sm64coopdx/actors/stomp_smoke/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

147 lines
5.4 KiB
C

#include "pc/rom_assets.h"
// Stomp Smoke
// 0x040220C8
ROM_ASSET_LOAD_VTX(stomp_smoke_seg4_vertex_040220C8, 0x00114750, 78432, 0x000220c8, 64);
// 0x04022108
ROM_ASSET_LOAD_VTX(stomp_smoke_seg4_vertex_04022108, 0x00114750, 78432, 0x00022108, 64);
// 0x04022148
ROM_ASSET_LOAD_TEXTURE(stomp_smoke_seg4_texture_04022148, "actors/stomp_smoke/stomp_smoke_0.ia16.inc.c", 0x00114750, 78432, 0x00022148, 2048);
// 0x04022948
ROM_ASSET_LOAD_TEXTURE(stomp_smoke_seg4_texture_04022948, "actors/stomp_smoke/stomp_smoke_1.ia16.inc.c", 0x00114750, 78432, 0x00022948, 2048);
// 0x04023148
ROM_ASSET_LOAD_TEXTURE(stomp_smoke_seg4_texture_04023148, "actors/stomp_smoke/stomp_smoke_2.ia16.inc.c", 0x00114750, 78432, 0x00023148, 2048);
// 0x04023948
ROM_ASSET_LOAD_TEXTURE(stomp_smoke_seg4_texture_04023948, "actors/stomp_smoke/stomp_smoke_3.ia16.inc.c", 0x00114750, 78432, 0x00023948, 2048);
// 0x04024148
ROM_ASSET_LOAD_TEXTURE(stomp_smoke_seg4_texture_04024148, "actors/stomp_smoke/stomp_smoke_4.ia16.inc.c", 0x00114750, 78432, 0x00024148, 2048);
// 0x04024948
ROM_ASSET_LOAD_TEXTURE(stomp_smoke_seg4_texture_04024948, "actors/stomp_smoke/stomp_smoke_5.ia16.inc.c", 0x00114750, 78432, 0x00024948, 2048);
// 0x04025148 - 0x04025190
const Gfx stomp_smoke_seg4_dl_04025148[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x04025190 - 0x040251C8
const Gfx stomp_smoke_seg4_dl_04025190[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsDPPipeSync(),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x040251C8 - 0x040251E0
const Gfx stomp_smoke_seg4_dl_040251C8[] = {
gsSPDisplayList(stomp_smoke_seg4_dl_04025148),
gsSPVertex(stomp_smoke_seg4_vertex_040220C8, 4, 0),
gsSPBranchList(stomp_smoke_seg4_dl_04025190),
};
// 0x040251E0 - 0x040251F8
const Gfx stomp_smoke_seg4_dl_040251E0[] = {
gsSPDisplayList(stomp_smoke_seg4_dl_04025148),
gsSPVertex(stomp_smoke_seg4_vertex_04022108, 4, 0),
gsSPBranchList(stomp_smoke_seg4_dl_04025190),
};
// 0x040251F8 - 0x04025210
const Gfx stomp_smoke_seg4_dl_040251F8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04022148),
gsSPBranchList(stomp_smoke_seg4_dl_040251C8),
};
// 0x04025210 - 0x04025228
const Gfx stomp_smoke_seg4_dl_04025210[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04022948),
gsSPBranchList(stomp_smoke_seg4_dl_040251C8),
};
// 0x04025228 - 0x04025240
const Gfx stomp_smoke_seg4_dl_04025228[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04023148),
gsSPBranchList(stomp_smoke_seg4_dl_040251C8),
};
// 0x04025240 - 0x04025258
const Gfx stomp_smoke_seg4_dl_04025240[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04023948),
gsSPBranchList(stomp_smoke_seg4_dl_040251C8),
};
// 0x04025258 - 0x04025270
const Gfx stomp_smoke_seg4_dl_04025258[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04024148),
gsSPBranchList(stomp_smoke_seg4_dl_040251C8),
};
// 0x04025270 - 0x04025288
const Gfx stomp_smoke_seg4_dl_04025270[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04024948),
gsSPBranchList(stomp_smoke_seg4_dl_040251C8),
};
// 0x04025288 - 0x040252A0
const Gfx stomp_smoke_seg4_dl_04025288[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04022148),
gsSPBranchList(stomp_smoke_seg4_dl_040251E0),
};
// 0x040252A0 - 0x040252B8
const Gfx stomp_smoke_seg4_dl_040252A0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04022948),
gsSPBranchList(stomp_smoke_seg4_dl_040251E0),
};
// 0x040252B8 - 0x040252D0
const Gfx stomp_smoke_seg4_dl_040252B8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04023148),
gsSPBranchList(stomp_smoke_seg4_dl_040251E0),
};
// 0x040252D0 - 0x040252E8
const Gfx stomp_smoke_seg4_dl_040252D0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04023948),
gsSPBranchList(stomp_smoke_seg4_dl_040251E0),
};
// 0x040252E8 - 0x04025300
const Gfx stomp_smoke_seg4_dl_040252E8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04024148),
gsSPBranchList(stomp_smoke_seg4_dl_040251E0),
};
// 0x04025300 - 0x04025318
const Gfx stomp_smoke_seg4_dl_04025300[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, stomp_smoke_seg4_texture_04024948),
gsSPBranchList(stomp_smoke_seg4_dl_040251E0),
};