mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
35 lines
No EOL
1.2 KiB
Lua
35 lines
No EOL
1.2 KiB
Lua
if SM64COOPDX_VERSION == nil then return end
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-- lighting for Rainbow Road
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function on_level_init()
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SPACE then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_ORIGIN then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SKY_BEACH then
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set_lighting_dir(1, 0)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SPIRE then
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set_lighting_dir(1, 0)
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end
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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set_lighting_color(0, 179)
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set_lighting_color(1, 189)
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set_lighting_color(2, 255)
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else
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set_lighting_color(0, 255)
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set_lighting_color(1, 255)
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set_lighting_color(2, 255)
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end
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end
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hook_event(HOOK_ON_LEVEL_INIT, on_level_init) |