sm64coopdx/src/game
2022-03-25 23:05:58 -07:00
..
behaviors Fixed respawners 2022-03-25 22:45:40 -07:00
area.c Make players invincible to pvp attacks on area load 2022-03-24 18:16:26 -07:00
area.h Make players invincible to pvp attacks on area load 2022-03-24 18:16:26 -07:00
behavior_actions.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
behavior_actions.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
camera.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
camera.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
characters.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
characters.h Add 5 New Palettes (#31) 2022-03-13 19:19:39 -07:00
debug.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
game_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
geo_misc.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c Added ability for Lua to show/hide SM64 HUD 2022-03-10 18:33:52 -08:00
hud.h Compilation fixes 2022-03-10 20:07:50 -08:00
ingame_menu.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
ingame_menu.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
interaction.c Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-24 19:30:53 -07:00
interaction.h Initial custom behavior commit 2022-03-03 01:04:15 -08:00
level_geo.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_info.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
level_info.h Fixed linux compile errors 2022-01-23 20:05:31 -08:00
level_update.c Make players invincible to pvp attacks on area load 2022-03-24 18:16:26 -07:00
level_update.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_presets.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
macro_special_objects.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
main.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
main.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario.c Prevented debug binds from working with Discord (#34) 2022-03-17 01:20:56 -07:00
mario.h Made death animations/warps a lot less janky 2022-03-12 02:12:11 -08:00
mario_actions_airborne.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Fixed desync for late joiners when using Non-stop mode and made bubble when no lives remaining kick you out of the level (#40) 2022-03-23 20:48:06 -07:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario_actions_stationary.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_submerged.c Swimming interference fix (#37) 2022-03-21 11:55:36 -07:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Improve sanity check for torsoPos (fixes PVP when using non-player-models) 2022-03-25 21:36:46 -07:00
mario_misc.h Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
mario_step.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Fix compile error 2022-03-21 13:02:16 -07:00
obj_behaviors.h Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. (#22) 2022-03-13 00:22:48 -08:00
obj_behaviors_2.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
obj_behaviors_2.h Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
object_collision.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Fixed crash in dist_between_objects() 2022-03-21 12:31:37 -07:00
object_helpers.h Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
object_list_processor.c Improve sanity check for torsoPos (fixes PVP when using non-player-models) 2022-03-25 21:36:46 -07:00
object_list_processor.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
options_menu.h Ported the rest of DynOS, but left the options menu disabled 2022-03-10 01:18:53 -08:00
paintings.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
paintings.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
platform_displacement.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rumble_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
rumble_init.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
save_file.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
screen_transition.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Separate ptrData from rawData on all platforms 2022-03-25 23:05:58 -07:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00