mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
4feacc0065
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
935 lines
30 KiB
Makefile
935 lines
30 KiB
Makefile
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# Makefile to rebuild SM64 split image
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### Default target ###
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default: all
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### Build Options ###
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Build debug version (default)
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DEBUG ?= 1
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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GRUCODE ?= f3d_old
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 1
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Specify the target you are building for, TARGET_BITS=0 means native
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TARGET_ARCH ?= native
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TARGET_BITS ?= 0
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# Disable better camera by default
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BETTERCAMERA ?= 0
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# Disable no drawing distance by default
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NODRAWINGDISTANCE ?= 0
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# Disable texture fixes by default (helps with them purists)
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TEXTURE_FIX ?= 0
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# Enable extended options menu by default
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Various workarounds for weird toolchains
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NO_BZERO_BCOPY ?= 0
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NO_LDIV ?= 0
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# Use OpenGL 1.3 renderer
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LEGACY_GL ?= 0
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# Misc settings for EXTERNAL_DATA
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BASEDIR ?= res
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BASEPACK ?= base.zip
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# Automatic settings for PC port(s)
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NON_MATCHING := 1
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GRUCODE := f3dex2e
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WINDOWS_BUILD ?= 0
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# Attempt to detect OS
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ifeq ($(OS),Windows_NT)
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HOST_OS ?= Windows
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else
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HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
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# some weird MINGW/Cygwin env that doesn't define $OS
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ifneq (,$(findstring MINGW,HOST_OS))
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HOST_OS := Windows
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endif
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endif
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ifeq ($(TARGET_WEB),0)
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ifeq ($(HOST_OS),Windows)
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WINDOWS_BUILD := 1
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endif
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endif
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# MXE overrides
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 32
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NO_BZERO_BCOPY := 1
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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TARGET_BITS = 64
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NO_BZERO_BCOPY := 1
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endif
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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endif
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# Release (version) flag defs
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ifeq ($(VERSION),jp)
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VERSION_CFLAGS := -DVERSION_JP
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VERSION_ASFLAGS := --defsym VERSION_JP=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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TARGET := sm64.jp
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else
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ifeq ($(VERSION),us)
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VERSION_CFLAGS := -DVERSION_US
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VERSION_ASFLAGS := --defsym VERSION_US=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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TARGET := sm64.us
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else
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ifeq ($(VERSION),eu)
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VERSION_CFLAGS := -DVERSION_EU
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VERSION_ASFLAGS := --defsym VERSION_EU=1
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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TARGET := sm64.eu
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else
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ifeq ($(VERSION),sh)
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$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
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VERSION_CFLAGS := -DVERSION_SH
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VERSION_ASFLAGS := --defsym VERSION_SH=1
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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TARGET := sm64.sh
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# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
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NOEXTRACT := 1
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else
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$(error unknown version "$(VERSION)")
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endif
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endif
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endif
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endif
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# Stuff for showing the git hash in the intro on nightly builds
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# From https://stackoverflow.com/questions/44038428/include-git-commit-hash-and-or-branch-name-in-c-c-source
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ifeq ($(shell git rev-parse --abbrev-ref HEAD),nightly)
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GIT_HASH=`git rev-parse --short HEAD`
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COMPILE_TIME=`date -u +'%Y-%m-%d %H:%M:%S UTC'`
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VERSION_CFLAGS += -DNIGHTLY -DGIT_HASH="\"$(GIT_HASH)\"" -DCOMPILE_TIME="\"$(COMPILE_TIME)\""
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endif
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# Microcode
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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GRUCODE_CFLAGS := -DF3DEX_GBI
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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TARGET := $(TARGET).f3dex
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COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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TARGET := $(TARGET).f3dex2
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COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2E
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TARGET := $(TARGET).f3dex2e
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COMPARE := 0
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else
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ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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TARGET := $(TARGET).f3d_new
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COMPARE := 0
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else
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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TARGET := $(TARGET).f3dzex
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COMPARE := 0
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endif
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endif
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endif
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endif
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endif
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# Default build is for PC now
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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VERSION_CFLAGS += -DUSE_GLES
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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VERSION_CFLAGS += -DOSX_BUILD
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
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ifeq ($(TARGET_WEB),1)
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
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endif
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################### Universal Dependencies ###################
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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# in the makefile that we want should cover assets.)
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),distclean)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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endif
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# Make tools if out of date
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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endif
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endif
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################ Target Executable and Sources ###############
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# BUILD_DIR is location where all build artifacts are placed
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BUILD_DIR_BASE := build
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ifeq ($(TARGET_WEB),1)
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
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else
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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endif
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LIBULTRA := $(BUILD_DIR)/libultra.a
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ifeq ($(TARGET_WEB),1)
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EXE := $(BUILD_DIR)/$(TARGET).html
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET).exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET)
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endif
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endif
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endif
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LD_SCRIPT := sm64.ld
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MIO0_DIR := $(BUILD_DIR)/bin
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
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TEXTURE_DIR := textures
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ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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# Hi, I'm a PC
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
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ASM_DIRS :=
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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ULTRA_ASM_DIRS := lib/asm lib/data
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ULTRA_BIN_DIRS := lib/bin
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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MIPSISET := -mips2
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MIPSBIT := -32
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ifeq ($(DEBUG),1)
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OPT_FLAGS := -g
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else
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OPT_FLAGS := -O2
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endif
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# Set BITS (32/64) to compile for
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OPT_FLAGS += $(BITS)
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ifeq ($(TARGET_WEB),1)
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OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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endif
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ifeq ($(TARGET_RPI),1)
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machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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# Raspberry Pi B+, Zero, etc
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ifneq (,$(findstring armv6l,$(machine)))
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OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
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endif
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# Raspberry Pi 2 and 3 in ARM 32bit mode
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ifneq (,$(findstring armv7l,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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endif
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endif
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# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
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# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
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ifneq (,$(findstring aarch64,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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else ifneq (,$(findstring 4,$(model)))
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OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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endif
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endif
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endif
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# File dependencies and variables for specific files
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include Makefile.split
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# Source code files
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LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
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$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
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# We need to keep this for now
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# If we're not N64 use below
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ULTRA_C_FILES_SKIP := \
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sqrtf.c \
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string.c \
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sprintf.c \
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_Printf.c \
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kdebugserver.c \
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osInitialize.c \
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func_802F7140.c \
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func_802F71F0.c \
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func_802F4A20.c \
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EU_D_802f4330.c \
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D_802F4380.c \
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osLeoDiskInit.c \
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osCreateThread.c \
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osDestroyThread.c \
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osStartThread.c \
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osSetThreadPri.c \
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osPiStartDma.c \
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osPiRawStartDma.c \
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osPiRawReadIo.c \
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osPiGetCmdQueue.c \
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osJamMesg.c \
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osSendMesg.c \
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osRecvMesg.c \
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osSetEventMesg.c \
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osTimer.c \
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osSetTimer.c \
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osSetTime.c \
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osCreateViManager.c \
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osViSetSpecialFeatures.c \
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osVirtualToPhysical.c \
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osViBlack.c \
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osViSetEvent.c \
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osViSetMode.c \
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osViSwapBuffer.c \
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osSpTaskLoadGo.c \
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osCreatePiManager.c \
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osGetTime.c \
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osEepromProbe.c \
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osEepromWrite.c \
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osEepromLongWrite.c \
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osEepromRead.c \
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osEepromLongRead.c \
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osContInit.c \
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osContStartReadData.c \
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osAiGetLength.c \
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osAiSetFrequency.c \
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osAiSetNextBuffer.c \
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__osViInit.c \
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__osSyncPutChars.c \
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__osAtomicDec.c \
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__osSiRawStartDma.c \
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__osViSwapContext.c \
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__osViGetCurrentContext.c \
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__osDevMgrMain.c
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C_FILES := $(filter-out src/game/main.c,$(C_FILES))
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ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
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# "If we're not N64, use the above"
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ifeq ($(VERSION),sh)
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
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$(wildcard sound/sequences/*.m64) \
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$(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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else
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
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$(wildcard sound/sequences/*.m64) \
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$(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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endif
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SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
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SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
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SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
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SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
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SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
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$(SOUND_BIN_DIR)/sound_data.tbl.o \
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$(SOUND_BIN_DIR)/sequences.bin.o \
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$(SOUND_BIN_DIR)/bank_sets.o
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# Object files
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
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ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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# Segment elf files
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SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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|
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##################### Compiler Options #######################
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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# Huge deleted N64 section was here
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AS := $(CROSS)as
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ifeq ($(OSX_BUILD),1)
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AS := i686-w64-mingw32-as
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endif
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|
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ifneq ($(TARGET_WEB),1) # As in, not-web PC port
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CC := $(CROSS)gcc
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CXX := $(CROSS)g++
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else
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CC := emcc
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endif
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LD := $(CC)
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|
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
|
|
LD := $(CC)
|
|
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
|
|
LD := $(CC)
|
|
else
|
|
LD := $(CXX)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
|
|
CPP := cpp -P
|
|
OBJCOPY := objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
else ifeq ($(OSX_BUILD),1)
|
|
CPP := cpp-9 -P
|
|
OBJDUMP := i686-w64-mingw32-objdump
|
|
OBJCOPY := i686-w64-mingw32-objcopy
|
|
else # Linux & other builds
|
|
CPP := $(CROSS)cpp -P
|
|
OBJCOPY := $(CROSS)objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
endif
|
|
|
|
PYTHON := python3
|
|
SDLCONFIG := $(CROSS)sdl2-config
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
|
|
|
else ifeq ($(TARGET_WEB),1)
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
|
|
|
|
# Linux / Other builds below
|
|
else
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags` -DUSE_SDL=2
|
|
endif
|
|
|
|
# Check for enhancement options
|
|
|
|
# Check for Puppycam option
|
|
ifeq ($(BETTERCAMERA),1)
|
|
CC_CHECK += -DBETTERCAMERA
|
|
CFLAGS += -DBETTERCAMERA
|
|
EXT_OPTIONS_MENU := 1
|
|
endif
|
|
|
|
ifeq ($(TEXTSAVES),1)
|
|
CC_CHECK += -DTEXTSAVES
|
|
CFLAGS += -DTEXTSAVES
|
|
endif
|
|
|
|
# Check for no drawing distance option
|
|
ifeq ($(NODRAWINGDISTANCE),1)
|
|
CC_CHECK += -DNODRAWINGDISTANCE
|
|
CFLAGS += -DNODRAWINGDISTANCE
|
|
endif
|
|
|
|
# Check for texture fix option
|
|
ifeq ($(TEXTURE_FIX),1)
|
|
CC_CHECK += -DTEXTURE_FIX
|
|
CFLAGS += -DTEXTURE_FIX
|
|
endif
|
|
|
|
# Check for extended options menu option
|
|
ifeq ($(EXT_OPTIONS_MENU),1)
|
|
CC_CHECK += -DEXT_OPTIONS_MENU
|
|
CFLAGS += -DEXT_OPTIONS_MENU
|
|
endif
|
|
|
|
# Check for no bzero/bcopy workaround option
|
|
ifeq ($(NO_BZERO_BCOPY),1)
|
|
CC_CHECK += -DNO_BZERO_BCOPY
|
|
CFLAGS += -DNO_BZERO_BCOPY
|
|
endif
|
|
|
|
# Use internal ldiv()/lldiv()
|
|
ifeq ($(NO_LDIV),1)
|
|
CC_CHECK += -DNO_LDIV
|
|
CFLAGS += -DNO_LDIV
|
|
endif
|
|
|
|
# Use OpenGL 1.3
|
|
ifeq ($(LEGACY_GL),1)
|
|
CC_CHECK += -DLEGACY_GL
|
|
CFLAGS += -DLEGACY_GL
|
|
endif
|
|
|
|
# Load external textures
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
|
CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
|
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
|
|
SKYCONV_ARGS := --store-names --write-tiles "$(BUILD_DIR)/textures/skybox_tiles"
|
|
endif
|
|
|
|
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
|
|
else ifeq ($(WINDOWS_BUILD),1)
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
|
|
ifeq ($(CROSS),)
|
|
LDFLAGS += -no-pie
|
|
endif
|
|
ifeq ($(WINDOWS_CONSOLE),1)
|
|
LDFLAGS += -mconsole
|
|
endif
|
|
else ifeq ($(TARGET_RPI),1)
|
|
# Linux / Other builds below
|
|
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
|
|
else
|
|
ifeq ($(OSX_BUILD),1)
|
|
LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
|
|
else
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
|
|
endif
|
|
endif # End of LDFLAGS
|
|
|
|
# Prevent a crash with -sopt
|
|
export LANG := C
|
|
|
|
####################### Other Tools #########################
|
|
|
|
# N64 conversion tools
|
|
TOOLS_DIR = tools
|
|
MIO0TOOL = $(TOOLS_DIR)/mio0
|
|
N64CKSUM = $(TOOLS_DIR)/n64cksum
|
|
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
|
|
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
|
|
TEXTCONV = $(TOOLS_DIR)/textconv
|
|
IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
|
|
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
|
|
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
|
|
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
|
|
SKYCONV = $(TOOLS_DIR)/skyconv
|
|
EMULATOR = mupen64plus
|
|
EMU_FLAGS = --noosd
|
|
LOADER = loader64
|
|
LOADER_FLAGS = -vwf
|
|
SHA1SUM = sha1sum
|
|
ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
|
|
|
|
###################### Dependency Check #####################
|
|
|
|
# Stubbed
|
|
|
|
######################## Targets #############################
|
|
|
|
all: $(EXE)
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
|
|
BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/$(BASEPACK)
|
|
BASEPACK_LST := $(BUILD_DIR)/basepack.lst
|
|
|
|
# depend on resources as well
|
|
all: $(BASEPACK_PATH)
|
|
|
|
# phony target for building resources
|
|
res: $(BASEPACK_PATH)
|
|
|
|
# prepares the basepack.lst
|
|
$(BASEPACK_LST): $(EXE)
|
|
@mkdir -p $(BUILD_DIR)/$(BASEDIR)
|
|
@echo -n > $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/bank_sets sound/bank_sets" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
|
|
@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
|
|
# prepares the resource ZIP with base data
|
|
$(BASEPACK_PATH): $(BASEPACK_LST)
|
|
@$(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
|
|
|
|
endif
|
|
|
|
clean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
|
|
cleantools:
|
|
$(MAKE) -s -C tools clean
|
|
|
|
distclean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
./extract_assets.py --clean
|
|
|
|
test: $(ROM)
|
|
$(EMULATOR) $(EMU_FLAGS) $<
|
|
|
|
load: $(ROM)
|
|
$(LOADER) $(LOADER_FLAGS) $<
|
|
|
|
libultra: $(BUILD_DIR)/libultra.a
|
|
|
|
asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
|
|
|
|
$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
|
|
$(IPLFONTUTIL) e $< $@
|
|
|
|
#Required so the compiler doesn't complain about this not existing.
|
|
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
|
$(TEXTCONV) charmap.txt $< $@
|
|
|
|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
|
$(TEXTCONV) charmap_menu.txt $< $@
|
|
|
|
$(BUILD_DIR)/include/text_options_strings.h: include/text_options_strings.h.in
|
|
$(TEXTCONV) charmap.txt $< $@
|
|
|
|
ifeq ($(VERSION),eu)
|
|
TEXT_DIRS := text/de text/us text/fr
|
|
|
|
# EU encoded text inserted into individual segment 0x19 files,
|
|
# and course data also duplicated in leveldata.c
|
|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
|
|
|
else
|
|
ifeq ($(VERSION),sh)
|
|
TEXT_DIRS := text/jp
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
|
|
|
else
|
|
TEXT_DIRS := text/$(VERSION)
|
|
|
|
# non-EU encoded text inserted into segment 0x02
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
|
endif
|
|
endif
|
|
|
|
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
|
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
|
|
$(TEXTCONV) charmap.txt $@ $@
|
|
|
|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
|
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
|
|
$(TEXTCONV) charmap.txt $@ $@
|
|
|
|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
|
|
|
# Make sure build directory exists before compiling anything
|
|
DUMMY != mkdir -p $(ALL_DIRS)
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
|
|
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
else
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
endif
|
|
|
|
################################################################
|
|
# TEXTURE GENERATION #
|
|
################################################################
|
|
|
|
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
$(BUILD_DIR)/%: %.png
|
|
$(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
|
|
else
|
|
$(BUILD_DIR)/%: %.png
|
|
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
|
endif
|
|
|
|
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
|
|
hexdump -v -e '1/1 "0x%X,"' $< > $@
|
|
echo >> $@
|
|
|
|
ifeq ($(EXTERNAL_DATA),0)
|
|
# Color Index CI8
|
|
$(BUILD_DIR)/%.ci8: %.ci8.png
|
|
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
|
|
|
# Color Index CI4
|
|
$(BUILD_DIR)/%.ci4: %.ci4.png
|
|
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
|
|
endif
|
|
|
|
################################################################
|
|
|
|
# compressed segment generation
|
|
|
|
# PC Area
|
|
$(BUILD_DIR)/%.table: %.aiff
|
|
$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
|
|
|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
|
$(VADPCM_ENC) -c $^ $@
|
|
|
|
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
|
|
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
|
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
|
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
|
@rm $@.dummy1
|
|
@rm $@.dummy2
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
ifeq ($(VERSION),sh)
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
else
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
endif
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
|
$(OBJCOPY) -j .rodata $< -O binary $@
|
|
|
|
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
|
|
$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
echo "unsigned char gSoundDataADSR[] = \"sound/sound_data.ctl\";" > $@
|
|
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
|
|
echo "unsigned char gSoundDataRaw[] = \"sound/sound_data.tbl\";" > $@
|
|
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
|
|
echo "unsigned char gMusicData[] = \"sound/sequences.bin\";" > $@
|
|
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
|
|
echo "unsigned char gBankSetsData[] = \"sound/bank_sets\";" > $@
|
|
|
|
else
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
echo "unsigned char gSoundDataADSR[] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
|
|
echo "unsigned char gSoundDataRaw[] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
|
|
echo "unsigned char gMusicData[] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
|
|
echo "unsigned char gBankSetsData[0x100] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
endif
|
|
|
|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
|
|
|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
|
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
|
|
|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
|
$(PYTHON) tools/mario_anims_converter.py > $@
|
|
|
|
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
|
|
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
|
|
|
|
# Source code
|
|
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
|
|
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
|
|
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
|
|
|
# enable loop unrolling except for external.c (external.c might also have used
|
|
# unrolling, but it makes one loop harder to match)
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
else
|
|
|
|
# The source-to-source optimizer copt is enabled for audio. This makes it use
|
|
# acpp, which needs -Wp,-+ to handle C++-style comments.
|
|
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
|
|
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
|
|
|
|
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
|
|
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
|
|
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
|
|
endif
|
|
|
|
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
|
|
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
|
|
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
|
|
@rm -f $(GLOBAL_ASM_DEP).*
|
|
touch $@
|
|
|
|
$(BUILD_DIR)/%.o: %.cpp
|
|
@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CXX) -c $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.c
|
|
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
|
|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
|
|
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.s
|
|
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
|
|
|
|
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
|
|
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
|
|
|
|
.PHONY: all clean distclean default diff test load libultra res
|
|
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
|
.DELETE_ON_ERROR:
|
|
|
|
# Remove built-in rules, to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
-include $(DEP_FILES)
|
|
|
|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
|