sm64coopdx/bin/water.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

50 lines
2.2 KiB
C

#include "pc/rom_assets.h"
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ROM_ASSET_LOAD_TEXTURE(water_09000000, "textures/water/jrb_textures.00000.rgba16.inc.c", 0x00334b30, 35798, 0x00000000, 2048);
// 0x09000800
ROM_ASSET_LOAD_TEXTURE(water_09000800, "textures/water/jrb_textures.00800.rgba16.inc.c", 0x00334b30, 35798, 0x00000800, 4096);
// 0x09001800
ROM_ASSET_LOAD_TEXTURE(water_09001800, "textures/water/jrb_textures.01800.rgba16.inc.c", 0x00334b30, 35798, 0x00001800, 4096);
// 0x09002800
ROM_ASSET_LOAD_TEXTURE(water_09002800, "textures/water/jrb_textures.02800.rgba16.inc.c", 0x00334b30, 35798, 0x00002800, 4096);
// 0x09003800
ROM_ASSET_LOAD_TEXTURE(water_09003800, "textures/water/jrb_textures.03800.rgba16.inc.c", 0x00334b30, 35798, 0x00003800, 4096);
// 0x09004800
ROM_ASSET_LOAD_TEXTURE(water_09004800, "textures/water/jrb_textures.04800.rgba16.inc.c", 0x00334b30, 35798, 0x00004800, 4096);
// 0x09005800
ROM_ASSET_LOAD_TEXTURE(water_09005800, "textures/water/jrb_textures.05800.rgba16.inc.c", 0x00334b30, 35798, 0x00005800, 2048);
// 0x09006000
ROM_ASSET_LOAD_TEXTURE(water_09006000, "textures/water/jrb_textures.06000.rgba16.inc.c", 0x00334b30, 35798, 0x00006000, 2048);
// 0x09006800
ROM_ASSET_LOAD_TEXTURE(water_09006800, "textures/water/jrb_textures.06800.rgba16.inc.c", 0x00334b30, 35798, 0x00006800, 4096);
// 0x09007800
ROM_ASSET_LOAD_TEXTURE(water_09007800, "textures/water/jrb_textures.07800.rgba16.inc.c", 0x00334b30, 35798, 0x00007800, 4096);
// 0x09008800
ROM_ASSET_LOAD_TEXTURE(water_09008800, "textures/water/jrb_textures.08800.rgba16.inc.c", 0x00334b30, 35798, 0x00008800, 2048);
// 0x09009000
ROM_ASSET_LOAD_TEXTURE(water_09009000, "textures/water/jrb_textures.09000.rgba16.inc.c", 0x00334b30, 35798, 0x00009000, 4096);
// 0x0900A000
ROM_ASSET_LOAD_TEXTURE(water_0900A000, "textures/water/jrb_textures.0A000.rgba16.inc.c", 0x00334b30, 35798, 0x0000a000, 2048);
// 0x0900A800
ROM_ASSET_LOAD_TEXTURE(water_0900A800, "textures/water/jrb_textures.0A800.rgba16.inc.c", 0x00334b30, 35798, 0x0000a800, 4096);
// 0x0900B800
ROM_ASSET_LOAD_TEXTURE(water_0900B800, "textures/water/jrb_textures.0B800.rgba16.inc.c", 0x00334b30, 35798, 0x0000b800, 4096);