mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
23 lines
655 B
C
23 lines
655 B
C
#include "pc/rom_assets.h"
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// 0x0500240C
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ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_0500240C, 0x00166c60, 26968, 0x0000240c, 128);
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// 0x0500248C
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ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_0500248C, 0x00166c60, 26968, 0x0000248c, 132);
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// 0x05002510
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static const struct Animation bookend_seg5_anim_05002510 = {
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0,
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0,
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0,
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0,
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0x1E,
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ANIMINDEX_NUMPARTS(bookend_seg5_animindex_0500248C),
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bookend_seg5_animvalue_0500240C,
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bookend_seg5_animindex_0500248C,
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0,
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ANIM_FIELD_LENGTH(bookend_seg5_animvalue_0500240C),
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ANIM_FIELD_LENGTH(bookend_seg5_animindex_0500248C),
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};
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// what the hell? no values/indexes for the table?
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