mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 23:43:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
#include "pc/rom_assets.h"
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// 0x070122C8 - 0x070123A8
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070122C8, 0x0040ed70, 45590, 0x000122c8, 224);
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// 0x070123A8 - 0x070124A8
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070123A8, 0x0040ed70, 45590, 0x000123a8, 256);
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// 0x070124A8 - 0x07012598
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_070124A8, 0x0040ed70, 45590, 0x000124a8, 240);
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// 0x07012598 - 0x07012658
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ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012598, 0x0040ed70, 45590, 0x00012598, 192);
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// 0x07012658 - 0x07012798
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static const Gfx wdw_seg7_dl_07012658[] = {
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gsSPVertex(wdw_seg7_vertex_070122C8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 6, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 7, 11, 10, 0x0),
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gsSP2Triangles( 7, 9, 12, 0x0, 7, 12, 13, 0x0),
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gsSPVertex(wdw_seg7_vertex_070123A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 8, 0x0),
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gsSP2Triangles( 3, 8, 9, 0x0, 3, 9, 6, 0x0),
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gsSP2Triangles( 2, 10, 11, 0x0, 2, 11, 0, 0x0),
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gsSP2Triangles(11, 12, 0, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(wdw_seg7_vertex_070124A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 5, 8, 3, 0x0, 3, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 10, 0x0),
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gsSPVertex(wdw_seg7_vertex_07012598, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 0, 8, 9, 0x0),
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gsSP2Triangles( 0, 2, 8, 0x0, 8, 10, 9, 0x0),
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gsSP1Triangle( 9, 11, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07012798 - 0x070127C8
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const Gfx wdw_seg7_dl_07012798[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsSPDisplayList(wdw_seg7_dl_07012658),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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