mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
182 lines
7.6 KiB
C
182 lines
7.6 KiB
C
#include "pc/rom_assets.h"
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// Exclamation Box Outline
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// 0x08024CB8
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static const Lights1 exclamation_box_outline_seg8_lights_08024CB8 = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x08024CD0
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static const Lights1 exclamation_box_outline_seg8_lights_08024CD0 = gdSPDefLights1(
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0x00, 0x7f, 0x00,
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0x00, 0xff, 0x00, 0x28, 0x28, 0x28
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);
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// 0x08024CE8
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static const Lights1 exclamation_box_outline_seg8_lights_08024CE8 = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x28, 0x28, 0x28
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);
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// 0x08024D00
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static const Lights1 exclamation_box_outline_seg8_lights_08024D00 = gdSPDefLights1(
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0x7f, 0x6a, 0x00,
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0xff, 0xd4, 0x00, 0x28, 0x28, 0x28
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);
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// 0x08024D18
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ROM_ASSET_LOAD_VTX(exclamation_box_outline_seg8_vertex_08024D18, 0x001f2200, 59076, 0x00024d18, 240);
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// 0x08024E08
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ROM_ASSET_LOAD_VTX(exclamation_box_outline_seg8_vertex_08024E08, 0x001f2200, 59076, 0x00024e08, 176);
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// 0x08024EB8 - 0x08024F30
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const Gfx exclamation_box_outline_seg8_dl_08024EB8[] = {
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gsSPVertex(exclamation_box_outline_seg8_vertex_08024D18, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(exclamation_box_outline_seg8_vertex_08024E08, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP1Triangle( 7, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08024F30 - 0x08024F58
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const Gfx exclamation_box_outline_seg8_dl_08024F30[] = {
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 80),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPEndDisplayList(),
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};
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// 0x08024F58 - 0x08024F88
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const Gfx exclamation_box_outline_seg8_dl_08024F58[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024EB8),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x08024F88 - 0x08024FA8
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const Gfx exclamation_box_outline_seg8_dl_08024F88[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024CB8.l, 1),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024CB8.a, 2),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08024FA8 - 0x08024FC8
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const Gfx exclamation_box_outline_seg8_dl_08024FA8[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024CD0.l, 1),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024CD0.a, 2),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08024FC8 - 0x08024FE8
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const Gfx exclamation_box_outline_seg8_dl_08024FC8[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024CE8.l, 1),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024CE8.a, 2),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08024FE8 - 0x08025008
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const Gfx exclamation_box_outline_seg8_dl_08024FE8[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024D00.l, 1),
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gsSPLight(&exclamation_box_outline_seg8_lights_08024D00.a, 2),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08025008
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ROM_ASSET_LOAD_VTX(exclamation_box_outline_seg8_vertex_08025008, 0x001f2200, 59076, 0x00025008, 224);
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// 0x080250E8
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ROM_ASSET_LOAD_VTX(exclamation_box_outline_seg8_vertex_080250E8, 0x001f2200, 59076, 0x000250e8, 128);
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// 0x08025168
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ROM_ASSET_LOAD_TEXTURE(exclamation_box_outline_seg8_texture_08025168, "actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c", 0x001f2200, 59076, 0x00025168, 2048);
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// 0x08025968 - 0x080259F8
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const Gfx exclamation_box_outline_seg8_dl_08025968[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, exclamation_box_outline_seg8_texture_08025168),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(exclamation_box_outline_seg8_vertex_08025008, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 1, 5, 0x0, 4, 5, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 10, 0x0),
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gsSP2Triangles(11, 8, 12, 0x0, 11, 13, 8, 0x0),
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gsSPVertex(exclamation_box_outline_seg8_vertex_080250E8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080259F8 - 0x08025A68
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const Gfx exclamation_box_outline_seg8_dl_080259F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08025968),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x08025A68
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static const Lights1 exclamation_box_outline_seg8_lights_08025A68 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x08025A80
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ROM_ASSET_LOAD_TEXTURE(exclamation_box_outline_seg8_texture_08025A80, "actors/exclamation_box_outline/exclamation_point.rgba16.inc.c", 0x001f2200, 59076, 0x00025a80, 1024);
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// 0x08025E80
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ROM_ASSET_LOAD_VTX(exclamation_box_outline_seg8_vertex_08025E80, 0x001f2200, 59076, 0x00025e80, 64);
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// 0x08025EC0 - 0x08025F08
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const Gfx exclamation_box_outline_seg8_dl_08025EC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, exclamation_box_outline_seg8_texture_08025A80),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&exclamation_box_outline_seg8_lights_08025A68.l, 1),
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gsSPLight(&exclamation_box_outline_seg8_lights_08025A68.a, 2),
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gsSPVertex(exclamation_box_outline_seg8_vertex_08025E80, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08025F08 - 0x08025F78
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const Gfx exclamation_box_outline_seg8_dl_08025F08[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08025EC0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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