mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-02 00:37:26 +00:00
45 lines
2.1 KiB
C
45 lines
2.1 KiB
C
// 0x0700B118 - 0x0700B130
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static const Lights1 ccm_seg7_lights_0700B118 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700B130 - 0x0700B190
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static const Vtx ccm_seg7_vertex_0700B130[] = {
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{{{ 768, -1535, 5118}, 0, { 820, 450}, {0x2c, 0x76, 0xf8, 0xff}}},
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{{{ 805, -1535, 5320}, 0, { 0, 990}, {0x2c, 0x76, 0xf8, 0xff}}},
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{{{ 2566, -2303, 3621}, 0, { 0, -11806}, {0x2c, 0x76, 0xf8, 0xff}}},
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{{{ 768, -1535, 5118}, 0, { 820, 450}, {0x1d, 0x78, 0xe5, 0xff}}},
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{{{ 2566, -2303, 3621}, 0, { 0, -11806}, {0x1d, 0x78, 0xe5, 0xff}}},
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{{{ 2391, -2303, 3433}, 0, { 1246, -11830}, {0x1d, 0x78, 0xe5, 0xff}}},
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};
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// 0x0700B190 - 0x0700B1D8
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static const Gfx ccm_seg7_dl_0700B190[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700B118.l, 1),
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gsSPLight(&ccm_seg7_lights_0700B118.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700B130, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700B1D8 - 0x0700B248
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const Gfx ccm_seg7_dl_0700B1D8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700B190),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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