sm64coopdx/actors/bub/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

268 lines
12 KiB
C

#include "pc/rom_assets.h"
// Bub
// 0x0600E278
static const Lights1 bub_seg6_lights_0600E280 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600E290
static const Lights1 bub_seg6_lights_0600E290 = gdSPDefLights1(
0x3f, 0x1d, 0x25,
0xff, 0x75, 0x94, 0x28, 0x28, 0x28
);
// 0x0600E2A8
ROM_ASSET_LOAD_TEXTURE(bub_seg6_texture_0600E2A8, "actors/bub/bub_eye_border.rgba16.inc.c", 0x00180bb0, 29674, 0x00001408, 2048);
// 0x0600EAA8
ROM_ASSET_LOAD_TEXTURE(bub_seg6_texture_0600EAA8, "actors/bub/bub_fins.rgba16.inc.c", 0x00180bb0, 29674, 0x00001c08, 2048);
// 0x0600F2A8
ROM_ASSET_LOAD_TEXTURE(bub_seg6_texture_0600F2A8, "actors/bub/bub_eyes.rgba16.inc.c", 0x00180bb0, 29674, 0x00000408, 4096);
// 0x060102A8
ROM_ASSET_LOAD_TEXTURE(bub_seg6_texture_060102A8, "actors/bub/bub_scales.rgba16.inc.c", 0x00180bb0, 29674, 0x00002408, 4096);
// 0x060112A8
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_060112A8, 0x001b9cc0, 41188, 0x000112a8, 224);
// 0x06011388
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011388, 0x001b9cc0, 41188, 0x00011388, 48);
// 0x060113B8
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_060113B8, 0x001b9cc0, 41188, 0x000113b8, 96);
// 0x06011418
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011418, 0x001b9cc0, 41188, 0x00011418, 112);
// 0x06011488
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011488, 0x001b9cc0, 41188, 0x00011488, 240);
// 0x06011578
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011578, 0x001b9cc0, 41188, 0x00011578, 224);
// 0x06011658
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011658, 0x001b9cc0, 41188, 0x00011658, 192);
// 0x06011718
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011718, 0x001b9cc0, 41188, 0x00011718, 192);
// 0x060117D8
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_060117D8, 0x001b9cc0, 41188, 0x000117d8, 112);
// 0x06011848 - 0x060118C0
const Gfx bub_seg6_dl_06011848[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600E2A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_060112A8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bub_seg6_vertex_06011388, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x060118C0 - 0x06011918
const Gfx bub_seg6_dl_060118C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bub_seg6_vertex_060113B8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 2, 1, 0x0),
gsSP2Triangles( 5, 3, 2, 0x0, 4, 3, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x06011918 - 0x06011968
const Gfx bub_seg6_dl_06011918[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600F2A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bub_seg6_vertex_06011418, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 6, 2, 4, 0x0),
gsSP1Triangle( 6, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x06011968 - 0x06011A50
const Gfx bub_seg6_dl_06011968[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_060102A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bub_seg6_vertex_06011488, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 7, 5, 4, 0x0),
gsSP2Triangles( 7, 6, 8, 0x0, 9, 10, 0, 0x0),
gsSP2Triangles( 9, 0, 11, 0x0, 11, 12, 9, 0x0),
gsSP2Triangles(10, 13, 0, 0x0, 13, 1, 0, 0x0),
gsSP2Triangles( 2, 11, 0, 0x0, 11, 14, 12, 0x0),
gsSPVertex(bub_seg6_vertex_06011578, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bub_seg6_vertex_06011658, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x06011A50 - 0x06011B28
const Gfx bub_seg6_dl_06011A50[] = {
gsSPLight(&bub_seg6_lights_0600E290.l, 1),
gsSPLight(&bub_seg6_lights_0600E290.a, 2),
gsSPVertex(bub_seg6_vertex_06011718, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 0, 5, 3, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 5, 0, 0x0),
gsSP2Triangles( 0, 11, 8, 0x0, 8, 10, 5, 0x0),
gsSP2Triangles( 5, 10, 6, 0x0, 10, 9, 6, 0x0),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_060117D8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 2, 6, 3, 0x0, 0, 2, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x06011B28 - 0x06011BD8
const Gfx bub_seg6_dl_06011B28[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bub_seg6_dl_06011848),
gsSPDisplayList(bub_seg6_dl_060118C0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bub_seg6_dl_06011918),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bub_seg6_dl_06011968),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bub_seg6_dl_06011A50),
gsSPEndDisplayList(),
};
// 0x06011BD8
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011BD8, 0x001b9cc0, 41188, 0x00011bd8, 128);
// 0x06011C58 - 0x06011CF0
const Gfx bub_seg6_dl_06011C58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011BD8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
gsSP2Triangles( 6, 1, 0, 0x0, 4, 0, 3, 0x0),
gsSP2Triangles( 6, 5, 7, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 7, 1, 6, 0x0, 2, 7, 3, 0x0),
gsSP2Triangles( 3, 7, 4, 0x0, 1, 7, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x06011CF0 - 0x06011D50
const Gfx bub_seg6_dl_06011CF0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bub_seg6_dl_06011C58),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x06011D50
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011D50, 0x001b9cc0, 41188, 0x00011d50, 112);
// 0x06011DC0 - 0x06011E48
const Gfx bub_seg6_dl_06011DC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011D50, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 4, 0, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 3, 0, 4, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 6, 5, 0, 0x0, 3, 6, 0, 0x0),
gsSP2Triangles( 1, 5, 6, 0x0, 6, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x06011E48 - 0x06011EA8
const Gfx bub_seg6_dl_06011E48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bub_seg6_dl_06011DC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x06011EA8
ROM_ASSET_LOAD_VTX(bub_seg6_vertex_06011EA8, 0x001b9cc0, 41188, 0x00011ea8, 112);
// 0x06011F18 - 0x06011FA0
const Gfx bub_seg6_dl_06011F18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011EA8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 0, 5, 6, 0x0),
gsSP2Triangles( 5, 0, 2, 0x0, 6, 4, 0, 0x0),
gsSP2Triangles( 6, 5, 2, 0x0, 4, 6, 2, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 1, 3, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x06011FA0 - 0x06012000
const Gfx bub_seg6_dl_06011FA0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bub_seg6_dl_06011F18),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};