mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2572 lines
119 KiB
C
2572 lines
119 KiB
C
#include "pc/rom_assets.h"
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// Mario
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// 0x04000000 # solid color blue - butt, left thigh, right thigh - all poly types
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static const Lights1 mario_blue_lights_group = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x28, 0x28, 0x28
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);
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// 0x04000018 # solid color red - left & right arm, torso (tshirt part), caps - all poly types
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static const Lights1 mario_red_lights_group = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x04000030 # solid color white - metal butt & left thigh - normal left & right hand closed & open (with cap too) and all wings - all poly types
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static const Lights1 mario_white_lights_group = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x04000048 # solid color brown 1 - foot - all poly types
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static const Lights1 mario_brown1_lights_group = gdSPDefLights1(
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0x39, 0x0e, 0x07,
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0x72, 0x1c, 0x0e, 0x28, 0x28, 0x28
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);
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// 0x04000060 # solid color beige skin - face (cap on and off dls) - all poly types
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static const Lights1 mario_beige_lights_group = gdSPDefLights1(
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0x7f, 0x60, 0x3c,
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0xfe, 0xc1, 0x79, 0x28, 0x28, 0x28
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);
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// 0x04000078 # solid color brown 2 - hair - all poly types
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static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
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0x39, 0x03, 0x00,
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0x73, 0x06, 0x00, 0x28, 0x28, 0x28
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);
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static const Lights1 mario_black_lights_group = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_metal, "actors/mario/mario_metal.rgba16.inc.c", 0x00114750, 78432, 0x00000090, 4096);
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ALIGNED8 const Texture mario_texture_metal_shade[] = {
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#include "actors/mario/custom_mario_metal_shade.rgba16.inc.c"
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};
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ALIGNED8 const Texture mario_texture_metal_light[] = {
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#include "actors/mario/custom_mario_metal_light.rgba16.inc.c"
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};
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ROM_ASSET_LOAD_TEXTURE(mario_texture_yellow_button, "actors/mario/mario_overalls_button.rgba16.inc.c", 0x00114750, 78432, 0x00001090, 2048);
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ALIGNED8 const Texture mario_texture_m_logo[] = {
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#include "actors/mario/custom_mario_logo.rgba16.inc.c"
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};
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ALIGNED8 const Texture mario_texture_m_blend[] = {
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#include "actors/mario/custom_mario_logo_blend.rgba16.inc.c"
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};
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ALIGNED8 const Texture mario_texture_m_cap[] = {
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#include "actors/mario/custom_mario_cap.rgba16.inc.c"
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};
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ALIGNED8 const Texture mario_texture_hair_sideburn[] = {
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#include "actors/mario/custom_mario_sideburn.rgba32.inc.c"
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};
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ALIGNED8 const Texture mario_texture_add_sideburn[] = {
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#include "actors/mario/custom_mario_sideburn_add.rgba32.inc.c"
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};
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ALIGNED8 const Texture mario_texture_skin_sideburn[] = {
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#include "actors/mario/custom_mario_skin.rgba16.inc.c"
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};
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ROM_ASSET_LOAD_TEXTURE(mario_texture_mustache, "actors/mario/mario_mustache.rgba16.inc.c", 0x00114750, 78432, 0x00002890, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_front, "actors/mario/mario_eyes_center.rgba16.inc.c", 0x00114750, 78432, 0x00003090, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_half_closed, "actors/mario/mario_eyes_half_closed.rgba16.inc.c", 0x00114750, 78432, 0x00003890, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_closed, "actors/mario/mario_eyes_closed.rgba16.inc.c", 0x00114750, 78432, 0x00004090, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_right, "actors/mario/mario_eyes_left_unused.rgba16.inc.c", 0x00114750, 78432, 0x00005890, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_left, "actors/mario/mario_eyes_right_unused.rgba16.inc.c", 0x00114750, 78432, 0x00006090, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_up, "actors/mario/mario_eyes_up_unused.rgba16.inc.c", 0x00114750, 78432, 0x00006890, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_down, "actors/mario/mario_eyes_down_unused.rgba16.inc.c", 0x00114750, 78432, 0x00007090, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_eyes_dead, "actors/mario/mario_eyes_dead.rgba16.inc.c", 0x00114750, 78432, 0x00007890, 2048);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_wings_half_1, "actors/mario/mario_wing.rgba16.inc.c", 0x00114750, 78432, 0x00008090, 4096);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_wings_half_2, "actors/mario/mario_wing_tip.rgba16.inc.c", 0x00114750, 78432, 0x00009090, 4096);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_metal_wings_half_1, "actors/mario/mario_metal_wing_unused.rgba16.inc.c", 0x00114750, 78432, 0x0000a090, 4096);
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ROM_ASSET_LOAD_TEXTURE(mario_texture_metal_wings_half_2, "actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c", 0x00114750, 78432, 0x0000b090, 4096);
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ALIGNED8 const Texture mario_texture_cap_inside[] = {
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#include "actors/mario/custom_mario_cap_inside.rgba32.inc.c"
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};
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// 0x0400C090
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group1, 0x00114750, 78432, 0x0000c090, 240);
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// 0x0400C180
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group2, 0x00114750, 78432, 0x0000c180, 224);
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// 0x0400C260
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group3, 0x00114750, 78432, 0x0000c260, 256);
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// 0x0400C360
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group4, 0x00114750, 78432, 0x0000c360, 240);
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// 0x0400C450
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group5, 0x00114750, 78432, 0x0000c450, 240);
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// 0x0400C540
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group6, 0x00114750, 78432, 0x0000c540, 240);
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// 0x0400C630
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group7, 0x00114750, 78432, 0x0000c630, 240);
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// 0x0400C720
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group8, 0x00114750, 78432, 0x0000c720, 256);
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// 0x0400C820
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group9, 0x00114750, 78432, 0x0000c820, 256);
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// 0x0400C920
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ROM_ASSET_LOAD_VTX(mario_butt_dl_vertex_group10, 0x00114750, 78432, 0x0000c920, 224);
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// 0x0400CA00 - 0x0400CC98
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const Gfx mario_butt_dl[] = {
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gsSPVertex(mario_butt_dl_vertex_group1, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 5, 10, 0x0),
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gsSP2Triangles( 4, 11, 10, 0x0, 12, 13, 14, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group2, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles(12, 3, 13, 0x0, 6, 8, 12, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group3, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 1, 7, 0x0, 8, 9, 10, 0x0),
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gsSP2Triangles(11, 9, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group4, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 2, 0x0),
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gsSP2Triangles( 9, 7, 10, 0x0, 11, 12, 7, 0x0),
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gsSP1Triangle(13, 11, 14, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group5, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 2, 7, 8, 0x0),
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gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group6, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
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gsSP2Triangles(11, 10, 9, 0x0, 12, 13, 14, 0x0),
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gsSP1Triangle( 0, 13, 12, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group7, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 2, 3, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 8, 11, 0x0),
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gsSP2Triangles(11, 12, 13, 0x0, 13, 14, 1, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 5, 0x0),
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gsSP2Triangles( 4, 11, 12, 0x0, 6, 11, 13, 0x0),
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gsSP2Triangles(13, 3, 14, 0x0, 15, 2, 1, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group9, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 1, 0, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 0, 13, 14, 0x0),
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gsSP1Triangle(15, 0, 14, 0x0),
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gsSPVertex(mario_butt_dl_vertex_group10, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 3, 4, 0, 0x0, 0, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 0, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
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gsSP2Triangles( 9, 1, 11, 0x0, 11, 12, 10, 0x0),
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gsSP1Triangle(10, 13, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0400CC98 - 0x0400CCC8
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const Gfx mario_butt[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&mario_blue_lights_group.a, 2),
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gsSPDisplayList(mario_butt_dl),
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gsSPEndDisplayList(),
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};
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// 0x0400CCC8 - 0x0400CD40
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const Gfx mario_metal_butt[] = {
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
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gsDPSetTileSize(0, 0, 0, 252, 124),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_light),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(6, 0, 0, 2047, 128),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
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gsDPSetTileSize(1, 0, 0, 252, 124),
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gsSPDisplayList(mario_butt_dl),
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gsSPEndDisplayList(),
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};
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// 0x0400CD40
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ROM_ASSET_LOAD_VTX(mario_left_arm_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000cd40, 240);
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// 0x0400CE30
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ROM_ASSET_LOAD_VTX(mario_left_arm_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000ce30, 240);
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// 0x0400CF20
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ROM_ASSET_LOAD_VTX(mario_left_arm_shared_dl_vertex_group3, 0x00114750, 78432, 0x0000cf20, 224);
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// 0x0400D000
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ROM_ASSET_LOAD_VTX(mario_left_arm_shared_dl_vertex_group4, 0x00114750, 78432, 0x0000d000, 144);
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// 0x0400D090 - 0x0400D1D8
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const Gfx mario_left_arm_shared_dl[] = {
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gsSPVertex(mario_left_arm_shared_dl_vertex_group1, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 5, 6, 4, 0x0, 7, 8, 6, 0x0),
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gsSP2Triangles( 9, 2, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 7, 12, 10, 0x0, 5, 13, 12, 0x0),
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gsSP2Triangles( 3, 14, 13, 0x0, 0, 11, 14, 0x0),
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gsSPVertex(mario_left_arm_shared_dl_vertex_group2, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 5, 4, 3, 0x0, 6, 7, 5, 0x0),
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gsSP2Triangles( 1, 7, 6, 0x0, 2, 1, 6, 0x0),
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gsSP2Triangles( 6, 5, 8, 0x0, 8, 5, 3, 0x0),
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gsSP2Triangles( 3, 0, 9, 0x0, 9, 0, 2, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 14, 0x0),
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gsSPVertex(mario_left_arm_shared_dl_vertex_group3, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 2, 4, 7, 0x0),
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gsSP2Triangles( 0, 2, 8, 0x0, 9, 0, 10, 0x0),
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gsSP2Triangles( 6, 9, 11, 0x0, 4, 6, 12, 0x0),
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gsSP1Triangle(13, 5, 3, 0x0),
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gsSPVertex(mario_left_arm_shared_dl_vertex_group4, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 3, 4, 1, 0x0, 5, 6, 7, 0x0),
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gsSP1Triangle( 6, 8, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0400D1D8 - 0x0400D1F8
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const Gfx mario_left_arm[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&mario_red_lights_group.a, 2),
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gsSPDisplayList(mario_left_arm_shared_dl),
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gsSPEndDisplayList(),
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};
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// 0x0400D1F8
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ROM_ASSET_LOAD_VTX(mario_left_forearm_shared_dl_vertex, 0x00114750, 78432, 0x0000d1f8, 256);
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// 0x0400D2F8 - 0x0400D3E8
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const Gfx mario_left_forearm_shared_dl[] = {
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gsSPVertex(mario_left_forearm_shared_dl_vertex, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
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gsSP2Triangles( 5, 6, 4, 0x0, 7, 8, 6, 0x0),
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gsSP2Triangles( 9, 2, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 7, 12, 10, 0x0, 5, 13, 12, 0x0),
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gsSP2Triangles( 3, 14, 13, 0x0, 0, 11, 14, 0x0),
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gsSP2Triangles( 8, 15, 6, 0x0, 6, 15, 4, 0x0),
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gsSP2Triangles( 4, 15, 1, 0x0, 1, 15, 2, 0x0),
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gsSP2Triangles( 2, 15, 8, 0x0, 0, 14, 3, 0x0),
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gsSP2Triangles( 3, 13, 5, 0x0, 5, 12, 7, 0x0),
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gsSP2Triangles( 7, 10, 9, 0x0, 9, 11, 0, 0x0),
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gsSP2Triangles( 7, 9, 8, 0x0, 5, 7, 6, 0x0),
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gsSP2Triangles( 3, 5, 4, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 9, 0, 2, 0x0, 12, 13, 10, 0x0),
|
|
gsSP2Triangles(13, 11, 10, 0x0, 13, 14, 11, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400D3E8
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_closed_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000d3e8, 256);
|
|
|
|
// 0x0400D4E8
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_closed_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000d4e8, 224);
|
|
|
|
// 0x0400D5C8
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_closed_shared_dl_vertex_group3, 0x00114750, 78432, 0x0000d5c8, 240);
|
|
|
|
// 0x0400D6B8
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_closed_shared_dl_vertex_group4, 0x00114750, 78432, 0x0000d6b8, 160);
|
|
|
|
// 0x0400D758 - 0x0400D8F0
|
|
const Gfx mario_left_hand_closed_shared_dl[] = {
|
|
gsSPVertex(mario_left_hand_closed_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 1, 0, 0x0, 2, 1, 7, 0x0),
|
|
gsSP2Triangles( 7, 1, 6, 0x0, 6, 4, 8, 0x0),
|
|
gsSP2Triangles( 8, 4, 3, 0x0, 9, 3, 2, 0x0),
|
|
gsSP2Triangles( 0, 10, 11, 0x0, 12, 10, 0, 0x0),
|
|
gsSP1Triangle(13, 14, 15, 0x0),
|
|
gsSPVertex(mario_left_hand_closed_shared_dl_vertex_group2, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 5, 1, 3, 0x0, 6, 7, 8, 0x0),
|
|
gsSP2Triangles( 9, 10, 3, 0x0, 1, 0, 9, 0x0),
|
|
gsSP2Triangles( 9, 3, 1, 0x0, 5, 2, 1, 0x0),
|
|
gsSP2Triangles( 0, 2, 7, 0x0, 7, 2, 8, 0x0),
|
|
gsSP2Triangles( 8, 2, 11, 0x0, 11, 2, 5, 0x0),
|
|
gsSP2Triangles( 9, 7, 6, 0x0, 6, 8, 12, 0x0),
|
|
gsSP2Triangles(12, 8, 13, 0x0, 13, 5, 4, 0x0),
|
|
gsSPVertex(mario_left_hand_closed_shared_dl_vertex_group3, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 1, 4, 0x0, 4, 1, 5, 0x0),
|
|
gsSP2Triangles( 5, 1, 0, 0x0, 6, 7, 2, 0x0),
|
|
gsSP2Triangles( 8, 2, 3, 0x0, 3, 9, 10, 0x0),
|
|
gsSP2Triangles(10, 9, 11, 0x0, 11, 7, 6, 0x0),
|
|
gsSP2Triangles(10, 12, 13, 0x0, 6, 14, 12, 0x0),
|
|
gsSPVertex(mario_left_hand_closed_shared_dl_vertex_group4, 10, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
|
|
gsSP2Triangles( 1, 5, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 6, 0x0),
|
|
gsSP1Triangle( 7, 1, 8, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400D8F0 - 0x0400D910
|
|
const Gfx mario_left_hand_closed[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
|
|
gsSPDisplayList(mario_left_hand_closed_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400D910
|
|
ROM_ASSET_LOAD_VTX(mario_right_arm_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000d910, 256);
|
|
|
|
// 0x0400DA10
|
|
ROM_ASSET_LOAD_VTX(mario_right_arm_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000da10, 256);
|
|
|
|
// 0x0400DB10
|
|
ROM_ASSET_LOAD_VTX(mario_right_arm_shared_dl_vertex_group3, 0x00114750, 78432, 0x0000db10, 256);
|
|
|
|
// 0x0400DC10
|
|
ROM_ASSET_LOAD_VTX(mario_right_arm_shared_dl_vertex_group4, 0x00114750, 78432, 0x0000dc10, 144);
|
|
|
|
// 0x0400DCA0 - 0x0400DDE8
|
|
const Gfx mario_right_arm_shared_dl[] = {
|
|
gsSPVertex(mario_right_arm_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
|
|
gsSP2Triangles( 5, 6, 4, 0x0, 7, 8, 6, 0x0),
|
|
gsSP2Triangles( 9, 2, 8, 0x0, 1, 10, 2, 0x0),
|
|
gsSP2Triangles( 2, 11, 8, 0x0, 8, 12, 6, 0x0),
|
|
gsSP2Triangles( 6, 13, 4, 0x0, 4, 14, 1, 0x0),
|
|
gsSP2Triangles( 9, 15, 0, 0x0, 0, 15, 3, 0x0),
|
|
gsSPVertex(mario_right_arm_shared_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 4, 5, 0x0, 3, 6, 4, 0x0),
|
|
gsSP2Triangles( 1, 6, 3, 0x0, 0, 7, 1, 0x0),
|
|
gsSP2Triangles( 8, 7, 0, 0x0, 5, 4, 8, 0x0),
|
|
gsSP2Triangles( 9, 10, 11, 0x0, 12, 9, 13, 0x0),
|
|
gsSP1Triangle(14, 12, 15, 0x0),
|
|
gsSPVertex(mario_right_arm_shared_dl_vertex_group3, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
|
gsSP2Triangles( 5, 6, 4, 0x0, 7, 5, 2, 0x0),
|
|
gsSP2Triangles( 8, 7, 9, 0x0, 10, 8, 11, 0x0),
|
|
gsSP2Triangles( 6, 10, 12, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(mario_right_arm_shared_dl_vertex_group4, 9, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 7, 0x0),
|
|
gsSP1Triangle( 5, 8, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400DDE8 - 0x0400DE08
|
|
const Gfx mario_right_arm[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&mario_red_lights_group.a, 2),
|
|
gsSPDisplayList(mario_right_arm_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400DE08
|
|
ROM_ASSET_LOAD_VTX(mario_right_forearm_shared_dl_vertex, 0x00114750, 78432, 0x0000de08, 256);
|
|
|
|
// 0x0400DF08 - 0x0400DFF8
|
|
const Gfx mario_right_forearm_shared_dl[] = {
|
|
gsSPVertex(mario_right_forearm_shared_dl_vertex, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
|
|
gsSP2Triangles( 5, 6, 4, 0x0, 7, 8, 6, 0x0),
|
|
gsSP2Triangles( 9, 2, 8, 0x0, 1, 10, 2, 0x0),
|
|
gsSP2Triangles( 2, 11, 8, 0x0, 8, 12, 6, 0x0),
|
|
gsSP2Triangles( 6, 13, 4, 0x0, 4, 14, 1, 0x0),
|
|
gsSP2Triangles( 9, 15, 0, 0x0, 0, 15, 3, 0x0),
|
|
gsSP2Triangles( 3, 15, 5, 0x0, 5, 15, 7, 0x0),
|
|
gsSP2Triangles( 7, 15, 9, 0x0, 14, 10, 1, 0x0),
|
|
gsSP2Triangles(13, 14, 4, 0x0, 12, 13, 6, 0x0),
|
|
gsSP2Triangles(11, 12, 8, 0x0, 10, 11, 2, 0x0),
|
|
gsSP2Triangles( 9, 0, 2, 0x0, 7, 9, 8, 0x0),
|
|
gsSP2Triangles( 5, 7, 6, 0x0, 3, 5, 4, 0x0),
|
|
gsSP2Triangles( 0, 3, 1, 0x0, 11, 13, 12, 0x0),
|
|
gsSP2Triangles(11, 10, 13, 0x0, 10, 14, 13, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400DFF8
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_closed_dl_vertex_group1, 0x00114750, 78432, 0x0000dff8, 256);
|
|
|
|
// 0x0400E0F8
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_closed_dl_vertex_group2, 0x00114750, 78432, 0x0000e0f8, 224);
|
|
|
|
// 0x0400E1D8
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_closed_dl_vertex_group3, 0x00114750, 78432, 0x0000e1d8, 240);
|
|
|
|
// 0x0400E2C8 - 0x0400E458
|
|
const Gfx mario_right_hand_closed_dl[] = {
|
|
gsSPVertex(mario_right_hand_closed_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
|
gsSP2Triangles( 2, 5, 6, 0x0, 6, 7, 4, 0x0),
|
|
gsSP2Triangles( 4, 7, 8, 0x0, 8, 9, 10, 0x0),
|
|
gsSP2Triangles( 9, 5, 2, 0x0, 11, 12, 13, 0x0),
|
|
gsSP2Triangles(13, 12, 14, 0x0, 14, 12, 8, 0x0),
|
|
gsSP2Triangles( 8, 12, 9, 0x0, 9, 12, 11, 0x0),
|
|
gsSP1Triangle( 3, 15, 0, 0x0),
|
|
gsSPVertex(mario_right_hand_closed_dl_vertex_group2, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 4, 5, 0x0, 6, 7, 8, 0x0),
|
|
gsSP2Triangles( 8, 7, 1, 0x0, 1, 7, 4, 0x0),
|
|
gsSP2Triangles( 4, 7, 9, 0x0, 10, 7, 6, 0x0),
|
|
gsSP2Triangles( 9, 10, 5, 0x0, 10, 11, 5, 0x0),
|
|
gsSP2Triangles(11, 12, 5, 0x0, 1, 4, 3, 0x0),
|
|
gsSP2Triangles(11, 10, 6, 0x0, 6, 13, 11, 0x0),
|
|
gsSP2Triangles( 7, 10, 9, 0x0, 4, 9, 5, 0x0),
|
|
gsSP2Triangles( 0, 8, 1, 0x0, 6, 8, 0, 0x0),
|
|
gsSPVertex(mario_right_hand_closed_dl_vertex_group3, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
|
|
gsSP2Triangles( 4, 3, 5, 0x0, 5, 6, 7, 0x0),
|
|
gsSP2Triangles( 7, 6, 0, 0x0, 8, 6, 5, 0x0),
|
|
gsSP2Triangles( 9, 3, 1, 0x0, 0, 6, 8, 0x0),
|
|
gsSP2Triangles(10, 11, 1, 0x0, 11, 9, 1, 0x0),
|
|
gsSP2Triangles(11, 12, 9, 0x0, 1, 0, 10, 0x0),
|
|
gsSP2Triangles(13, 5, 3, 0x0, 3, 9, 14, 0x0),
|
|
gsSP1Triangle(14, 13, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E458 - 0x0400E478
|
|
const Gfx mario_right_hand_closed[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
|
|
gsSPDisplayList(mario_right_hand_closed_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E478 - 0x0400E4A8
|
|
const Gfx mario_metal_right_hand_closed[] = {
|
|
gsSPDisplayList(mario_right_hand_closed_dl),
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E4A8
|
|
ROM_ASSET_LOAD_VTX(mario_left_thigh_dl_vertex_group1, 0x00114750, 78432, 0x0000e4a8, 256);
|
|
|
|
// 0x0400E5A8
|
|
ROM_ASSET_LOAD_VTX(mario_left_thigh_dl_vertex_group2, 0x00114750, 78432, 0x0000e5a8, 256);
|
|
|
|
// 0x0400E6A8 - 0x0400E7B0
|
|
const Gfx mario_left_thigh_dl[] = {
|
|
gsSPVertex(mario_left_thigh_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 1, 4, 0x0, 4, 1, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
|
|
gsSP2Triangles( 9, 7, 10, 0x0, 10, 7, 11, 0x0),
|
|
gsSP2Triangles(11, 7, 6, 0x0, 12, 3, 13, 0x0),
|
|
gsSP2Triangles(13, 4, 14, 0x0, 14, 4, 15, 0x0),
|
|
gsSPVertex(mario_left_thigh_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 1, 0x0, 0, 2, 6, 0x0),
|
|
gsSP2Triangles( 7, 0, 8, 0x0, 9, 7, 10, 0x0),
|
|
gsSP2Triangles( 3, 9, 10, 0x0, 2, 3, 6, 0x0),
|
|
gsSP2Triangles( 3, 11, 6, 0x0, 10, 11, 3, 0x0),
|
|
gsSP2Triangles( 7, 8, 10, 0x0, 0, 12, 8, 0x0),
|
|
gsSP2Triangles( 6, 12, 0, 0x0, 1, 13, 3, 0x0),
|
|
gsSP2Triangles( 0, 4, 1, 0x0, 14, 4, 0, 0x0),
|
|
gsSP2Triangles( 9, 15, 14, 0x0, 3, 13, 15, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E7B0 - 0x0400E7E0
|
|
const Gfx mario_left_thigh[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&mario_blue_lights_group.a, 2),
|
|
gsSPDisplayList(mario_left_thigh_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E7E0 - 0x0400E858
|
|
const Gfx mario_metal_left_thigh[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
|
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
|
gsSPLight(&mario_black_lights_group.l, 1),
|
|
gsSPCopyLightEXT(2, 15),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
|
|
gsDPSetTileSize(0, 0, 0, 252, 124),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_light),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(6, 0, 0, 2047, 128),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
|
|
gsDPSetTileSize(1, 0, 0, 252, 124),
|
|
gsSPDisplayList(mario_left_thigh_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E858
|
|
ROM_ASSET_LOAD_VTX(mario_left_leg_shared_dl_vertex, 0x00114750, 78432, 0x0000e858, 192);
|
|
|
|
// 0x0400E918 - 0x0400E9C8
|
|
const Gfx mario_left_leg_shared_dl[] = {
|
|
gsSPVertex(mario_left_leg_shared_dl_vertex, 12, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
|
|
gsSP2Triangles( 3, 4, 5, 0x0, 6, 5, 7, 0x0),
|
|
gsSP2Triangles( 0, 7, 1, 0x0, 0, 8, 7, 0x0),
|
|
gsSP2Triangles( 7, 8, 6, 0x0, 5, 6, 3, 0x0),
|
|
gsSP2Triangles( 3, 9, 2, 0x0, 2, 9, 0, 0x0),
|
|
gsSP2Triangles( 3, 10, 9, 0x0, 5, 11, 7, 0x0),
|
|
gsSP2Triangles( 7, 11, 1, 0x0, 1, 11, 2, 0x0),
|
|
gsSP2Triangles( 2, 11, 4, 0x0, 4, 11, 5, 0x0),
|
|
gsSP2Triangles( 9, 10, 0, 0x0, 0, 10, 8, 0x0),
|
|
gsSP2Triangles( 8, 10, 6, 0x0, 6, 10, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400E9C8
|
|
ROM_ASSET_LOAD_VTX(mario_left_foot_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000e9c8, 256);
|
|
|
|
// 0x0400EAC8
|
|
ROM_ASSET_LOAD_VTX(mario_left_foot_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000eac8, 240);
|
|
|
|
// 0x0400EBB8 - 0x0400ECA0
|
|
const Gfx mario_left_foot_shared_dl[] = {
|
|
gsSPVertex(mario_left_foot_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 3, 2, 4, 0x0, 5, 3, 4, 0x0),
|
|
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSP2Triangles(14, 8, 10, 0x0, 11, 13, 15, 0x0),
|
|
gsSPVertex(mario_left_foot_shared_dl_vertex_group2, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
|
|
gsSP2Triangles( 2, 3, 0, 0x0, 4, 5, 6, 0x0),
|
|
gsSP2Triangles( 6, 3, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
|
|
gsSP2Triangles(12, 9, 10, 0x0, 9, 12, 7, 0x0),
|
|
gsSP2Triangles(14, 0, 3, 0x0, 11, 0, 14, 0x0),
|
|
gsSP2Triangles( 3, 6, 14, 0x0, 14, 6, 7, 0x0),
|
|
gsSP2Triangles(14, 7, 12, 0x0, 12, 11, 14, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400ECA0 - 0x0400ECC0
|
|
const Gfx mario_left_foot[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(SHOES),
|
|
gsSPDisplayList(mario_left_foot_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400ECC0
|
|
ROM_ASSET_LOAD_VTX(mario_right_thigh_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000ecc0, 256);
|
|
|
|
// 0x0400EDC0
|
|
ROM_ASSET_LOAD_VTX(mario_right_thigh_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000edc0, 240);
|
|
|
|
// 0x0400EEB0 - 0x0400EFB8
|
|
const Gfx mario_right_thigh_shared_dl[] = {
|
|
gsSPVertex(mario_right_thigh_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
|
|
gsSP2Triangles( 3, 5, 4, 0x0, 6, 7, 5, 0x0),
|
|
gsSP2Triangles( 0, 2, 7, 0x0, 8, 9, 10, 0x0),
|
|
gsSP2Triangles( 1, 8, 2, 0x0, 2, 8, 7, 0x0),
|
|
gsSP2Triangles( 7, 11, 5, 0x0, 5, 11, 4, 0x0),
|
|
gsSP2Triangles( 4, 12, 1, 0x0, 13, 14, 0, 0x0),
|
|
gsSP2Triangles( 0, 14, 15, 0x0, 15, 14, 3, 0x0),
|
|
gsSP2Triangles( 3, 14, 6, 0x0, 6, 14, 13, 0x0),
|
|
gsSP2Triangles(10, 9, 11, 0x0, 11, 9, 12, 0x0),
|
|
gsSPVertex(mario_right_thigh_shared_dl_vertex_group2, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 0, 2, 4, 0x0, 5, 0, 6, 0x0),
|
|
gsSP2Triangles( 7, 8, 5, 0x0, 3, 8, 7, 0x0),
|
|
gsSP2Triangles( 4, 2, 3, 0x0, 7, 9, 10, 0x0),
|
|
gsSP2Triangles(11, 9, 7, 0x0, 12, 11, 13, 0x0),
|
|
gsSP2Triangles( 4, 14, 12, 0x0, 10, 14, 4, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400EFB8 - 0x0400EFD8
|
|
const Gfx mario_right_thigh[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&mario_blue_lights_group.a, 2),
|
|
gsSPDisplayList(mario_right_thigh_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400EFD8
|
|
ROM_ASSET_LOAD_VTX(mario_right_leg_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000efd8, 256);
|
|
|
|
// 0x0400F0D8
|
|
ROM_ASSET_LOAD_VTX(mario_right_leg_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000f0d8, 256);
|
|
|
|
// 0x0400F1D8 - 0x0400F290
|
|
const Gfx mario_right_leg_shared_dl[] = {
|
|
gsSPVertex(mario_right_leg_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 8, 0x0),
|
|
gsSP2Triangles(11, 12, 2, 0x0, 13, 14, 2, 0x0),
|
|
gsSP2Triangles( 2, 14, 15, 0x0, 15, 14, 8, 0x0),
|
|
gsSP2Triangles( 8, 14, 5, 0x0, 5, 14, 13, 0x0),
|
|
gsSPVertex(mario_right_leg_shared_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 1, 4, 0x0, 4, 1, 5, 0x0),
|
|
gsSP2Triangles( 5, 1, 0, 0x0, 6, 7, 8, 0x0),
|
|
gsSP2Triangles( 9, 7, 10, 0x0, 10, 11, 12, 0x0),
|
|
gsSP2Triangles(11, 13, 14, 0x0, 15, 13, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400F290
|
|
ROM_ASSET_LOAD_VTX(mario_right_foot_dl_vertex_group1, 0x00114750, 78432, 0x0000f290, 240);
|
|
|
|
// 0x0400F380
|
|
ROM_ASSET_LOAD_VTX(mario_right_foot_dl_vertex_group2, 0x00114750, 78432, 0x0000f380, 128);
|
|
|
|
// 0x0400F400 - 0x0400F4E8
|
|
const Gfx mario_right_foot_dl[] = {
|
|
gsSPVertex(mario_right_foot_dl_vertex_group1, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 3, 4, 0, 0x0, 0, 4, 5, 0x0),
|
|
gsSP2Triangles( 0, 6, 1, 0x0, 5, 6, 0, 0x0),
|
|
gsSP2Triangles( 3, 2, 7, 0x0, 8, 7, 2, 0x0),
|
|
gsSP2Triangles( 1, 9, 8, 0x0, 2, 1, 8, 0x0),
|
|
gsSP2Triangles( 7, 10, 3, 0x0, 11, 5, 4, 0x0),
|
|
gsSP2Triangles( 4, 12, 11, 0x0, 6, 5, 13, 0x0),
|
|
gsSP2Triangles(11, 13, 5, 0x0, 13, 14, 6, 0x0),
|
|
gsSP2Triangles(14, 9, 6, 0x0, 10, 4, 3, 0x0),
|
|
gsSP2Triangles( 9, 1, 6, 0x0, 10, 12, 4, 0x0),
|
|
gsSPVertex(mario_right_foot_dl_vertex_group2, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
|
gsSP2Triangles( 3, 4, 2, 0x0, 3, 5, 4, 0x0),
|
|
gsSP2Triangles( 5, 6, 4, 0x0, 5, 7, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400F4E8 - 0x0400F528
|
|
const Gfx mario_right_foot[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(SHOES),
|
|
gsSPDisplayList(mario_right_foot_dl),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsDPSetEnvColor(255, 255, 255, 255),
|
|
gsDPSetAlphaCompare(G_AC_NONE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400F528 - 0x0400F568
|
|
const Gfx mario_metal_right_foot[] = {
|
|
gsSPDisplayList(mario_right_foot_dl),
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPSetEnvColor(255, 255, 255, 255),
|
|
gsDPSetAlphaCompare(G_AC_NONE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400F568
|
|
ROM_ASSET_LOAD_VTX(mario_yellow_button_dl_vertex, 0x00114750, 78432, 0x0000f568, 224);
|
|
|
|
// 0x0400F648
|
|
ROM_ASSET_LOAD_VTX(mario_tshirt_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000f648, 256);
|
|
|
|
// 0x0400F748
|
|
ROM_ASSET_LOAD_VTX(mario_tshirt_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000f748, 224);
|
|
|
|
// 0x0400F828
|
|
ROM_ASSET_LOAD_VTX(mario_tshirt_shared_dl_vertex_group3, 0x00114750, 78432, 0x0000f828, 80);
|
|
|
|
// 0x0400F878
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group1, 0x00114750, 78432, 0x0000f878, 240);
|
|
|
|
// 0x0400F968
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group2, 0x00114750, 78432, 0x0000f968, 256);
|
|
|
|
// 0x0400FA68
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group3, 0x00114750, 78432, 0x0000fa68, 256);
|
|
|
|
// 0x0400FB68
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group4, 0x00114750, 78432, 0x0000fb68, 256);
|
|
|
|
// 0x0400FC68
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group5, 0x00114750, 78432, 0x0000fc68, 224);
|
|
|
|
// 0x0400FD48
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group6, 0x00114750, 78432, 0x0000fd48, 240);
|
|
|
|
// 0x0400FE38
|
|
ROM_ASSET_LOAD_VTX(mario_pants_overalls_shared_dl_vertex_group7, 0x00114750, 78432, 0x0000fe38, 240);
|
|
|
|
// 0x0400FF28 - 0x0400FF88
|
|
const Gfx mario_yellow_button_dl[] = {
|
|
gsSPVertex(mario_yellow_button_dl_vertex, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 1, 4, 2, 0x0, 5, 6, 2, 0x0),
|
|
gsSP2Triangles( 4, 5, 2, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 7, 9, 0x0, 9, 11, 12, 0x0),
|
|
gsSP2Triangles(12, 13, 9, 0x0, 13, 10, 9, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0400FF88 - 0x04010260
|
|
const Gfx mario_pants_overalls_shared_dl[] = {
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group1, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 1, 5, 0x0, 1, 3, 5, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
|
|
gsSP2Triangles( 7, 5, 8, 0x0, 9, 6, 7, 0x0),
|
|
gsSP2Triangles( 7, 8, 10, 0x0, 10, 11, 7, 0x0),
|
|
gsSP2Triangles( 9, 7, 11, 0x0, 12, 6, 13, 0x0),
|
|
gsSP2Triangles( 9, 13, 6, 0x0, 6, 12, 14, 0x0),
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
|
|
gsSP2Triangles( 7, 10, 11, 0x0, 11, 8, 7, 0x0),
|
|
gsSP2Triangles(12, 8, 11, 0x0, 13, 0, 2, 0x0),
|
|
gsSP2Triangles( 2, 1, 14, 0x0, 2, 15, 13, 0x0),
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group3, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 7, 0x0, 3, 8, 6, 0x0),
|
|
gsSP2Triangles( 5, 9, 3, 0x0, 8, 3, 9, 0x0),
|
|
gsSP2Triangles( 6, 8, 10, 0x0, 11, 10, 8, 0x0),
|
|
gsSP2Triangles( 9, 11, 8, 0x0, 6, 12, 7, 0x0),
|
|
gsSP2Triangles(12, 6, 10, 0x0, 7, 12, 13, 0x0),
|
|
gsSP2Triangles(14, 5, 15, 0x0, 14, 9, 5, 0x0),
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group4, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 1, 4, 3, 0x0, 5, 4, 6, 0x0),
|
|
gsSP2Triangles( 4, 5, 3, 0x0, 2, 3, 7, 0x0),
|
|
gsSP2Triangles( 7, 3, 5, 0x0, 8, 2, 7, 0x0),
|
|
gsSP2Triangles( 2, 8, 0, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles(12, 11, 10, 0x0, 11, 7, 13, 0x0),
|
|
gsSP1Triangle(14, 15, 11, 0x0),
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group5, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
|
|
gsSP2Triangles( 2, 5, 0, 0x0, 6, 0, 7, 0x0),
|
|
gsSP2Triangles( 4, 3, 8, 0x0, 9, 7, 4, 0x0),
|
|
gsSP2Triangles( 7, 10, 11, 0x0, 11, 6, 7, 0x0),
|
|
gsSP2Triangles( 9, 12, 13, 0x0, 10, 9, 13, 0x0),
|
|
gsSP1Triangle( 7, 9, 10, 0x0),
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group6, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 8, 7, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
|
|
gsSP2Triangles(14, 12, 13, 0x0, 11, 10, 9, 0x0),
|
|
gsSPVertex(mario_pants_overalls_shared_dl_vertex_group7, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 7, 9, 0x0, 9, 8, 5, 0x0),
|
|
gsSP2Triangles( 5, 8, 6, 0x0, 11, 1, 0, 0x0),
|
|
gsSP2Triangles(11, 12, 13, 0x0, 6, 14, 4, 0x0),
|
|
gsSP1Triangle(11, 0, 12, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04010260 - 0x04010348
|
|
const Gfx mario_tshirt_shared_dl[] = {
|
|
gsSPVertex(mario_tshirt_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 3, 2, 0x0, 4, 5, 3, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
|
|
gsSP2Triangles( 6, 8, 10, 0x0, 11, 8, 12, 0x0),
|
|
gsSP2Triangles(12, 8, 7, 0x0, 8, 11, 10, 0x0),
|
|
gsSP1Triangle(13, 14, 15, 0x0),
|
|
gsSPVertex(mario_tshirt_shared_dl_vertex_group2, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
|
gsSP2Triangles( 3, 1, 4, 0x0, 4, 1, 5, 0x0),
|
|
gsSP2Triangles( 6, 2, 3, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 10, 9, 0x0),
|
|
gsSP2Triangles(12, 3, 4, 0x0, 13, 3, 12, 0x0),
|
|
gsSP1Triangle( 6, 3, 13, 0x0),
|
|
gsSPVertex(mario_tshirt_shared_dl_vertex_group3, 5, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
|
|
gsSP1Triangle( 1, 4, 2, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04010348 - 0x04010370
|
|
const Gfx mario_torso_dl[] = {
|
|
gsSPDisplayList(mario_pants_overalls_shared_dl),
|
|
gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&mario_red_lights_group.a, 2),
|
|
gsSPDisplayList(mario_tshirt_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04010370 - 0x040103F0
|
|
const Gfx mario_torso[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_yellow_button),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_yellow_button_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_torso_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040103F0 - 0x04010410
|
|
const Gfx mario_metal_torso_shared_dl[] = {
|
|
gsSPDisplayList(mario_yellow_button_dl),
|
|
gsSPDisplayList(mario_pants_overalls_shared_dl),
|
|
gsSPDisplayList(mario_tshirt_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04010410
|
|
ROM_ASSET_LOAD_VTX(mario_m_logo_dl_vertex, 0x00114750, 78432, 0x00010410, 112);
|
|
|
|
// 0x04010480
|
|
ROM_ASSET_LOAD_VTX(mario_eyes_cap_on_dl_vertex, 0x00114750, 78432, 0x00010480, 192);
|
|
|
|
// 0x04010540
|
|
ROM_ASSET_LOAD_VTX(mario_hair_sideburn_cap_on_dl_vertex, 0x00114750, 78432, 0x00010540, 192);
|
|
|
|
// 0x04010600
|
|
ROM_ASSET_LOAD_VTX(mario_mustache_cap_on_dl_vertex_group1, 0x00114750, 78432, 0x00010600, 256);
|
|
|
|
// 0x04010700
|
|
ROM_ASSET_LOAD_VTX(mario_mustache_cap_on_dl_vertex_group2, 0x00114750, 78432, 0x00010700, 80);
|
|
|
|
// 0x04010750
|
|
ROM_ASSET_LOAD_VTX(mario_face_cap_dl_vertex_group1, 0x00114750, 78432, 0x00010750, 256);
|
|
|
|
// 0x04010850
|
|
ROM_ASSET_LOAD_VTX(mario_face_cap_dl_vertex_group2, 0x00114750, 78432, 0x00010850, 240);
|
|
|
|
// 0x04010940
|
|
ROM_ASSET_LOAD_VTX(mario_face_cap_dl_vertex_group3, 0x00114750, 78432, 0x00010940, 240);
|
|
|
|
// 0x04010A30
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group1, 0x00114750, 78432, 0x00010a30, 240);
|
|
|
|
// 0x04010B20
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group2, 0x00114750, 78432, 0x00010b20, 256);
|
|
|
|
// 0x04010C20
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group3, 0x00114750, 78432, 0x00010c20, 240);
|
|
|
|
// 0x04010D10
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group4, 0x00114750, 78432, 0x00010d10, 256);
|
|
|
|
// 0x04010E10
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group5, 0x00114750, 78432, 0x00010e10, 240);
|
|
|
|
// 0x04010F00
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group6, 0x00114750, 78432, 0x00010f00, 256);
|
|
|
|
// 0x04011000
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_on_dl_vertex_group7, 0x00114750, 78432, 0x00011000, 208);
|
|
|
|
// 0x040110D0
|
|
ROM_ASSET_LOAD_VTX(mario_face_back_hair_cap_on_dl_vertex_group1, 0x00114750, 78432, 0x000110d0, 256);
|
|
|
|
// 0x040111D0
|
|
ROM_ASSET_LOAD_VTX(mario_face_back_hair_cap_on_dl_vertex_group2, 0x00114750, 78432, 0x000111d0, 224);
|
|
|
|
// 0x040112B0 - 0x040112E8
|
|
const Gfx mario_m_logo_dl[] = {
|
|
gsSPVertex(mario_m_logo_dl_vertex, 7, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 2, 3, 0, 0x0, 3, 5, 0, 0x0),
|
|
gsSP1Triangle( 4, 6, 5, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040112E8 - 0x04011350
|
|
const Gfx mario_eyes_cap_on_dl[] = {
|
|
gsSPVertex(mario_eyes_cap_on_dl_vertex, 12, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 0, 4, 0x0, 6, 3, 5, 0x0),
|
|
gsSP2Triangles( 3, 1, 0, 0x0, 4, 0, 7, 0x0),
|
|
gsSP2Triangles( 5, 4, 8, 0x0, 2, 9, 10, 0x0),
|
|
gsSP2Triangles(10, 7, 2, 0x0, 11, 7, 10, 0x0),
|
|
gsSP1Triangle( 7, 0, 2, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011350 - 0x040113A0
|
|
const Gfx mario_hair_sideburn_cap_on_dl[] = {
|
|
gsSPVertex(mario_hair_sideburn_cap_on_dl_vertex, 12, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
|
|
gsSP2Triangles( 4, 5, 1, 0x0, 3, 1, 0, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 6, 0x0),
|
|
gsSP2Triangles( 9, 10, 6, 0x0, 11, 6, 10, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040113A0 - 0x04011438
|
|
const Gfx mario_mustache_cap_on_dl[] = {
|
|
gsSPVertex(mario_mustache_cap_on_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
|
|
gsSP2Triangles( 0, 4, 3, 0x0, 5, 3, 4, 0x0),
|
|
gsSP2Triangles( 5, 4, 6, 0x0, 7, 3, 8, 0x0),
|
|
gsSP2Triangles( 8, 3, 5, 0x0, 3, 7, 1, 0x0),
|
|
gsSP2Triangles( 9, 10, 11, 0x0, 12, 10, 13, 0x0),
|
|
gsSP2Triangles(11, 10, 12, 0x0, 10, 9, 14, 0x0),
|
|
gsSP1Triangle(15, 9, 11, 0x0),
|
|
gsSPVertex(mario_mustache_cap_on_dl_vertex_group2, 5, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP1Triangle( 2, 4, 0, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011438 - 0x040116F8
|
|
const Gfx mario_face_part_cap_on_dl[] = {
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group1, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 4, 2, 0x0, 1, 5, 3, 0x0),
|
|
gsSP2Triangles( 6, 7, 3, 0x0, 7, 4, 3, 0x0),
|
|
gsSP2Triangles( 6, 3, 5, 0x0, 4, 7, 8, 0x0),
|
|
gsSP2Triangles( 9, 4, 8, 0x0, 10, 6, 5, 0x0),
|
|
gsSP2Triangles(10, 5, 11, 0x0, 12, 13, 14, 0x0),
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 5, 6, 8, 0x0),
|
|
gsSP2Triangles( 3, 8, 7, 0x0, 9, 3, 7, 0x0),
|
|
gsSP2Triangles( 3, 9, 4, 0x0, 10, 11, 12, 0x0),
|
|
gsSP2Triangles( 0, 10, 1, 0x0, 10, 0, 11, 0x0),
|
|
gsSP2Triangles(11, 0, 2, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group3, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 3, 0, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 11, 9, 8, 0x0),
|
|
gsSP2Triangles(12, 13, 8, 0x0, 8, 13, 11, 0x0),
|
|
gsSP1Triangle( 9, 11, 14, 0x0),
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group4, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
|
|
gsSP2Triangles( 5, 2, 4, 0x0, 2, 6, 3, 0x0),
|
|
gsSP2Triangles( 3, 6, 7, 0x0, 8, 9, 3, 0x0),
|
|
gsSP2Triangles( 9, 4, 3, 0x0, 7, 10, 3, 0x0),
|
|
gsSP2Triangles( 3, 10, 8, 0x0, 11, 4, 9, 0x0),
|
|
gsSP2Triangles(12, 11, 9, 0x0, 13, 9, 8, 0x0),
|
|
gsSP2Triangles( 9, 13, 12, 0x0, 4, 11, 5, 0x0),
|
|
gsSP1Triangle(14, 15, 11, 0x0),
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group5, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
|
gsSP2Triangles( 1, 5, 6, 0x0, 1, 3, 5, 0x0),
|
|
gsSP2Triangles( 2, 1, 6, 0x0, 2, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 6, 5, 11, 0x0),
|
|
gsSP2Triangles(12, 13, 8, 0x0, 10, 12, 8, 0x0),
|
|
gsSP1Triangle(14, 8, 13, 0x0),
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group6, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 5, 6, 7, 0x0, 6, 5, 8, 0x0),
|
|
gsSP2Triangles( 5, 7, 3, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles( 6, 12, 7, 0x0, 13, 10, 9, 0x0),
|
|
gsSP2Triangles(14, 13, 9, 0x0, 15, 10, 13, 0x0),
|
|
gsSPVertex(mario_face_part_cap_on_dl_vertex_group7, 13, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
|
|
gsSP2Triangles( 1, 5, 3, 0x0, 2, 1, 4, 0x0),
|
|
gsSP2Triangles( 5, 6, 7, 0x0, 7, 6, 8, 0x0),
|
|
gsSP2Triangles( 7, 9, 3, 0x0, 5, 7, 3, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 12, 6, 10, 0x0),
|
|
gsSP1Triangle(12, 8, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040116F8 - 0x04011870
|
|
const Gfx mario_face_cap_dl[] = {
|
|
gsSPVertex(mario_face_cap_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
|
|
gsSP2Triangles( 4, 2, 5, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 2, 1, 6, 0x0, 6, 7, 2, 0x0),
|
|
gsSP2Triangles( 5, 2, 7, 0x0, 6, 1, 8, 0x0),
|
|
gsSP2Triangles( 8, 1, 0, 0x0, 6, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 7, 6, 0x0, 9, 10, 6, 0x0),
|
|
gsSP2Triangles(11, 10, 9, 0x0, 9, 8, 11, 0x0),
|
|
gsSP2Triangles(11, 8, 12, 0x0, 0, 12, 8, 0x0),
|
|
gsSP2Triangles(13, 10, 11, 0x0, 11, 12, 14, 0x0),
|
|
gsSP2Triangles(15, 11, 14, 0x0, 13, 11, 15, 0x0),
|
|
gsSPVertex(mario_face_cap_dl_vertex_group2, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 0, 0x0, 0, 6, 1, 0x0),
|
|
gsSP2Triangles( 7, 1, 8, 0x0, 8, 1, 6, 0x0),
|
|
gsSP2Triangles( 9, 10, 11, 0x0, 9, 12, 10, 0x0),
|
|
gsSP2Triangles(12, 9, 13, 0x0, 13, 9, 14, 0x0),
|
|
gsSPVertex(mario_face_cap_dl_vertex_group3, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
|
|
gsSP2Triangles( 8, 9, 5, 0x0, 0, 10, 1, 0x0),
|
|
gsSP2Triangles( 1, 10, 3, 0x0, 11, 10, 0, 0x0),
|
|
gsSP2Triangles(12, 3, 10, 0x0, 12, 10, 13, 0x0),
|
|
gsSP2Triangles(13, 10, 11, 0x0, 5, 9, 7, 0x0),
|
|
gsSP1Triangle( 7, 9, 14, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011870 - 0x04011960
|
|
const Gfx mario_face_back_hair_cap_on_dl[] = {
|
|
gsSPVertex(mario_face_back_hair_cap_on_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 6, 0x0),
|
|
gsSP2Triangles( 5, 4, 8, 0x0, 7, 3, 5, 0x0),
|
|
gsSP2Triangles( 0, 2, 6, 0x0, 6, 9, 7, 0x0),
|
|
gsSP2Triangles( 0, 6, 8, 0x0, 3, 7, 10, 0x0),
|
|
gsSP2Triangles( 1, 11, 12, 0x0, 12, 13, 14, 0x0),
|
|
gsSP2Triangles(11, 13, 12, 0x0, 1, 12, 2, 0x0),
|
|
gsSP2Triangles(14, 2, 12, 0x0, 15, 14, 13, 0x0),
|
|
gsSPVertex(mario_face_back_hair_cap_on_dl_vertex_group2, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 3, 2, 0x0),
|
|
gsSP2Triangles( 7, 8, 9, 0x0, 9, 10, 7, 0x0),
|
|
gsSP2Triangles( 2, 1, 11, 0x0, 2, 11, 7, 0x0),
|
|
gsSP2Triangles( 9, 12, 13, 0x0, 10, 9, 13, 0x0),
|
|
gsSP1Triangle( 8, 12, 9, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_hair_sideburn_decal_cap_on[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
|
|
gsDPSetCycleType(G_CYC_2CYCLE),
|
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
|
gsSPLight(&mario_black_lights_group.l, 1),
|
|
gsSPCopyLightEXT(2, 11),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_hair_sideburn),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(7, 0, 0, 1023, 128),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(0, 0, 0, 124, 124),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_add_sideburn),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(6, 0, 0, 1023, 128),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(1, 0, 0, 124, 124),
|
|
gsSPDisplayList(mario_hair_sideburn_cap_on_dl),
|
|
gsDPSetCycleType(G_CYC_1CYCLE),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_skin_sideburn),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_hair_sideburn_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_m_logo_decal[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
|
|
gsDPSetCycleType(G_CYC_2CYCLE),
|
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
|
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
|
|
gsSPLight(&mario_black_lights_group.l, 1),
|
|
gsSPCopyLightEXT(2, 5),
|
|
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(7, 0, 0, 1023, 256),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(0, 0, 0, 124, 124),
|
|
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_blend),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(6, 0, 0, 1023, 256),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(1, 0, 0, 124, 124),
|
|
|
|
gsSPDisplayList(mario_m_logo_dl),
|
|
gsDPSetCycleType(G_CYC_1CYCLE),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_m_cap),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(CAP),
|
|
gsSPDisplayList(mario_m_logo_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011960 - 0x040119A0
|
|
const Gfx mario_face_cap_on_dl[] = {
|
|
gsSPDisplayList(mario_face_part_cap_on_dl),
|
|
gsSPCopyLightsPlayerPart(CAP),
|
|
gsSPDisplayList(mario_face_cap_dl),
|
|
gsSPCopyLightsPlayerPart(HAIR),
|
|
gsSPDisplayList(mario_face_back_hair_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040119A0 - 0x04011A90
|
|
const Gfx mario_cap_on_eyes_front[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_front),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011A90 - 0x04011B80
|
|
const Gfx mario_cap_on_eyes_half_closed[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_half_closed),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011B80 - 0x04011C70
|
|
const Gfx mario_cap_on_eyes_closed[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_closed),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011C70 - 0x04011D60
|
|
const Gfx mario_cap_on_eyes_right[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_right),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011D60 - 0x04011E50
|
|
const Gfx mario_cap_on_eyes_left[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_left),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011E50 - 0x04011F40
|
|
const Gfx mario_cap_on_eyes_up[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_up),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04011F40 - 0x04012030
|
|
const Gfx mario_cap_on_eyes_down[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_down),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04012030 - 0x04012120
|
|
const Gfx mario_cap_on_eyes_dead[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_dead),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04012120 - 0x04012160
|
|
const Gfx mario_metal_cap_on_shared_dl[] = {
|
|
gsSPDisplayList(mario_m_logo_dl),
|
|
gsSPDisplayList(mario_eyes_cap_on_dl),
|
|
gsSPDisplayList(mario_hair_sideburn_cap_on_dl),
|
|
gsSPDisplayList(mario_mustache_cap_on_dl),
|
|
gsSPDisplayList(mario_face_part_cap_on_dl),
|
|
gsSPDisplayList(mario_face_cap_dl),
|
|
gsSPDisplayList(mario_face_back_hair_cap_on_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04012190
|
|
ROM_ASSET_LOAD_VTX(mario_eyes_cap_off_dl_vertex, 0x00114750, 78432, 0x00012190, 192);
|
|
|
|
// 0x04012250
|
|
ROM_ASSET_LOAD_VTX(mario_hair_sideburn_cap_off_dl_vertex, 0x00114750, 78432, 0x00012250, 192);
|
|
|
|
// 0x04012310
|
|
ROM_ASSET_LOAD_VTX(mario_mustache_cap_off_dl_vertex_group1, 0x00114750, 78432, 0x00012310, 256);
|
|
|
|
// 0x04012410
|
|
ROM_ASSET_LOAD_VTX(mario_mustache_cap_off_dl_vertex_group2, 0x00114750, 78432, 0x00012410, 80);
|
|
|
|
// 0x04012460
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group1, 0x00114750, 78432, 0x00012460, 240);
|
|
|
|
// 0x04012550
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group2, 0x00114750, 78432, 0x00012550, 256);
|
|
|
|
// 0x04012650
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group3, 0x00114750, 78432, 0x00012650, 240);
|
|
|
|
// 0x04012740
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group4, 0x00114750, 78432, 0x00012740, 240);
|
|
|
|
// 0x04012830
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group5, 0x00114750, 78432, 0x00012830, 256);
|
|
|
|
// 0x04012930
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group6, 0x00114750, 78432, 0x00012930, 256);
|
|
|
|
// 0x04012A30
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group7, 0x00114750, 78432, 0x00012a30, 256);
|
|
|
|
// 0x04012B30
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group8, 0x00114750, 78432, 0x00012b30, 144);
|
|
|
|
// 0x04012BC0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group1, 0x00114750, 78432, 0x00012bc0, 256);
|
|
|
|
// 0x04012CC0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group2, 0x00114750, 78432, 0x00012cc0, 240);
|
|
|
|
// 0x04012DB0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group3, 0x00114750, 78432, 0x00012db0, 256);
|
|
|
|
// 0x04012EB0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group4, 0x00114750, 78432, 0x00012eb0, 256);
|
|
|
|
// 0x04012FB0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group5, 0x00114750, 78432, 0x00012fb0, 256);
|
|
|
|
// 0x040130B0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group6, 0x00114750, 78432, 0x000130b0, 256);
|
|
|
|
// 0x040131B0
|
|
ROM_ASSET_LOAD_VTX(mario_face_hair_cap_off_dl_vertex_group7, 0x00114750, 78432, 0x000131b0, 208);
|
|
|
|
// 0x04013280
|
|
ROM_ASSET_LOAD_VTX(mario_face_part_cap_off_dl_vertex_group9, 0x00114750, 78432, 0x00013280, 48);
|
|
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|
// 0x040132B0 - 0x04013318
|
|
const Gfx mario_eyes_cap_off_dl[] = {
|
|
gsSPVertex(mario_eyes_cap_off_dl_vertex, 12, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 4, 6, 7, 0x0, 8, 6, 4, 0x0),
|
|
gsSP2Triangles( 5, 4, 7, 0x0, 7, 9, 5, 0x0),
|
|
gsSP2Triangles( 2, 8, 10, 0x0, 1, 6, 8, 0x0),
|
|
gsSP2Triangles( 1, 8, 2, 0x0, 6, 11, 7, 0x0),
|
|
gsSP1Triangle( 1, 11, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013318 - 0x040133A8
|
|
const Gfx mario_mustache_cap_off_dl[] = {
|
|
gsSPVertex(mario_mustache_cap_off_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
|
|
gsSP2Triangles( 0, 4, 3, 0x0, 3, 5, 1, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 7, 6, 9, 0x0),
|
|
gsSP2Triangles( 7, 10, 8, 0x0, 8, 11, 6, 0x0),
|
|
gsSP2Triangles(12, 8, 13, 0x0, 13, 8, 10, 0x0),
|
|
gsSP2Triangles(14, 3, 4, 0x0, 13, 10, 15, 0x0),
|
|
gsSPVertex(mario_mustache_cap_off_dl_vertex_group2, 5, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
|
gsSP1Triangle( 2, 3, 4, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040133A8 - 0x040133F8
|
|
const Gfx mario_hair_sideburn_cap_off_dl[] = {
|
|
gsSPVertex(mario_hair_sideburn_cap_off_dl_vertex, 12, 0),
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|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 4, 2, 5, 0x0, 1, 5, 2, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 6, 0x0),
|
|
gsSP2Triangles( 9, 8, 10, 0x0, 10, 8, 11, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
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|
|
|
// 0x040133F8 - 0x040136D0
|
|
const Gfx mario_face_part_cap_off_dl[] = {
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group1, 15, 0),
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|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 3, 5, 0x0, 3, 6, 7, 0x0),
|
|
gsSP2Triangles( 4, 8, 2, 0x0, 8, 4, 9, 0x0),
|
|
gsSP2Triangles( 2, 1, 4, 0x0, 6, 5, 10, 0x0),
|
|
gsSP2Triangles(11, 12, 13, 0x0, 14, 13, 12, 0x0),
|
|
gsSP1Triangle(13, 14, 0, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 8, 7, 0x0),
|
|
gsSP2Triangles(10, 1, 11, 0x0, 1, 12, 11, 0x0),
|
|
gsSP2Triangles(12, 1, 0, 0x0, 13, 11, 14, 0x0),
|
|
gsSP2Triangles(12, 14, 11, 0x0, 11, 13, 15, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group3, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 3, 5, 7, 0x0),
|
|
gsSP2Triangles( 8, 7, 5, 0x0, 4, 8, 5, 0x0),
|
|
gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group4, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
|
gsSP2Triangles( 4, 1, 0, 0x0, 5, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 3, 9, 0x0, 10, 11, 12, 0x0),
|
|
gsSP2Triangles(13, 11, 10, 0x0, 11, 13, 14, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group5, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 5, 0x0, 8, 7, 6, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 8, 6, 9, 0x0),
|
|
gsSP2Triangles( 9, 11, 10, 0x0, 9, 12, 11, 0x0),
|
|
gsSP2Triangles( 0, 13, 1, 0x0, 13, 14, 1, 0x0),
|
|
gsSP1Triangle( 1, 14, 15, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group6, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
|
|
gsSP2Triangles( 2, 4, 0, 0x0, 1, 0, 5, 0x0),
|
|
gsSP2Triangles( 1, 6, 7, 0x0, 1, 5, 6, 0x0),
|
|
gsSP2Triangles( 7, 8, 1, 0x0, 3, 9, 4, 0x0),
|
|
gsSP2Triangles( 9, 3, 10, 0x0, 4, 11, 0, 0x0),
|
|
gsSP2Triangles(11, 4, 12, 0x0, 4, 9, 12, 0x0),
|
|
gsSP2Triangles(10, 13, 14, 0x0, 0, 11, 15, 0x0),
|
|
gsSP2Triangles( 5, 0, 15, 0x0, 14, 9, 10, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group7, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
|
|
gsSP2Triangles( 8, 5, 4, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles( 2, 12, 0, 0x0, 13, 4, 6, 0x0),
|
|
gsSP2Triangles( 6, 14, 15, 0x0, 6, 7, 14, 0x0),
|
|
gsSP1Triangle(13, 6, 15, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group8, 9, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 6, 5, 0x0),
|
|
gsSP1Triangle( 8, 5, 4, 0x0),
|
|
gsSPVertex(mario_face_part_cap_off_dl_vertex_group9, 3, 0),
|
|
gsSP1Triangle( 0, 1, 2, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040136D0 - 0x040139C0
|
|
const Gfx mario_face_hair_cap_off_dl[] = {
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 4, 0x0),
|
|
gsSP2Triangles( 8, 4, 9, 0x0, 7, 10, 4, 0x0),
|
|
gsSP2Triangles( 4, 10, 9, 0x0, 8, 5, 4, 0x0),
|
|
gsSP2Triangles(11, 1, 12, 0x0, 1, 0, 12, 0x0),
|
|
gsSP2Triangles( 1, 13, 2, 0x0, 1, 11, 14, 0x0),
|
|
gsSP2Triangles(13, 1, 14, 0x0, 15, 2, 13, 0x0),
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group2, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 4, 3, 6, 0x0, 3, 7, 6, 0x0),
|
|
gsSP2Triangles( 8, 7, 3, 0x0, 5, 8, 3, 0x0),
|
|
gsSP2Triangles( 9, 10, 4, 0x0, 11, 4, 6, 0x0),
|
|
gsSP2Triangles(11, 9, 4, 0x0, 10, 5, 4, 0x0),
|
|
gsSP2Triangles(10, 12, 5, 0x0, 5, 13, 14, 0x0),
|
|
gsSP2Triangles( 8, 5, 14, 0x0, 9, 2, 10, 0x0),
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group3, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 1, 4, 5, 0x0, 4, 6, 5, 0x0),
|
|
gsSP2Triangles( 7, 8, 9, 0x0, 10, 7, 9, 0x0),
|
|
gsSP2Triangles( 8, 7, 11, 0x0, 11, 12, 13, 0x0),
|
|
gsSP2Triangles(14, 11, 13, 0x0, 14, 8, 11, 0x0),
|
|
gsSP1Triangle(15, 13, 12, 0x0),
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group4, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 5, 0x0),
|
|
gsSP2Triangles( 8, 3, 5, 0x0, 9, 7, 5, 0x0),
|
|
gsSP2Triangles(10, 6, 4, 0x0, 4, 3, 11, 0x0),
|
|
gsSP2Triangles( 3, 12, 11, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group5, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 4, 3, 0x0, 7, 6, 8, 0x0),
|
|
gsSP2Triangles( 9, 6, 3, 0x0, 6, 9, 8, 0x0),
|
|
gsSP2Triangles(10, 11, 0, 0x0, 12, 0, 2, 0x0),
|
|
gsSP2Triangles(10, 0, 12, 0x0, 10, 5, 11, 0x0),
|
|
gsSP2Triangles(13, 14, 15, 0x0, 13, 3, 10, 0x0),
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group6, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
|
gsSP2Triangles( 5, 0, 2, 0x0, 5, 4, 0, 0x0),
|
|
gsSP2Triangles( 3, 6, 7, 0x0, 8, 9, 7, 0x0),
|
|
gsSP2Triangles( 6, 10, 7, 0x0, 8, 7, 10, 0x0),
|
|
gsSP2Triangles( 3, 11, 12, 0x0, 13, 14, 3, 0x0),
|
|
gsSP2Triangles(12, 6, 3, 0x0, 6, 15, 10, 0x0),
|
|
gsSP1Triangle(12, 15, 6, 0x0),
|
|
gsSPVertex(mario_face_hair_cap_off_dl_vertex_group7, 13, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 5, 4, 7, 0x0),
|
|
gsSP2Triangles( 6, 5, 8, 0x0, 9, 8, 5, 0x0),
|
|
gsSP2Triangles( 5, 7, 9, 0x0, 10, 11, 12, 0x0),
|
|
gsSP2Triangles(11, 10, 3, 0x0, 12, 2, 10, 0x0),
|
|
gsSP2Triangles( 2, 1, 10, 0x0, 10, 1, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_hair_sideburn_decal_cap_off[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
|
|
gsDPSetCycleType(G_CYC_2CYCLE),
|
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
|
gsSPLight(&mario_black_lights_group.l, 1),
|
|
gsSPCopyLightEXT(2, 11),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_hair_sideburn),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(7, 0, 0, 1023, 128),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(0, 0, 0, 124, 124),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_add_sideburn),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(6, 0, 0, 1023, 128),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(1, 0, 0, 124, 124),
|
|
gsSPDisplayList(mario_hair_sideburn_cap_off_dl),
|
|
gsDPSetCycleType(G_CYC_1CYCLE),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_skin_sideburn),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_hair_sideburn_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040139C0 - 0x040139E8
|
|
const Gfx mario_face_cap_off_dl[] = {
|
|
gsSPDisplayList(mario_face_part_cap_off_dl),
|
|
gsSPCopyLightsPlayerPart(HAIR),
|
|
gsSPDisplayList(mario_face_hair_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x040139E8 - 0x04013AB8
|
|
const Gfx mario_cap_off_eyes_front[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_front),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013AB8 - 0x04013B88
|
|
const Gfx mario_cap_off_eyes_half_closed[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_half_closed),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013B88 - 0x04013C58
|
|
const Gfx mario_cap_off_eyes_closed[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_closed),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013C58 - 0x04013D28
|
|
const Gfx mario_cap_off_eyes_right[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_right),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013D28 - 0x04013DF8
|
|
const Gfx mario_cap_off_eyes_left[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_left),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013DF8 - 0x04013EC8
|
|
const Gfx mario_cap_off_eyes_up[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_up),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013EC8 - 0x04013F98
|
|
const Gfx mario_cap_off_eyes_down[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_down),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04013F98 - 0x04014068
|
|
const Gfx mario_cap_off_eyes_dead[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_dead),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(SKIN),
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_face_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04014068 - 0x04014098
|
|
const Gfx mario_metal_cap_off_shared_dl[] = {
|
|
gsSPDisplayList(mario_eyes_cap_off_dl),
|
|
gsSPDisplayList(mario_mustache_cap_off_dl),
|
|
gsSPDisplayList(mario_hair_sideburn_cap_off_dl),
|
|
gsSPDisplayList(mario_face_part_cap_off_dl),
|
|
gsSPDisplayList(mario_face_hair_cap_off_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04019538
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_open_shared_dl_vertex_group1, 0x00114750, 78432, 0x00019538, 224);
|
|
|
|
// 0x04019618
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_open_shared_dl_vertex_group2, 0x00114750, 78432, 0x00019618, 256);
|
|
|
|
// 0x04019718
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_open_shared_dl_vertex_group3, 0x00114750, 78432, 0x00019718, 256);
|
|
|
|
// 0x04019818
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_open_shared_dl_vertex_group4, 0x00114750, 78432, 0x00019818, 256);
|
|
|
|
// 0x04019918
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_open_shared_dl_vertex_group5, 0x00114750, 78432, 0x00019918, 256);
|
|
|
|
// 0x04019A18
|
|
ROM_ASSET_LOAD_VTX(mario_left_hand_open_shared_dl_vertex_group6, 0x00114750, 78432, 0x00019a18, 80);
|
|
|
|
// 0x04019A68 - 0x04019CA0
|
|
const Gfx mario_left_hand_open_shared_dl[] = {
|
|
gsSPVertex(mario_left_hand_open_shared_dl_vertex_group1, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 6, 3, 7, 0x0),
|
|
gsSP2Triangles( 1, 0, 5, 0x0, 5, 4, 1, 0x0),
|
|
gsSP2Triangles( 5, 3, 6, 0x0, 8, 9, 10, 0x0),
|
|
gsSP2Triangles( 8, 11, 9, 0x0, 12, 13, 11, 0x0),
|
|
gsSPVertex(mario_left_hand_open_shared_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 0, 10, 7, 0x0, 11, 10, 0, 0x0),
|
|
gsSP2Triangles(12, 13, 11, 0x0, 9, 8, 13, 0x0),
|
|
gsSP2Triangles( 7, 5, 8, 0x0, 10, 14, 7, 0x0),
|
|
gsSP2Triangles(11, 14, 10, 0x0, 13, 4, 11, 0x0),
|
|
gsSP2Triangles( 8, 5, 13, 0x0, 3, 15, 1, 0x0),
|
|
gsSPVertex(mario_left_hand_open_shared_dl_vertex_group3, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 3, 0x0, 6, 7, 8, 0x0),
|
|
gsSP2Triangles( 1, 9, 10, 0x0, 5, 11, 1, 0x0),
|
|
gsSP2Triangles(12, 13, 5, 0x0, 14, 9, 15, 0x0),
|
|
gsSP1Triangle( 4, 7, 12, 0x0),
|
|
gsSPVertex(mario_left_hand_open_shared_dl_vertex_group4, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
|
|
gsSP2Triangles( 5, 6, 7, 0x0, 7, 0, 2, 0x0),
|
|
gsSP2Triangles( 8, 6, 5, 0x0, 5, 9, 10, 0x0),
|
|
gsSP2Triangles(11, 3, 2, 0x0, 2, 12, 11, 0x0),
|
|
gsSP2Triangles( 3, 13, 9, 0x0, 6, 0, 7, 0x0),
|
|
gsSP2Triangles( 7, 4, 9, 0x0, 10, 14, 15, 0x0),
|
|
gsSP1Triangle(15, 14, 11, 0x0),
|
|
gsSPVertex(mario_left_hand_open_shared_dl_vertex_group5, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
|
|
gsSP2Triangles( 4, 3, 5, 0x0, 5, 6, 7, 0x0),
|
|
gsSP2Triangles( 7, 6, 0, 0x0, 2, 8, 9, 0x0),
|
|
gsSP2Triangles( 4, 10, 8, 0x0, 11, 10, 4, 0x0),
|
|
gsSP2Triangles( 7, 12, 11, 0x0, 9, 12, 7, 0x0),
|
|
gsSP2Triangles( 6, 3, 1, 0x0, 6, 5, 3, 0x0),
|
|
gsSP2Triangles(11, 12, 13, 0x0, 14, 10, 11, 0x0),
|
|
gsSP2Triangles( 8, 10, 15, 0x0, 10, 14, 15, 0x0),
|
|
gsSPVertex(mario_left_hand_open_shared_dl_vertex_group6, 5, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04019CA0 - 0x04019CC0
|
|
const Gfx mario_left_hand_open[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
|
|
gsSPDisplayList(mario_left_hand_open_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x04019CC0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_open_dl_vertex_group1, 0x00114750, 78432, 0x00019cc0, 224);
|
|
|
|
// 0x04019DA0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_open_dl_vertex_group2, 0x00114750, 78432, 0x00019da0, 256);
|
|
|
|
// 0x04019EA0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_open_dl_vertex_group3, 0x00114750, 78432, 0x00019ea0, 256);
|
|
|
|
// 0x04019FA0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_open_dl_vertex_group4, 0x00114750, 78432, 0x00019fa0, 256);
|
|
|
|
// 0x0401A0A0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_open_dl_vertex_group5, 0x00114750, 78432, 0x0001a0a0, 256);
|
|
|
|
// 0x0401A1A0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_open_dl_vertex_group6, 0x00114750, 78432, 0x0001a1a0, 80);
|
|
|
|
// 0x0401A1F0 - 0x0401A428
|
|
const Gfx mario_right_hand_open_dl[] = {
|
|
gsSPVertex(mario_right_hand_open_dl_vertex_group1, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 3, 4, 0x0),
|
|
gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0),
|
|
gsSP2Triangles( 4, 3, 5, 0x0, 8, 9, 10, 0x0),
|
|
gsSP2Triangles( 9, 11, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSPVertex(mario_right_hand_open_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 9, 10, 2, 0x0, 2, 10, 11, 0x0),
|
|
gsSP2Triangles(11, 12, 13, 0x0, 12, 8, 7, 0x0),
|
|
gsSP2Triangles( 8, 5, 9, 0x0, 9, 14, 10, 0x0),
|
|
gsSP2Triangles(10, 14, 11, 0x0, 11, 6, 12, 0x0),
|
|
gsSP2Triangles(12, 5, 8, 0x0, 1, 15, 3, 0x0),
|
|
gsSPVertex(mario_right_hand_open_dl_vertex_group3, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 4, 5, 0x0, 6, 7, 8, 0x0),
|
|
gsSP2Triangles( 9, 10, 1, 0x0, 1, 11, 4, 0x0),
|
|
gsSP2Triangles( 4, 12, 13, 0x0, 14, 10, 15, 0x0),
|
|
gsSP1Triangle(13, 7, 5, 0x0),
|
|
gsSPVertex(mario_right_hand_open_dl_vertex_group4, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
|
|
gsSP2Triangles( 5, 6, 7, 0x0, 0, 2, 5, 0x0),
|
|
gsSP2Triangles( 7, 6, 8, 0x0, 9, 10, 7, 0x0),
|
|
gsSP2Triangles( 0, 4, 11, 0x0, 11, 12, 0, 0x0),
|
|
gsSP2Triangles(10, 13, 4, 0x0, 5, 2, 6, 0x0),
|
|
gsSP2Triangles(10, 3, 5, 0x0, 14, 15, 9, 0x0),
|
|
gsSP1Triangle(11, 15, 14, 0x0),
|
|
gsSPVertex(mario_right_hand_open_dl_vertex_group5, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
|
|
gsSP2Triangles( 5, 4, 3, 0x0, 6, 7, 5, 0x0),
|
|
gsSP2Triangles( 2, 7, 6, 0x0, 8, 9, 0, 0x0),
|
|
gsSP2Triangles( 9, 10, 3, 0x0, 3, 10, 11, 0x0),
|
|
gsSP2Triangles(11, 12, 6, 0x0, 6, 12, 8, 0x0),
|
|
gsSP2Triangles( 1, 4, 7, 0x0, 4, 5, 7, 0x0),
|
|
gsSP2Triangles(13, 12, 11, 0x0, 11, 10, 14, 0x0),
|
|
gsSP2Triangles(15, 10, 9, 0x0, 15, 14, 10, 0x0),
|
|
gsSPVertex(mario_right_hand_open_dl_vertex_group6, 5, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401A428 - 0x0401A448
|
|
const Gfx mario_right_hand_open[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
|
|
gsSPDisplayList(mario_right_hand_open_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401A448 - 0x0401A478
|
|
const Gfx mario_metal_right_hand_open[] = {
|
|
gsSPDisplayList(mario_right_hand_open_dl),
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401A478
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_m_logo_dl_vertex, 0x00114750, 78432, 0x0001a478, 80);
|
|
|
|
// 0x0401A4C8
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_hand_position_dl_vertex_group1, 0x00114750, 78432, 0x0001a4c8, 240);
|
|
|
|
// 0x0401A5B8
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_hand_position_dl_vertex_group2, 0x00114750, 78432, 0x0001a5b8, 256);
|
|
|
|
// 0x0401A6B8
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_hand_position_dl_vertex_group3, 0x00114750, 78432, 0x0001a6b8, 224);
|
|
|
|
// 0x0401A798
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_top_dl_vertex_group1, 0x00114750, 78432, 0x0001a798, 240);
|
|
|
|
// 0x0401A888
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_top_dl_vertex_group2, 0x00114750, 78432, 0x0001a888, 256);
|
|
|
|
// 0x0401A988
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_top_dl_vertex_group3, 0x00114750, 78432, 0x0001a988, 256);
|
|
|
|
// 0x0401AA88
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_top_dl_vertex_group4, 0x00114750, 78432, 0x0001aa88, 128);
|
|
|
|
// 0x0401AB08
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_cap_bottom_dl_vertex, 0x00114750, 78432, 0x0001ab08, 160);
|
|
|
|
// 0x0401ABA8 - 0x0401ABD0
|
|
const Gfx mario_right_hand_cap_m_logo_dl[] = {
|
|
gsSPVertex(mario_right_hand_cap_m_logo_dl_vertex, 5, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
|
gsSP1Triangle( 1, 4, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401ABD0 - 0x0401AD40
|
|
const Gfx mario_right_hand_cap_top_dl[] = {
|
|
gsSPVertex(mario_right_hand_cap_top_dl_vertex_group1, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 2, 4, 5, 0x0, 6, 2, 1, 0x0),
|
|
gsSP2Triangles( 2, 6, 4, 0x0, 7, 4, 8, 0x0),
|
|
gsSP2Triangles( 8, 4, 6, 0x0, 4, 9, 5, 0x0),
|
|
gsSP2Triangles( 4, 7, 9, 0x0, 5, 9, 10, 0x0),
|
|
gsSP2Triangles(11, 12, 13, 0x0, 13, 14, 11, 0x0),
|
|
gsSPVertex(mario_right_hand_cap_top_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
|
|
gsSP2Triangles( 0, 3, 1, 0x0, 5, 2, 1, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 0, 9, 3, 0x0),
|
|
gsSP2Triangles(10, 9, 0, 0x0, 11, 12, 2, 0x0),
|
|
gsSP2Triangles( 2, 5, 11, 0x0, 3, 9, 4, 0x0),
|
|
gsSP2Triangles(13, 14, 15, 0x0, 11, 5, 14, 0x0),
|
|
gsSP1Triangle( 7, 14, 5, 0x0),
|
|
gsSPVertex(mario_right_hand_cap_top_dl_vertex_group3, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 7, 0x0),
|
|
gsSP2Triangles( 7, 8, 9, 0x0, 7, 6, 8, 0x0),
|
|
gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 9, 0x0),
|
|
gsSP2Triangles(10, 13, 14, 0x0, 12, 13, 10, 0x0),
|
|
gsSP1Triangle(13, 12, 15, 0x0),
|
|
gsSPVertex(mario_right_hand_cap_top_dl_vertex_group4, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
|
gsSP2Triangles( 3, 4, 5, 0x0, 3, 5, 6, 0x0),
|
|
gsSP1Triangle( 7, 0, 2, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401AD40 - 0x0401AED0
|
|
const Gfx mario_right_hand_cap_hand_position_dl[] = {
|
|
gsSPVertex(mario_right_hand_cap_hand_position_dl_vertex_group1, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 2, 1, 4, 0x0, 2, 5, 6, 0x0),
|
|
gsSP2Triangles( 6, 3, 2, 0x0, 5, 2, 4, 0x0),
|
|
gsSP2Triangles( 3, 7, 0, 0x0, 3, 6, 8, 0x0),
|
|
gsSP2Triangles( 3, 8, 7, 0x0, 9, 0, 7, 0x0),
|
|
gsSP2Triangles(10, 0, 9, 0x0, 1, 0, 10, 0x0),
|
|
gsSP2Triangles(11, 1, 10, 0x0, 11, 4, 1, 0x0),
|
|
gsSP2Triangles( 7, 12, 13, 0x0, 8, 12, 7, 0x0),
|
|
gsSP2Triangles(13, 14, 7, 0x0, 7, 14, 9, 0x0),
|
|
gsSPVertex(mario_right_hand_cap_hand_position_dl_vertex_group2, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 4, 3, 6, 0x0, 6, 2, 4, 0x0),
|
|
gsSP2Triangles( 7, 5, 4, 0x0, 8, 9, 3, 0x0),
|
|
gsSP2Triangles( 3, 9, 10, 0x0, 10, 6, 3, 0x0),
|
|
gsSP2Triangles( 5, 11, 3, 0x0, 3, 11, 8, 0x0),
|
|
gsSP2Triangles(10, 0, 6, 0x0, 6, 0, 2, 0x0),
|
|
gsSP2Triangles( 2, 1, 12, 0x0, 5, 13, 11, 0x0),
|
|
gsSP2Triangles( 1, 14, 12, 0x0, 14, 15, 12, 0x0),
|
|
gsSPVertex(mario_right_hand_cap_hand_position_dl_vertex_group3, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
|
|
gsSP2Triangles( 7, 5, 8, 0x0, 8, 5, 9, 0x0),
|
|
gsSP2Triangles( 3, 10, 1, 0x0, 11, 10, 3, 0x0),
|
|
gsSP2Triangles( 1, 10, 2, 0x0, 2, 10, 12, 0x0),
|
|
gsSP2Triangles(12, 10, 13, 0x0, 10, 11, 13, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401AED0 - 0x0401AF20
|
|
const Gfx mario_right_hand_cap_bottom_dl[] = {
|
|
gsSPVertex(mario_right_hand_cap_bottom_dl_vertex, 10, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 4, 3, 2, 0x0, 5, 4, 2, 0x0),
|
|
gsSP2Triangles( 6, 5, 2, 0x0, 6, 2, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 6, 0x0, 6, 7, 8, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_right_hand_cap_decal[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
|
|
gsDPSetCycleType(G_CYC_2CYCLE),
|
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
|
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
|
|
gsSPLight(&mario_black_lights_group.l, 1),
|
|
gsSPCopyLightEXT(2, 5),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(7, 0, 0, 1023, 256),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(0, 0, 0, 124, 124),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_blend),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(6, 0, 0, 1023, 256),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
|
gsDPSetTileSize(1, 0, 0, 124, 124),
|
|
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
|
|
gsDPSetCycleType(G_CYC_1CYCLE),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_m_cap),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(CAP),
|
|
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401AF20 - 0x0401AF60
|
|
const Gfx mario_right_hand_cap_dl[] = {
|
|
gsSPCopyLightsPlayerPart(CAP),
|
|
gsSPDisplayList(mario_right_hand_cap_top_dl),
|
|
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
|
|
gsSPDisplayList(mario_right_hand_cap_hand_position_dl),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, mario_texture_cap_inside),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_32b_BYTES)),
|
|
gsSPCopyLightsPlayerPart(CAP),
|
|
gsSPDisplayList(mario_right_hand_cap_bottom_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401AF60
|
|
static const Vtx mario_right_hand_cap_wings_half_1_dl_vertex[] = {
|
|
{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 212, 96, 143}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 322, 87, -67}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 178, -177, 128}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 149, -100, 60}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 319, -248, -14}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 290, -171, -81}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0401B000
|
|
static const Vtx mario_right_hand_cap_wings_half_2_dl_vertex[] = {
|
|
{{{ 414, 206, 82}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 212, 96, 143}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 258, 156, 218}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 368, 146, 7}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 178, -177, 128}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 319, -248, -14}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 349, -325, 53}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 207, -253, 195}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0401B080 - 0x0401B0B0
|
|
const Gfx mario_right_hand_cap_wings_half_1_dl[] = {
|
|
gsSPVertex(mario_right_hand_cap_wings_half_1_dl_vertex, 10, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B0B0 - 0x0401B0E0
|
|
const Gfx mario_right_hand_cap_wings_half_2_dl[] = {
|
|
gsSPVertex(mario_right_hand_cap_wings_half_2_dl_vertex, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B0E0 - 0x0401B138
|
|
const Gfx mario_right_hand_cap_wings_intial_dl[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsSPLight(&mario_white_lights_group.l, 1),
|
|
gsSPLight(&mario_white_lights_group.a, 2),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_right_hand_cap_wings_transparent_intial_dl[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
|
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsSPLight(&mario_white_lights_group.l, 1),
|
|
gsSPLight(&mario_white_lights_group.a, 2),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B138 - 0x0401B158
|
|
const Gfx mario_right_hand_cap_wings_end_dl[] = {
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B158 - 0x0401B1D8
|
|
const Gfx mario_right_hand_cap[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPDisplayList(mario_right_hand_cap_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B1D8 - 0x0401B230
|
|
const Gfx mario_right_hand_cap_wings[] = {
|
|
gsSPDisplayList(mario_right_hand_cap_wings_intial_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_1),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_1_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_2),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_2_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_end_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_right_hand_cap_wings_transparent[] = {
|
|
gsSPDisplayList(mario_right_hand_cap_wings_transparent_intial_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_1),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_1_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_2),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_2_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_end_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B230 - 0x0401B278
|
|
const Gfx mario_metal_right_hand_cap_shared_dl[] = {
|
|
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_top_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_hand_position_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_bottom_dl),
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B278 - 0x0401B2D0
|
|
const Gfx mario_metal_right_hand_cap_shared_dl_wings[] = {
|
|
gsSPDisplayList(mario_right_hand_cap_wings_intial_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_1),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_1_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_2),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_2_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_end_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
const Gfx mario_metal_right_hand_cap_shared_dl_wings_transparent[] = {
|
|
gsSPDisplayList(mario_right_hand_cap_wings_transparent_intial_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_1),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_1_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_2),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_half_2_dl),
|
|
gsSPDisplayList(mario_right_hand_cap_wings_end_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401B2D0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group1, 0x00114750, 78432, 0x0001b2d0, 256);
|
|
|
|
// 0x0401B3D0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group2, 0x00114750, 78432, 0x0001b3d0, 224);
|
|
|
|
// 0x0401B4B0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group3, 0x00114750, 78432, 0x0001b4b0, 240);
|
|
|
|
// 0x0401B5A0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group4, 0x00114750, 78432, 0x0001b5a0, 256);
|
|
|
|
// 0x0401B6A0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group5, 0x00114750, 78432, 0x0001b6a0, 256);
|
|
|
|
// 0x0401B7A0
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group6, 0x00114750, 78432, 0x0001b7a0, 240);
|
|
|
|
// 0x0401B890
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group7, 0x00114750, 78432, 0x0001b890, 240);
|
|
|
|
// 0x0401B980
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group8, 0x00114750, 78432, 0x0001b980, 240);
|
|
|
|
// 0x0401BA70
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group9, 0x00114750, 78432, 0x0001ba70, 256);
|
|
|
|
// 0x0401BB70
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group10, 0x00114750, 78432, 0x0001bb70, 224);
|
|
|
|
// 0x0401BC50
|
|
ROM_ASSET_LOAD_VTX(mario_right_hand_peace_shared_dl_vertex_group11, 0x00114750, 78432, 0x0001bc50, 48);
|
|
|
|
// 0x0401BC80 - 0x0401BF30
|
|
const Gfx mario_right_hand_peace_shared_dl[] = {
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group1, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 7, 9, 0x0, 7, 6, 10, 0x0),
|
|
gsSP2Triangles( 7, 10, 9, 0x0, 11, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 12, 5, 0x0, 10, 13, 14, 0x0),
|
|
gsSP2Triangles( 6, 15, 10, 0x0, 10, 14, 9, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group2, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
|
|
gsSP2Triangles( 5, 6, 7, 0x0, 8, 0, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group3, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
|
gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 9, 8, 10, 0x0, 9, 10, 11, 0x0),
|
|
gsSP1Triangle(12, 13, 14, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group4, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles( 2, 12, 13, 0x0, 3, 5, 12, 0x0),
|
|
gsSP1Triangle(12, 14, 15, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group5, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group6, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 4, 3, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 4, 10, 11, 0x0, 12, 13, 14, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group7, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
|
|
gsSP2Triangles(10, 9, 11, 0x0, 12, 13, 14, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group8, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 3, 2, 7, 0x0),
|
|
gsSP2Triangles( 8, 3, 7, 0x0, 9, 10, 11, 0x0),
|
|
gsSP1Triangle(12, 13, 14, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group9, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group10, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
|
|
gsSP2Triangles(12, 13, 9, 0x0, 12, 9, 8, 0x0),
|
|
gsSPVertex(mario_right_hand_peace_shared_dl_vertex_group11, 3, 0),
|
|
gsSP1Triangle( 0, 1, 2, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401BF30 - 0x0401BF50
|
|
const Gfx mario_right_hand_peace[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
|
|
gsSPDisplayList(mario_right_hand_peace_shared_dl),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401C940
|
|
static const Vtx mario_wings_half_1_dl_vertex[] = {
|
|
{{{ -105, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -105, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 0, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 0, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0401C980
|
|
static const Vtx mario_wings_half_2_dl_vertex[] = {
|
|
{{{ 0, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 106, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 0, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 106, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0401C9C0 - 0x0401C9E0
|
|
const Gfx mario_wings_half_1_dl[] = {
|
|
gsSPVertex(mario_wings_half_1_dl_vertex, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401C9E0 - 0x0401CA00
|
|
const Gfx mario_wings_half_2_dl[] = {
|
|
gsSPVertex(mario_wings_half_2_dl_vertex, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401CA00 - 0x0401CAB8
|
|
const Gfx mario_cap_wings[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPLight(&mario_white_lights_group.l, 1),
|
|
gsSPLight(&mario_white_lights_group.a, 2),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_1),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_wings_half_1_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_2),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_wings_half_2_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401CAB8 - 0x0401CB70
|
|
const Gfx mario_cap_wings_transparent[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
|
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPLight(&mario_white_lights_group.l, 1),
|
|
gsSPLight(&mario_white_lights_group.a, 2),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_1),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_wings_half_1_dl),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_2),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPDisplayList(mario_wings_half_2_dl),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
|
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0401CB70 - 0x0401CC28
|
|
const Gfx mario_metal_cap_wings[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPLight(&mario_white_lights_group.l, 1),
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gsSPLight(&mario_white_lights_group.a, 2),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_1),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(mario_wings_half_1_dl),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_2),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(mario_wings_half_2_dl),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0401CC28 - 0x0401CD20
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const Gfx mario_metal_cap_wings_transparent[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_1),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(mario_wings_half_1_dl),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_2),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPDisplayList(mario_wings_half_2_dl),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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|
};
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const Gfx mario_material_revert_render_settings[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 0),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetAlphaCompare(G_AC_NONE),
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|
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(0, 0, 0, 124, 124),
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|
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
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|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
|
gsDPLoadBlock(6, 0, 0, 1023, 256),
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|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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|
gsDPSetTileSize(1, 0, 0, 124, 124),
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|
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|
gsSPEndDisplayList(),
|
|
};
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