sm64coopdx/levels/bbh/areas/1/11/model.inc.c
2024-03-23 21:05:26 -04:00

38 lines
1.8 KiB
C

#include "pc/rom_assets.h"
// 0x0700BA50 - 0x0700BB50
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BA50, 0x00371c40, 68724, 0x0000ba50, 256);
// 0x0700BB50 - 0x0700BBF8
static const Gfx bbh_seg7_dl_0700BB50[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700BA50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 10, 8, 7, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 0, 2, 11, 0x0),
gsSP2Triangles(12, 1, 0, 0x0, 13, 14, 15, 0x0),
gsSP2Triangles(12, 15, 1, 0x0, 11, 2, 14, 0x0),
gsSP2Triangles(11, 14, 13, 0x0, 13, 15, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BBF8 - 0x0700BC68
const Gfx bbh_seg7_dl_0700BBF8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700BB50),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};