sm64coopdx/levels/hmc/areas/1/8/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

68 lines
3.1 KiB
C

#include "pc/rom_assets.h"
// 0x0700F458 - 0x0700F548
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F458, 0x003d0dc0, 89137, 0x0000f458, 240);
// 0x0700F548 - 0x0700F628
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F548, 0x003d0dc0, 89137, 0x0000f548, 224);
// 0x0700F628 - 0x0700F728
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F628, 0x003d0dc0, 89137, 0x0000f628, 256);
// 0x0700F728 - 0x0700F808
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F728, 0x003d0dc0, 89137, 0x0000f728, 224);
// 0x0700F808 - 0x0700F8B8
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F808, 0x003d0dc0, 89137, 0x0000f808, 176);
// 0x0700F8B8 - 0x0700FA40
static const Gfx hmc_seg7_dl_0700F8B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(hmc_seg7_vertex_0700F458, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 5, 4, 6, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 11, 9, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle( 0, 2, 4, 0x0),
gsSPVertex(hmc_seg7_vertex_0700F548, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 1, 12, 2, 0x0, 1, 13, 12, 0x0),
gsSPVertex(hmc_seg7_vertex_0700F628, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 1, 12, 13, 0x0, 1, 13, 2, 0x0),
gsSP1Triangle(14, 15, 6, 0x0),
gsSPVertex(hmc_seg7_vertex_0700F728, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 1, 12, 13, 0x0),
gsSP1Triangle( 1, 13, 2, 0x0),
gsSPVertex(hmc_seg7_vertex_0700F808, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 1, 4, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP1Triangle( 0, 10, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0700FA40 - 0x0700FAB0
const Gfx hmc_seg7_dl_0700FA40[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_0700F8B8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};