mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
35 lines
858 B
C
35 lines
858 B
C
#include "pc/rom_assets.h"
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// 0x0702B65C - 0x0702B6E0
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#ifndef VERSION_JP
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ROM_ASSET_LOAD_COLLISION(hmc_seg7_collision_0702B65C, 0x003d0dc0, 89137, 0x0002b65c, 132);
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#endif
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#ifdef VERSION_JP
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const Collision hmc_seg7_collision_0702B65C[] = {
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COL_INIT(),
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COL_VERTEX_INIT(0x8),
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COL_VERTEX(410, 0, 51),
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COL_VERTEX(410, 819, -50),
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COL_VERTEX(410, 819, 51),
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COL_VERTEX(0, 819, 51),
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COL_VERTEX(0, 0, 51),
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COL_VERTEX(0, 819, -50),
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COL_VERTEX(410, 0, -50),
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COL_VERTEX(0, 0, -50),
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COL_TRI_INIT(SURFACE_DEFAULT, 12),
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COL_TRI(0, 1, 2),
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COL_TRI(2, 3, 4),
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COL_TRI(2, 4, 0),
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COL_TRI(2, 1, 5),
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COL_TRI(2, 5, 3),
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COL_TRI(6, 5, 1),
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COL_TRI(0, 6, 1),
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COL_TRI(6, 7, 5),
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COL_TRI(3, 5, 7),
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COL_TRI(3, 7, 4),
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COL_TRI(4, 7, 6),
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COL_TRI(4, 6, 0),
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COL_TRI_STOP(),
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COL_END(),
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};
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#endif
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