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This reverts commit
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
asmdiff.us.sh | ||
assets.json | ||
c2obj.py | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
sm64pc
OpenGL adaptation of n64decomp/sm64.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast32-engine renderer.
Please contribute first to the nightly branch. New functionality will be merged to master once they're considered to be well-tested.
Read this in other languages: Español 简体中文.
Features
- Native rendering. You can now play SM64 without the need of an emulator.
- Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
- Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
- Analog camera control and mouse look. (Activate with
make BETTERCAMERA=1
.) - An option to disable drawing distances. (Activate with
make NODRAWINGDISTANCE=1
.) - In-game control binding, currently available on the
testing
branch. - Skip introductory Peach & Lakitu cutscenes with the
--skip-intro
CLI option - Cheats menu, accessible from the "Options" menu. Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.
Building
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.