sm64coopdx/data/dynos_gfx_load.cpp
MysterD b3ed387711 Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00

313 lines
9.6 KiB
C++

#include "dynos.cpp.h"
//
// Pointers
//
static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 aPtrData) {
// Lights
for (auto& _Node : aGfxData->mLights) {
if (_Node->mName == aPtrName) {
if (aPtrData == 1) {
return (void *) &_Node->mData->l[0];
}
if (aPtrData == 2) {
return (void *) &_Node->mData->a;
}
sys_fatal("Unknown Light type: %u", aPtrData);
}
}
// Textures
for (auto& _Node : aGfxData->mTextures) {
if (_Node->mName == aPtrName) {
return (void *) _Node;
}
}
// Display lists
for (auto &_Node : aGfxData->mDisplayLists) {
if (_Node->mName == aPtrName) {
return (void *) _Node->mData;
}
}
// Geo layouts
for (auto &_Node : aGfxData->mGeoLayouts) {
if (_Node->mName == aPtrName) {
return (void *) _Node->mData;
}
}
// Vertices
for (auto &_Node : aGfxData->mVertices) {
if (_Node->mName == aPtrName) {
return (void *) (_Node->mData + aPtrData);
}
}
// Error
sys_fatal("Pointer not found: %s", aPtrName.begin());
return NULL;
}
static void *ReadPointer(FILE *aFile, GfxData *aGfxData, u32 aValue) {
// FUNC
if (aValue == FUNCTION_CODE) {
s32 _GeoFunctionIndex = ReadBytes<s32>(aFile);
return DynOS_Geo_GetFunctionPointerFromIndex(_GeoFunctionIndex);
}
// PNTR
if (aValue == POINTER_CODE) {
String _PtrName; _PtrName.Read(aFile);
u32 _PtrData = ReadBytes<u32>(aFile);
return GetPointerFromData(aGfxData, _PtrName, _PtrData);
}
// Not a pointer
return NULL;
}
//
// Read binary
//
static void LoadLightData(FILE *aFile, GfxData *aGfxData) {
DataNode<Lights1> *_Node = New<DataNode<Lights1>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mData = New<Lights1>();
*_Node->mData = ReadBytes<Lights1>(aFile);
// Append
aGfxData->mLights.Add(_Node);
}
static void LoadTextureData(FILE *aFile, GfxData *aGfxData) {
DataNode<TexData> *_Node = New<DataNode<TexData>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mData = New<TexData>();
_Node->mData->mUploaded = false;
_Node->mData->mPngData.Read(aFile);
if (!_Node->mData->mPngData.Empty()) {
u8 *_RawData = stbi_load_from_memory(_Node->mData->mPngData.begin(), _Node->mData->mPngData.Count(), &_Node->mData->mRawWidth, &_Node->mData->mRawHeight, NULL, 4);
_Node->mData->mRawFormat = G_IM_FMT_RGBA;
_Node->mData->mRawSize = G_IM_SIZ_32b;
_Node->mData->mRawData = Array<u8>(_RawData, _RawData + (_Node->mData->mRawWidth * _Node->mData->mRawHeight * 4));
free(_RawData);
} else { // Probably a palette
_Node->mData->mRawData = Array<u8>();
_Node->mData->mRawWidth = 0;
_Node->mData->mRawHeight = 0;
_Node->mData->mRawFormat = 0;
_Node->mData->mRawSize = 0;
}
// Append
aGfxData->mTextures.Add(_Node);
}
static void LoadVertexData(FILE *aFile, GfxData *aGfxData) {
DataNode<Vtx> *_Node = New<DataNode<Vtx>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mSize = ReadBytes<u32>(aFile);
_Node->mData = New<Vtx>(_Node->mSize);
for (u32 i = 0; i != _Node->mSize; ++i) {
_Node->mData[i].n.ob[0] = ReadBytes<s16>(aFile);
_Node->mData[i].n.ob[1] = ReadBytes<s16>(aFile);
_Node->mData[i].n.ob[2] = ReadBytes<s16>(aFile);
_Node->mData[i].n.flag = ReadBytes<s16>(aFile);
_Node->mData[i].n.tc[0] = ReadBytes<s16>(aFile);
_Node->mData[i].n.tc[1] = ReadBytes<s16>(aFile);
_Node->mData[i].n.n[0] = ReadBytes<s8> (aFile);
_Node->mData[i].n.n[1] = ReadBytes<s8> (aFile);
_Node->mData[i].n.n[2] = ReadBytes<s8> (aFile);
_Node->mData[i].n.a = ReadBytes<u8>(aFile);
}
// Append
aGfxData->mVertices.Add(_Node);
}
static void LoadDisplayListData(FILE *aFile, GfxData *aGfxData) {
DataNode<Gfx> *_Node = New<DataNode<Gfx>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mSize = ReadBytes<u32>(aFile);
_Node->mData = New<Gfx>(_Node->mSize);
for (u32 i = 0; i != _Node->mSize; ++i) {
u32 _WordsW0 = ReadBytes<u32>(aFile);
u32 _WordsW1 = ReadBytes<u32>(aFile);
void *_Ptr = ReadPointer(aFile, aGfxData, _WordsW1);
if (_Ptr) {
_Node->mData[i].words.w0 = (uintptr_t) _WordsW0;
_Node->mData[i].words.w1 = (uintptr_t) _Ptr;
} else {
_Node->mData[i].words.w0 = (uintptr_t) _WordsW0;
_Node->mData[i].words.w1 = (uintptr_t) _WordsW1;
}
}
// Append
aGfxData->mDisplayLists.Add(_Node);
}
static void LoadGeoLayoutData(FILE *aFile, GfxData *aGfxData) {
DataNode<GeoLayout> *_Node = New<DataNode<GeoLayout>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mSize = ReadBytes<u32>(aFile);
_Node->mData = New<GeoLayout>(_Node->mSize);
for (u32 i = 0; i != _Node->mSize; ++i) {
u32 _Value = ReadBytes<u32>(aFile);
void *_Ptr = ReadPointer(aFile, aGfxData, _Value);
if (_Ptr) {
_Node->mData[i] = (uintptr_t) _Ptr;
} else {
_Node->mData[i] = (uintptr_t) _Value;
}
}
// Append
aGfxData->mGeoLayouts.Add(_Node);
}
// For retro-compatibility
static void LoadGfxDynCmd(FILE *aFile, GfxData *aGfxData) {
Gfx *_Data = NULL;
String _DisplayListName; _DisplayListName.Read(aFile);
for (auto& _DisplayList : aGfxData->mDisplayLists) {
if (_DisplayList->mName == _DisplayListName) {
_Data = _DisplayList->mData;
break;
}
}
if (!_Data) {
sys_fatal("Display list not found: %s", _DisplayListName.begin());
}
ReadBytes<u32>(aFile);
ReadBytes<u8>(aFile);
}
static void LoadAnimationData(FILE *aFile, GfxData *aGfxData) {
DataNode<AnimData> *_Node = New<DataNode<AnimData>>();
// Name
_Node->mName.Read(aFile);
// Data
_Node->mData = New<AnimData>();
_Node->mData->mFlags = ReadBytes<s16>(aFile);
_Node->mData->mUnk02 = ReadBytes<s16>(aFile);
_Node->mData->mUnk04 = ReadBytes<s16>(aFile);
_Node->mData->mUnk06 = ReadBytes<s16>(aFile);
_Node->mData->mUnk08 = ReadBytes<s16>(aFile);
_Node->mData->mUnk0A.second = ReadBytes<s16>(aFile);
_Node->mData->mLength = ReadBytes<u32>(aFile);
_Node->mData->mValues.second.Read(aFile);
_Node->mData->mIndex.second.Read(aFile);
// Append
aGfxData->mAnimations.Add(_Node);
}
static void LoadAnimationTable(FILE *aFile, GfxData *aGfxData) {
void *_AnimationPtr = NULL;
// Data
String _AnimationName; _AnimationName.Read(aFile);
if (_AnimationName != "NULL") {
for (auto &_AnimData : aGfxData->mAnimations) {
if (_AnimData->mName == _AnimationName) {
_AnimationPtr = (void *) _AnimData->mData;
break;
}
}
if (!_AnimationPtr) {
sys_fatal("Animation not found: %s", _AnimationName.begin());
}
}
// Append
aGfxData->mAnimationTable.Add({ "", _AnimationPtr });
}
//
// Load from binary
//
GfxData *DynOS_Gfx_LoadFromBinary(const SysPath &aPackFolder, const char *aActorName) {
struct DynosGfxDataCache { SysPath mPackFolder; Array<Pair<const char *, GfxData *>> mGfxData; };
static Array<DynosGfxDataCache *> sDynosGfxDataCache;
// Look for pack in cache
DynosGfxDataCache *_Pack = NULL;
for (s32 i = 0; i != sDynosGfxDataCache.Count(); ++i) {
if (sDynosGfxDataCache[i]->mPackFolder == aPackFolder) {
_Pack = sDynosGfxDataCache[i];
break;
}
}
// Look for actor in pack
if (_Pack) {
for (s32 i = 0; i != _Pack->mGfxData.Count(); ++i) {
if (_Pack->mGfxData[i].first == aActorName) { // Perfectly valid, aActorName comes from static RO data, so its address never changes during execution
return _Pack->mGfxData[i].second;
}
}
}
// Load data from binary file
GfxData *_GfxData = NULL;
SysPath _Filename = fstring("%s/%s.bin", aPackFolder.begin(), aActorName);
FILE *_File = fopen(_Filename.c_str(), "rb");
if (_File) {
_GfxData = New<GfxData>();
for (bool _Done = false; !_Done;) {
switch (ReadBytes<u8>(_File)) {
case DATA_TYPE_LIGHT: LoadLightData (_File, _GfxData); break;
case DATA_TYPE_TEXTURE: LoadTextureData (_File, _GfxData); break;
case DATA_TYPE_VERTEX: LoadVertexData (_File, _GfxData); break;
case DATA_TYPE_DISPLAY_LIST: LoadDisplayListData(_File, _GfxData); break;
case DATA_TYPE_GEO_LAYOUT: LoadGeoLayoutData (_File, _GfxData); break;
case DATA_TYPE_ANIMATION: LoadAnimationData (_File, _GfxData); break;
case DATA_TYPE_ANIMATION_TABLE: LoadAnimationTable (_File, _GfxData); break;
case DATA_TYPE_GFXDYNCMD: LoadGfxDynCmd (_File, _GfxData); break;
default: _Done = true; break;
}
}
fclose(_File);
}
// Add data to cache, even if not loaded
if (_Pack) {
_Pack->mGfxData.Add({ aActorName, _GfxData });
} else {
_Pack = New<DynosGfxDataCache>();
_Pack->mPackFolder = aPackFolder;
_Pack->mGfxData.Add({ aActorName, _GfxData });
sDynosGfxDataCache.Add(_Pack);
}
return _GfxData;
}