mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 05:55:15 +00:00
632 lines
No EOL
27 KiB
Lua
Executable file
632 lines
No EOL
27 KiB
Lua
Executable file
-- name: Day Night Cycle DX
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-- incompatible: light day-night-cycle
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-- description: Day Night Cycle DX v2.2.1\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day & night cycle system with night, sunrise, day and sunset to sm64coopdx. It includes an API and hook system for interfacing with several components of the mod externally. This mod was originally made for sm64ex-coop but has been practically rewritten for sm64coopdx.\n\nDays last 24 minutes and with the /time command, you can get/set the time or change your settings.\n\nThere is also now a new menu in the pause menu for Day Night Cycle DX!\n\nSpecial thanks to \\#e06de4\\MaiskX3\\#dcdcdc\\ for the night time music.\nSpecial thanks to \\#00ffff\\AngelicMiracles\\#dcdcdc\\ for the sunset, sunrise and night time skyboxes.\nSpecial thanks to \\#344ee1\\eros71\\#dcdcdc\\ for salvaging\nthe mod files.
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--- @class Vec2f
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--- @field public x number
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--- @field public y number
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gGlobalSyncTable.dncEnabled = true
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gGlobalSyncTable.time = if_then_else(network_is_server(), load_time(), HOUR_DAY_START)
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gGlobalSyncTable.timeScale = tonumber(mod_storage_load("scale")) or 1.0
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local init = true
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-- localize functions to improve performance
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local type,math_floor,error,table_insert,get_skybox,set_lighting_dir,set_lighting_color,set_vertex_color,set_fog_color,set_fog_intensity,network_check_singleplayer_pause,network_is_server,obj_get_first_with_behavior_id,spawn_non_sync_object,obj_scale,clampf,set_lighting_color_ambient,djui_hud_set_resolution,djui_hud_set_font,hud_is_hidden,djui_hud_get_screen_width,djui_hud_measure_text,djui_hud_get_screen_height,djui_hud_set_color,djui_chat_message_create,tonumber,string_format,mod_storage_save_number,mod_storage_save_bool,get_date_and_time,math_tointeger = type,math.floor,error,table.insert,get_skybox,set_lighting_dir,set_lighting_color,set_vertex_color,set_fog_color,set_fog_intensity,network_check_singleplayer_pause,network_is_server,obj_get_first_with_behavior_id,spawn_non_sync_object,obj_scale,clampf,set_lighting_color_ambient,djui_hud_set_resolution,djui_hud_set_font,hud_is_hidden,djui_hud_get_screen_width,djui_hud_measure_text,djui_hud_get_screen_height,djui_hud_set_color,djui_chat_message_create,tonumber,string.format,mod_storage_save_number,mod_storage_save_bool,get_date_and_time,math.tointeger
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local sDncHooks = {
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[DNC_HOOK_SET_LIGHTING_COLOR] = {},
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[DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR] = {},
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[DNC_HOOK_SET_LIGHTING_DIR] = {},
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[DNC_HOOK_SET_FOG_COLOR] = {},
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[DNC_HOOK_SET_FOG_INTENSITY] = {},
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[DNC_HOOK_SET_DISPLAY_TIME_COLOR] = {},
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[DNC_HOOK_SET_DISPLAY_TIME_POS] = {},
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[DNC_HOOK_DELETE_AT_DARK] = {},
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[DNC_HOOK_SET_TIME] = {}
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}
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--- @param hookEventType integer
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--- @param func function
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--- Hooks a function to the Day Night Cycle hook system
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local function dnc_hook_event(hookEventType, func)
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if type(hookEventType) ~= "number" or math_floor(hookEventType) ~= hookEventType then
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error("dnc_hook_event: Parameter 'hookEventType' must be an integer")
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return
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end
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if type(func) ~= "function" then
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error("dnc_hook_event: Parameter 'func' must be a function")
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return
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end
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if sDncHooks[hookEventType] == nil then return end
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table_insert(sDncHooks[hookEventType], func)
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end
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--- @param hookEventType integer
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function dnc_call_hook(hookEventType, ...)
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if sDncHooks[hookEventType] == nil then return end
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local ret = nil
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for hook in ipairs(sDncHooks[hookEventType]) do
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ret = sDncHooks[hookEventType][hook](...)
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end
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return ret
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end
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--- Returns whether or not Day Night Cycle is globally enabled
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function is_dnc_enabled()
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return gGlobalSyncTable.dncEnabled and dayNightCycleApi.enabled
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end
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--- Returns whether or not the game should visually show the day night cycle
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function show_day_night_cycle()
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local skybox = get_skybox()
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return (skybox ~= -1 and
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skybox ~= BACKGROUND_CUSTOM and
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skybox ~= BACKGROUND_FLAMING_SKY and
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skybox ~= BACKGROUND_GREEN_SKY and
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skybox ~= BACKGROUND_PURPLE_SKY)
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or in_vanilla_level(LEVEL_DDD) or in_vanilla_level(LEVEL_THI) or (in_vanilla_level(LEVEL_CASTLE) and gNetworkPlayers[0].currAreaIndex ~= 3) or in_vanilla_level(LEVEL_WDW)
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end
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local function reset_lighting()
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set_lighting_dir(1, 0)
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set_lighting_dir(2, 0)
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set_lighting_color(0, 255)
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set_lighting_color(1, 255)
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set_lighting_color(2, 255)
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set_vertex_color(0, 255)
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set_vertex_color(1, 255)
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set_vertex_color(2, 255)
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set_fog_color(0, 255)
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set_fog_color(1, 255)
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set_fog_color(2, 255)
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set_fog_intensity(1)
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end
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local function update()
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if not is_dnc_enabled() then
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reset_lighting()
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return
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end
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if network_check_singleplayer_pause() then return end
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if network_player_connected_count() == 1 and obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
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if network_is_server() then time_tick() end
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if not init then update_night_music() end
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-- spawn skyboxes
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local skybox = get_skybox()
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if skybox >= BACKGROUND_CUSTOM then skybox = BACKGROUND_OCEAN_SKY end
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if obj_get_first_with_behavior_id(bhvDNCSkybox) == nil and skybox ~= -1 and obj_get_first_with_behavior_id(bhvDNCNoSkybox) == nil then
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if show_day_night_cycle() and skybox ~= BACKGROUND_HAUNTED then
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-- spawn day, sunset and night skyboxes
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for i = SKYBOX_DAY, SKYBOX_NIGHT do
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local thisSkybox = skybox
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if i == SKYBOX_SUNSET then
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thisSkybox = if_then_else(skybox == BACKGROUND_BELOW_CLOUDS, BACKGROUND_BELOW_CLOUDS_SUNSET, BACKGROUND_SUNSET)
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elseif i == SKYBOX_NIGHT then
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thisSkybox = if_then_else(skybox == BACKGROUND_BELOW_CLOUDS, BACKGROUND_BELOW_CLOUDS_NIGHT, BACKGROUND_NIGHT)
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end
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spawn_non_sync_object(
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bhvDNCSkybox,
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E_MODEL_DNC_SKYBOX,
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0, 0, 0,
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--- @param o Object
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function(o)
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o.oBehParams2ndByte = i
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o.oAnimState = thisSkybox
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obj_scale(o, SKYBOX_SCALE - 10 * i)
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end
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)
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end
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else
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-- spawn static skybox
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spawn_non_sync_object(
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bhvDNCSkybox,
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E_MODEL_DNC_SKYBOX,
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0, 0, 0,
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--- @param o Object
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function(o)
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o.oBehParams2ndByte = 0
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o.oAnimState = skybox
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obj_scale(o, SKYBOX_SCALE)
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end
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)
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end
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end
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local minutes = if_then_else(skybox ~= BACKGROUND_HAUNTED, get_time_minutes(), 12)
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local actSelector = obj_get_first_with_behavior_id(id_bhvActSelector)
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if actSelector == nil and show_day_night_cycle() then
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-- calculate lighting color
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local color = COLOR_DAY
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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color = color_lerp(COLOR_NIGHT, COLOR_SUNRISE, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
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color = color_lerp(COLOR_SUNRISE, COLOR_DAY, (minutes - HOUR_SUNRISE_END) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
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color = color_lerp(COLOR_DAY, COLOR_SUNSET, (minutes - HOUR_SUNSET_START) / HOUR_SUNSET_DURATION)
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elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
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color = color_lerp(COLOR_SUNSET, COLOR_NIGHT, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
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elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
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color = COLOR_NIGHT
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elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
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color = COLOR_DAY
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end
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local overrideColor = dnc_call_hook(DNC_HOOK_SET_LIGHTING_COLOR, table_clone(color))
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if overrideColor ~= nil and type(overrideColor) == "table" then color = overrideColor end
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-- calculate ambient lighting color
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local ambientColor = COLOR_AMBIENT_DAY
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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ambientColor = color_lerp(COLOR_AMBIENT_NIGHT, COLOR_AMBIENT_SUNRISE, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
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ambientColor = color_lerp(COLOR_AMBIENT_SUNRISE, COLOR_AMBIENT_DAY, (minutes - HOUR_SUNRISE_END) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
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ambientColor = color_lerp(COLOR_AMBIENT_DAY, COLOR_AMBIENT_SUNSET, (minutes - HOUR_SUNSET_START) / HOUR_SUNSET_DURATION)
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elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
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ambientColor = color_lerp(COLOR_AMBIENT_SUNSET, COLOR_AMBIENT_NIGHT, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
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elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
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ambientColor = COLOR_AMBIENT_NIGHT
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elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
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ambientColor = COLOR_AMBIENT_DAY
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end
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local overrideAmbientColor = dnc_call_hook(DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR, table_clone(ambientColor))
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if overrideAmbientColor ~= nil and type(overrideColor) == "table" then ambientColor = overrideAmbientColor end
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-- calculate fog color
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local fogColor = COLOR_DAY
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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fogColor = color_lerp(FOG_COLOR_NIGHT, COLOR_SUNRISE, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNRISE_END and minutes <= HOUR_DAY_START then
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fogColor = color_lerp(COLOR_SUNRISE, COLOR_DAY, (minutes - HOUR_SUNRISE_END) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_SUNSET_END then
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fogColor = color_lerp(COLOR_DAY, COLOR_SUNSET, (minutes - HOUR_SUNSET_START) / HOUR_SUNSET_DURATION)
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elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
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fogColor = color_lerp(COLOR_SUNSET, FOG_COLOR_NIGHT, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
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elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
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fogColor = FOG_COLOR_NIGHT
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elseif minutes > HOUR_DAY_START and minutes < HOUR_SUNSET_START then
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fogColor = COLOR_DAY
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end
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fogColor = color_lerp(fogColor, ambientColor, 0.5)
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local overrideFogColor = dnc_call_hook(DNC_HOOK_SET_FOG_COLOR, table_clone(fogColor))
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if overrideFogColor ~= nil and type(overrideFogColor) == "table" then fogColor = overrideFogColor end
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-- calculate lighting direction
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local dir = DIR_BRIGHT
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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dir = lerp(DIR_DARK, DIR_BRIGHT, clampf((minutes - HOUR_SUNRISE_START) / (HOUR_SUNRISE_DURATION), 0, 1))
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elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
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dir = lerp(DIR_BRIGHT, DIR_DARK, clampf((minutes - HOUR_SUNSET_START) / (HOUR_NIGHT_START - HOUR_SUNSET_START), 0, 1))
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elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
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dir = DIR_DARK
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elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
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dir = DIR_BRIGHT
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end
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local overrideDir = dnc_call_hook(DNC_HOOK_SET_LIGHTING_DIR, dir)
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if overrideDir ~= nil and type(overrideDir) == "number" then dir = overrideDir end
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-- calculate fog intensity
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local intensity = FOG_INTENSITY_NORMAL
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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intensity = lerp(FOG_INTENSITY_DENSE, FOG_INTENSITY_NORMAL, clampf((minutes - HOUR_SUNRISE_START) / (HOUR_SUNRISE_DURATION), 0, 1))
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elseif minutes >= HOUR_SUNSET_START and minutes <= HOUR_NIGHT_START then
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intensity = lerp(FOG_INTENSITY_NORMAL, FOG_INTENSITY_DENSE, clampf((minutes - HOUR_SUNSET_START) / (HOUR_NIGHT_START - HOUR_SUNSET_START), 0, 1))
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elseif minutes < HOUR_SUNRISE_START or minutes > HOUR_NIGHT_START then
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intensity = FOG_INTENSITY_DENSE
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elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_START then
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intensity = FOG_INTENSITY_NORMAL
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end
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local overrideIntensity = dnc_call_hook(DNC_HOOK_SET_FOG_INTENSITY, intensity)
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if overrideIntensity ~= nil and type(overrideIntensity) == "number" then intensity = overrideIntensity end
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set_lighting_dir(1, -(1 - dir))
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set_lighting_dir(2, -(1 - dir))
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-- make the castle still 25% ambient lit
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if in_vanilla_level(LEVEL_CASTLE) then
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color = color_lerp(COLOR_DAY, color, 0.75)
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end
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set_lighting_color(0, color.r)
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set_lighting_color(1, color.g)
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set_lighting_color(2, color.b)
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set_lighting_color_ambient(0, ambientColor.r)
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set_lighting_color_ambient(1, ambientColor.g)
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set_lighting_color_ambient(2, ambientColor.b)
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local mix = color_lerp(color, ambientColor, 0.5)
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set_vertex_color(0, mix.r)
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set_vertex_color(1, mix.g)
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set_vertex_color(2, mix.b)
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set_fog_color(0, fogColor.r)
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set_fog_color(1, fogColor.g)
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set_fog_color(2, fogColor.b)
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set_fog_intensity(intensity)
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else
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reset_lighting()
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end
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init = false
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end
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local function on_hud_render_behind()
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if not is_dnc_enabled() or not dayNightCycleApi.displayTime then return end -- api checks
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if check_common_hud_render_cancels() then return end -- game checks
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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local scale = 0.5
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local text = get_time_string(gGlobalSyncTable.time)
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local hidden = hud_is_hidden() or (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_LIVES) == 0
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local x = if_then_else(hidden, (djui_hud_get_screen_width() * 0.5) - (djui_hud_measure_text(text) * (0.5 * scale)), 24)
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local y = if_then_else(hidden, (djui_hud_get_screen_height() - 20), 32)
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local overridePos = dnc_call_hook(DNC_HOOK_SET_DISPLAY_TIME_POS, { x = x, y = y })
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if overridePos ~= nil and type(overridePos) == "table" then
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x = overridePos.x
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y = overridePos.y
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end
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local minutes = if_then_else(get_skybox() ~= BACKGROUND_HAUNTED, get_time_minutes(), 0)
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local color = COLOR_DISPLAY_BRIGHT
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if minutes >= HOUR_SUNRISE_START and minutes <= HOUR_SUNRISE_END then
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color = color_lerp(COLOR_DISPLAY_DARK, COLOR_DISPLAY_BRIGHT, (minutes - HOUR_SUNRISE_START) / HOUR_SUNRISE_DURATION)
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elseif minutes >= HOUR_SUNSET_END and minutes <= HOUR_NIGHT_START then
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color = color_lerp(COLOR_DISPLAY_BRIGHT, COLOR_DISPLAY_DARK, (minutes - HOUR_SUNSET_END) / HOUR_SUNSET_DURATION)
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elseif minutes > HOUR_NIGHT_START or minutes < HOUR_SUNRISE_START then
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color = COLOR_DISPLAY_DARK
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elseif minutes > HOUR_SUNRISE_END and minutes < HOUR_SUNSET_END then
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color = COLOR_DISPLAY_BRIGHT
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end
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local overrideColor = dnc_call_hook(DNC_HOOK_SET_DISPLAY_TIME_COLOR, table_clone(color))
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if overrideColor ~= nil and type(overrideColor) == "table" then color = overrideColor end
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djui_hud_set_color(color.r, color.g, color.b, 255)
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djui_hud_print_outlined_text(text, x, y, scale, 0.0)
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end
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local function on_level_init()
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if not is_dnc_enabled() then return end
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playingNightMusic = false
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if gNetworkPlayers[0].currActNum ~= 99 then
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if network_is_server() then
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save_time()
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end
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return
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end
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--- @type NetworkPlayer
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local np = gNetworkPlayers[0]
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if np.currLevelNum == LEVEL_CASTLE_GROUNDS and gMarioStates[0].action ~= ACT_END_WAVING_CUTSCENE then
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gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * (HOUR_SUNSET_START - 0.7))
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gGlobalSyncTable.timeScale = 1.0
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elseif np.currLevelNum == LEVEL_THI and np.currAreaIndex == 1 then
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gGlobalSyncTable.time = (get_day_count() + 1) * (MINUTE * 24) + (MINUTE * HOUR_SUNRISE_START)
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end
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end
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local function on_warp()
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if not is_dnc_enabled() then return end
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if network_is_server() then save_time() end
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playingNightMusic = false
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end
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local function on_exit()
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if network_is_server() then save_time() end
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end
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--- @param msg string
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local function on_set_command(msg)
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if msg == "" then
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djui_chat_message_create("/time \\#00ffff\\set\\#ffff00\\ [TIME]\\#dcdcdc\\ to set the time")
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return true
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end
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local oldTime = gGlobalSyncTable.time
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if msg == "morning" then
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gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * 6)
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elseif msg == "day" or msg == "noon" then
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gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * 12)
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elseif msg == "night" then
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gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * 21)
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elseif msg == "midnight" then
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gGlobalSyncTable.time = get_day_count() * (MINUTE * 24)
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elseif msg == "sunrise" then
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gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * 5)
|
|
elseif msg == "sunset" then
|
|
gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * 20)
|
|
else
|
|
local amount = tonumber(msg)
|
|
if amount ~= nil then
|
|
gGlobalSyncTable.time = amount * SECOND
|
|
djui_chat_message_create("[Day Night Cycle] Time set to " .. math_floor(gGlobalSyncTable.time / SECOND))
|
|
else
|
|
djui_chat_message_create(string.format("\\#ffa0a0\\[Day Night Cycle] Could not set time to '%s'", msg))
|
|
end
|
|
end
|
|
|
|
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
|
|
save_time()
|
|
end
|
|
|
|
--- @param msg string
|
|
local function on_add_command(msg)
|
|
local amount = tonumber(msg)
|
|
if amount == nil then
|
|
djui_chat_message_create("/time \\#00ffff\\add\\#ffff00\\ [AMOUNT]\\#dcdcdc\\ to add to the time")
|
|
return
|
|
end
|
|
local oldTime = gGlobalSyncTable.time
|
|
gGlobalSyncTable.time = gGlobalSyncTable.time + (amount * SECOND)
|
|
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
|
|
|
|
djui_chat_message_create("[Day Night Cycle] Time set to " .. math_floor(gGlobalSyncTable.time / SECOND))
|
|
|
|
save_time()
|
|
end
|
|
|
|
--- @param msg string
|
|
local function on_scale_command(msg)
|
|
local scale = tonumber(msg)
|
|
if scale == nil then
|
|
djui_chat_message_create("/time \\#00ffff\\scale\\#ffff00\\ [SCALE]\\#dcdcdc\\ to scale the rate at which time passes")
|
|
return
|
|
end
|
|
gGlobalSyncTable.timeScale = scale
|
|
mod_storage_save_number("scale", scale)
|
|
|
|
djui_chat_message_create("[Day Night Cycle] Time scale set to " .. scale)
|
|
|
|
save_time()
|
|
end
|
|
|
|
local function on_query_command()
|
|
djui_chat_message_create(string.format("[Day Night Cycle] Time is %d (%s), day %d", math_floor(gGlobalSyncTable.time / SECOND), get_time_string(gGlobalSyncTable.time), get_day_count()))
|
|
end
|
|
|
|
local function on_24h_command()
|
|
use24h = not use24h
|
|
mod_storage_save_bool("24h", use24h)
|
|
end
|
|
|
|
local function on_sync_command()
|
|
djui_chat_message_create("[Day Night Cycle] Attempting to sync in-game time with real world time...")
|
|
|
|
local dateTime = get_date_and_time()
|
|
gGlobalSyncTable.time = get_day_count() * (MINUTE * 24) + (MINUTE * dateTime.hour) + (SECOND * dateTime.minute)
|
|
gGlobalSyncTable.timeScale = REAL_MINUTE
|
|
|
|
save_time()
|
|
end
|
|
|
|
local function on_music_command()
|
|
playNightMusic = not playNightMusic
|
|
mod_storage_save_bool("night-music", playNightMusic)
|
|
djui_chat_message_create("[Day Night Cycle] Night music status: " .. on_or_off(playNightMusic))
|
|
end
|
|
|
|
--- @param msg string
|
|
local function on_time_command(msg)
|
|
local args = split(msg)
|
|
|
|
if args[1] == "set" then
|
|
if not network_is_server() then
|
|
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time set")
|
|
else
|
|
on_set_command(args[2] or "")
|
|
end
|
|
elseif args[1] == "add" then
|
|
if not network_is_server() then
|
|
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time add")
|
|
else
|
|
on_add_command(args[2] or "")
|
|
end
|
|
elseif args[1] == "scale" then
|
|
if not network_is_server() then
|
|
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time scale")
|
|
else
|
|
on_scale_command(args[2] or "")
|
|
end
|
|
elseif args[1] == "query" then
|
|
on_query_command()
|
|
elseif args[1] == "24h" then
|
|
on_24h_command()
|
|
elseif args[1] == "sync" then
|
|
if not network_is_server() then
|
|
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to run /time sync")
|
|
else
|
|
on_sync_command()
|
|
end
|
|
elseif args[1] == "music" then
|
|
on_music_command()
|
|
else
|
|
if not network_is_server() then
|
|
djui_chat_message_create("\\#ffa0a0\\[Day Night Cycle] You do not have permission to enable or disable Day Night Cycle")
|
|
else
|
|
gGlobalSyncTable.dncEnabled = not gGlobalSyncTable.dncEnabled
|
|
djui_chat_message_create("[Day Night Cycle] Status: " .. on_or_off(gGlobalSyncTable.dncEnabled))
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
--- @param value boolean
|
|
local function on_set_dnc_enabled(_, value)
|
|
gGlobalSyncTable.dncEnabled = value
|
|
end
|
|
|
|
--- @param value boolean
|
|
local function on_set_24h_time(_, value)
|
|
use24h = value
|
|
mod_storage_save_bool("24h", value)
|
|
end
|
|
|
|
--- @param value boolean
|
|
local function on_set_night_time_music(_, value)
|
|
playNightMusic = value
|
|
mod_storage_save_bool("night_music", value)
|
|
end
|
|
|
|
--- @param value integer
|
|
local function on_set_time_scale(index, value)
|
|
gGlobalSyncTable.timeScale = value
|
|
mod_storage_save_number("scale", value)
|
|
update_mod_menu_element_name(index, "Time Scale: " .. value)
|
|
end
|
|
|
|
local function on_add_hour()
|
|
local oldTime = gGlobalSyncTable.time
|
|
gGlobalSyncTable.time = gGlobalSyncTable.time + (60 * SECOND)
|
|
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
|
|
|
|
save_time()
|
|
end
|
|
|
|
local function on_subtract_hour()
|
|
local oldTime = gGlobalSyncTable.time
|
|
gGlobalSyncTable.time = gGlobalSyncTable.time - (60 * SECOND)
|
|
dnc_call_hook(DNC_HOOK_SET_TIME, oldTime, gGlobalSyncTable.time)
|
|
|
|
save_time()
|
|
end
|
|
|
|
local sReadonlyMetatable = {
|
|
__index = function(table, key)
|
|
return rawget(table, key)
|
|
end,
|
|
|
|
__newindex = function()
|
|
error("attempt to update a read-only table", 2)
|
|
end
|
|
}
|
|
|
|
_G.dayNightCycleApi = {
|
|
version = DNC_VERSION,
|
|
enabled = true,
|
|
displayTime = true,
|
|
playNightMusic = true,
|
|
is_dnc_enabled = is_dnc_enabled,
|
|
get_day_count = get_day_count,
|
|
get_raw_time = get_raw_time,
|
|
set_raw_time = set_raw_time,
|
|
get_time_minutes = get_time_minutes,
|
|
get_time_scale = get_time_scale,
|
|
set_time_scale = set_time_scale,
|
|
get_time_string = get_time_string,
|
|
delete_at_dark = delete_at_dark,
|
|
show_day_night_cycle = show_day_night_cycle,
|
|
should_play_night_music = should_play_night_music,
|
|
night_music_register = night_music_register,
|
|
dnc_hook_event = dnc_hook_event,
|
|
constants = {
|
|
SECOND = SECOND,
|
|
MINUTE = MINUTE,
|
|
|
|
HOUR_SUNRISE_START = HOUR_SUNRISE_START,
|
|
HOUR_SUNRISE_END = HOUR_SUNRISE_END,
|
|
HOUR_SUNRISE_DURATION = HOUR_SUNRISE_DURATION,
|
|
|
|
HOUR_SUNSET_START = HOUR_SUNSET_START,
|
|
HOUR_SUNSET_END = HOUR_SUNSET_END,
|
|
HOUR_SUNSET_DURATION = HOUR_SUNSET_DURATION,
|
|
|
|
HOUR_DAY_START = HOUR_DAY_START,
|
|
HOUR_NIGHT_START = HOUR_NIGHT_START,
|
|
|
|
DIR_DARK = DIR_DARK,
|
|
DIR_BRIGHT = DIR_BRIGHT,
|
|
|
|
FOG_INTENSITY_NORMAL = FOG_INTENSITY_NORMAL,
|
|
FOG_INTENSITY_DENSE = FOG_INTENSITY_DENSE,
|
|
|
|
COLOR_NIGHT = COLOR_NIGHT,
|
|
COLOR_AMBIENT_NIGHT = COLOR_AMBIENT_NIGHT,
|
|
COLOR_SUNRISE = COLOR_SUNRISE,
|
|
COLOR_AMBIENT_SUNRISE = COLOR_AMBIENT_SUNRISE,
|
|
COLOR_DAY = COLOR_DAY,
|
|
COLOR_AMBIENT_DAY = COLOR_AMBIENT_DAY,
|
|
COLOR_SUNSET = COLOR_SUNSET,
|
|
COLOR_AMBIENT_SUNSET = COLOR_AMBIENT_SUNSET,
|
|
|
|
FOG_COLOR_NIGHT = FOG_COLOR_NIGHT,
|
|
|
|
COLOR_DISPLAY_DARK = COLOR_DISPLAY_DARK,
|
|
COLOR_DISPLAY_BRIGHT = COLOR_DISPLAY_BRIGHT,
|
|
|
|
SKYBOX_SCALE = SKYBOX_SCALE,
|
|
SKYBOX_DAY = SKYBOX_DAY,
|
|
SKYBOX_SUNSET = SKYBOX_SUNSET,
|
|
SKYBOX_NIGHT = SKYBOX_NIGHT,
|
|
|
|
-- * Called whenever the lighting color is calculated
|
|
-- * Parameters: `Color` color
|
|
-- * Return: `Color`
|
|
DNC_HOOK_SET_LIGHTING_COLOR = DNC_HOOK_SET_LIGHTING_COLOR,
|
|
-- * Called whenever the ambient lighting color is calculated
|
|
-- * Parameters: `Color` ambientColor
|
|
-- * Return: `Color`
|
|
DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR = DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR,
|
|
-- * Called whenever the lighting direction is calculated
|
|
-- * Parameters: `number` dir
|
|
-- * Return: `number`
|
|
DNC_HOOK_SET_LIGHTING_DIR = DNC_HOOK_SET_LIGHTING_DIR,
|
|
-- * Called whenever the fog color is calculated
|
|
-- * Parameters: `Color` color
|
|
-- * Return: `Color`
|
|
DNC_HOOK_SET_FOG_COLOR = DNC_HOOK_SET_FOG_COLOR,
|
|
-- * Called whenever the fog intensity is calculated
|
|
-- * Parameters: `number` intensity
|
|
-- * Return: `number`
|
|
DNC_HOOK_SET_FOG_INTENSITY = DNC_HOOK_SET_FOG_INTENSITY,
|
|
-- * Called whenever the HUD display time color is calculated
|
|
-- * Parameters: `Color` color
|
|
-- * Return: `Color`
|
|
DNC_HOOK_SET_DISPLAY_TIME_COLOR = DNC_HOOK_SET_DISPLAY_TIME_COLOR,
|
|
-- * Called whenever the HUD display time position is calculated
|
|
-- * Parameters: `Vec2f` pos
|
|
-- * Return: `Vec2f`
|
|
DNC_HOOK_SET_DISPLAY_TIME_POS = DNC_HOOK_SET_DISPLAY_TIME_POS,
|
|
-- * Called whenever `delete_at_dark` is run
|
|
-- * Parameters: `Object` obj, `boolean` shouldDelete
|
|
-- * Return: `boolean`
|
|
DNC_HOOK_DELETE_AT_DARK = DNC_HOOK_DELETE_AT_DARK,
|
|
-- * Called whenever `/time set` or `/time add` is ran
|
|
-- * Parameters: `number` oldTime, `number` newTime
|
|
-- * Return: nil
|
|
DNC_HOOK_SET_TIME = DNC_HOOK_SET_TIME
|
|
}
|
|
}
|
|
setmetatable(_G.dayNightCycleApi, sReadonlyMetatable)
|
|
|
|
night_music_register(SEQ_LEVEL_GRASS, "03_level_grass")
|
|
night_music_register(SEQ_LEVEL_WATER, "05_level_water")
|
|
night_music_register(SEQ_LEVEL_HOT, "06_level_hot")
|
|
night_music_register(SEQ_LEVEL_SNOW, "08_level_snow")
|
|
|
|
hook_event(HOOK_UPDATE, update)
|
|
hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)
|
|
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
|
|
hook_event(HOOK_ON_WARP, on_warp)
|
|
hook_event(HOOK_ON_EXIT, on_exit)
|
|
|
|
hook_chat_command("time", "\\#00ffff\\[set|add|scale|query|24h|sync|music]\\#dcdcdc\\ - The command handle for Day Night Cycle DX \\#7f7f7f\\(leave blank to toggle Day Night Cycle on or off)", on_time_command)
|
|
|
|
if network_is_server() then
|
|
hook_mod_menu_checkbox("Enable Day Night Cycle", gGlobalSyncTable.dncEnabled, on_set_dnc_enabled)
|
|
hook_mod_menu_checkbox("24 Hour Time", use24h, on_set_24h_time)
|
|
hook_mod_menu_checkbox("Night Time Music", playNightMusic, on_set_night_time_music)
|
|
hook_mod_menu_slider("Time Scale: " .. gGlobalSyncTable.timeScale, gGlobalSyncTable.timeScale, 0, 20, on_set_time_scale)
|
|
hook_mod_menu_button("Add 1 In-Game Hour", on_add_hour)
|
|
hook_mod_menu_button("Subtract 1 In-Game Hour", on_subtract_hour)
|
|
end |