mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
371 lines
No EOL
14 KiB
Lua
371 lines
No EOL
14 KiB
Lua
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if incompatibleClient then return 0 end
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--- @class CharacterTable
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--- @field public name string
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--- @field public saveName string
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--- @field public description table
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--- @field public credit string
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--- @field public color Color
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--- @field public model ModelExtendedId|integer
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--- @field public forceChar CharacterType
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--- @field public lifeIcon TextureInfo
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--- @field public camScale integer
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--- @field public offset integer
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-- localize functions to improve performance
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local smlua_model_util_get_id,table_insert,type,djui_hud_measure_text,tonumber = smlua_model_util_get_id,table.insert,type,djui_hud_measure_text,tonumber
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local characterVoices = {}
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local saveNameTable = {}
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local E_MODEL_ARMATURE = smlua_model_util_get_id("armature_geo")
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---------
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-- API --
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---------
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local function split_text_into_lines(text)
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local words = {}
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for word in text:gmatch("%S+") do
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table.insert(words, word)
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end
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local lines = {}
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local currentLine = ""
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for i, word in ipairs(words) do
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local measuredWidth = djui_hud_measure_text(currentLine .. " " .. word)*0.3
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if measuredWidth <= 100 then
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currentLine = currentLine .. " " .. word
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else
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table.insert(lines, currentLine)
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currentLine = word
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end
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end
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table.insert(lines, currentLine) -- add the last line
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return lines
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end
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local TYPE_INTEGER = "number"
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local TYPE_STRING = "string"
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local TYPE_TABLE = "table"
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local TYPE_FUNCTION = "function"
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---@param name string|nil Underscores turn into Spaces
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---@param description table|string|nil {"string"}
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---@param credit string|nil
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---@param color Color|string|nil {r, g, b}
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---@param modelInfo ModelExtendedId|integer|nil Use smlua_model_util_get_id()
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---@param forceChar CharacterType|nil CT_MARIO, CT_LUIGI, CT_TOAD, CT_WALUIGI, CT_WARIO
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---@param lifeIcon TextureInfo|nil Use get_texture_info()
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---@param camScale integer|nil Zooms the camera based on a multiplier (Default 1.0)
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---@param offset integer|nil Visually offsets the character
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---@return integer
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local function character_add(name, description, credit, color, modelInfo, forceChar, lifeIcon, camScale, offset)
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if type(description) == TYPE_STRING then
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description = split_text_into_lines(description)
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end
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if type(color) == TYPE_STRING then
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color = {r = tonumber(color:sub(1,2), 16), g = tonumber(color:sub(3,4), 16), b = tonumber(color:sub(5,6), 16) }
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end
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if type(offset) ~= TYPE_INTEGER then
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offset = (forceChar == CT_WALUIGI and 25 or 0)
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end
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table_insert(characterTable, {
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name = type(name) == TYPE_STRING and name or "Untitled",
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saveName = type(name) == TYPE_STRING and string_space_to_underscore(name) or "Untitled",
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description = type(description) == TYPE_TABLE and description or {"No description has been provided"},
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credit = type(credit) == TYPE_STRING and credit or "Unknown",
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color = type(color) == TYPE_TABLE and color or {r = 255, g = 255, b = 255},
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model = (modelInfo and modelInfo ~= E_MODEL_ERROR_MODEL) and modelInfo or E_MODEL_ARMATURE,
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forceChar = forceChar and forceChar or CT_MARIO,
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offset = offset and offset or 0,
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lifeIcon = type(lifeIcon) == TYPE_TABLE and lifeIcon or nil,
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starIcon = gTextures.star,
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camScale = type(camScale) == TYPE_INTEGER and camScale or 1,
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healthTexture = nil,
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})
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saveNameTable[#characterTable] = characterTable[#characterTable].saveName
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return #characterTable
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end
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---@param charNum integer Use _G.charSelect.character_get_number_from_string() or _G.charSelect.character_add()'s return value
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---@param name string|nil Underscores turn into Spaces
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---@param description table|string|nil {"string"}
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---@param credit string|nil
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---@param color Color|nil {r, g, b}
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---@param modelInfo ModelExtendedId|integer|nil Use smlua_model_util_get_id()
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---@param forceChar integer|CharacterType|nil CT_MARIO, CT_LUIGI, CT_TOAD, CT_WALUIGI, CT_WARIO
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---@param lifeIcon TextureInfo|nil Use get_texture_info()
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---@param camScale integer|nil Zooms the camera based on a multiplier (Default 1.0)
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---@param offset integer|nil Visually offsets the character
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local function character_edit(charNum, name, description, credit, color, modelInfo, forceChar, lifeIcon, camScale, offset)
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if tonumber(charNum) == nil or charNum > #characterTable or charNum < 0 then return end
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if type(description) == TYPE_STRING then
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description = split_text_into_lines(description)
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end
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if type(color) == TYPE_STRING then
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color = {r = tonumber(color:sub(1,2), 16), g = tonumber(color:sub(3,4), 16), b = tonumber(color:sub(5,6), 16) }
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end
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if type(offset) ~= TYPE_INTEGER then
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offset = (forceChar == CT_WALUIGI and 25 or 0)
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end
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local tableCache = characterTable[charNum]
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characterTable[charNum] = characterTable[charNum] and {
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name = type(name) == TYPE_STRING and name or tableCache.name,
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saveName = saveNameTable[charNum],
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description = type(description) == TYPE_TABLE and description or tableCache.description,
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credit = type(credit) == TYPE_STRING and credit or tableCache.credit,
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color = type(color) == TYPE_TABLE and color or tableCache.color,
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model = (modelInfo and modelInfo ~= E_MODEL_ERROR_MODEL) and modelInfo or tableCache.model,
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forceChar = type(forceChar) == TYPE_INTEGER and forceChar or tableCache.forceChar,
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offset = type(offset) == TYPE_INTEGER and offset or tableCache.offset,
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lifeIcon = type(lifeIcon) == TYPE_TABLE and lifeIcon or tableCache.lifeIcon,
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starIcon = tableCache.starIcon, -- Done to prevent it getting lost in the sauce
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camScale = type(camScale) == TYPE_INTEGER and camScale or tableCache.camScale,
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healthTexture = tableCache.healthTexture,
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} or nil
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end
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---@param modelInfo ModelExtendedId|integer
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---@param clips table
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local function character_add_voice(modelInfo, clips)
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characterVoices[modelInfo] = type(clips) == TYPE_TABLE and clips or nil
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end
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---@param modelInfo ModelExtendedId|integer
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---@param caps table
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local function character_add_caps(modelInfo, caps)
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characterCaps[modelInfo] = type(caps) == TYPE_TABLE and caps or nil
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end
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---@param charNum integer
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---@param healthTexture table|nil
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local function character_add_health_meter(charNum, healthTexture)
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if type(charNum) ~= TYPE_INTEGER or charNum == nil then return end
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characterTable[charNum].healthTexture = type(healthTexture) == TYPE_TABLE and healthTexture or nil
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return false
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end
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---@param modelInfo ModelExtendedId|integer
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---@param starModel ModelExtendedId|integer
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---@param starIcon TextureInfo|nil Use get_texture_info()
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local function character_add_celebration_star(modelInfo, starModel, starIcon)
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characterCelebrationStar[modelInfo] = starModel
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for i = 2, #characterTable do
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if characterTable[i].model == modelInfo then
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characterTable[i].starIcon = type(starIcon) == TYPE_TABLE and starIcon or gTextures.star
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return
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end
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end
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return false
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end
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---@param modelInfo ModelExtendedId|integer
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---@param paletteTable table
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local function character_add_palette_preset(modelInfo, paletteTable)
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local paletteTableOut = {}
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local defaultColors = characterColorPresets[E_MODEL_MARIO]
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for i = 0, 7 do
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local color = paletteTable[i]
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paletteTableOut[i] = {r = 0, g = 0, b = 0}
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if type(color) == TYPE_STRING then
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paletteTableOut[i].r = tonumber(color:sub(1,2), 16) and tonumber(color:sub(1,2), 16) or defaultColors[i].r
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paletteTableOut[i].g = tonumber(color:sub(3,4), 16) and tonumber(color:sub(3,4), 16) or defaultColors[i].g
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paletteTableOut[i].b = tonumber(color:sub(5,6), 16) and tonumber(color:sub(5,6), 16) or defaultColors[i].b
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end
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if type(color) == TYPE_TABLE then
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paletteTableOut[i].r = (type(color) == TYPE_TABLE and color.r ~= nil) and color.r or defaultColors[i].r
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paletteTableOut[i].g = (type(color) == TYPE_TABLE and color.g ~= nil) and color.g or defaultColors[i].g
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paletteTableOut[i].b = (type(color) == TYPE_TABLE and color.b ~= nil) and color.b or defaultColors[i].b
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end
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end
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characterColorPresets[modelInfo] = paletteTableOut
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end
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---@param tablePos integer|nil
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---@return CharacterTable
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local function character_get_current_table(tablePos)
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tablePos = tablePos and tablePos or currChar
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return characterTable[tablePos]
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end
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local function character_get_current_number()
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return currChar
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end
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---@param charNum integer|nil
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local function character_set_current_number(charNum)
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if type(charNum) ~= TYPE_INTEGER or characterTable[charNum] == nil then return end
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currChar = charNum
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charBeingSet = true
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end
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---@param name string
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local function character_get_number_from_string(name)
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if type(name) ~= TYPE_STRING then return nil end
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for i = 2, #characterTable do
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if characterTable[i].name == name or characterTable[i].name == string_space_to_underscore(name) then
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return i
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end
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end
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return nil
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end
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---@param m MarioState
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function character_get_voice(m)
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return characterVoices[gPlayerSyncTable[m.playerIndex].modelId]
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end
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---@return string
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local function version_get()
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return MOD_VERSION
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end
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---@return boolean
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local function is_menu_open()
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return menuAndTransition
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end
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---@param bool boolean|nil Sets if the menu is open
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local function set_menu_open(bool)
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if bool == nil then bool = true end
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menu = bool
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end
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---@return table
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local function get_menu_color()
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return update_menu_color()
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end
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---@param func function
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local function hook_allow_menu_open(func)
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if type(func) ~= TYPE_FUNCTION then return end
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table_insert(allowMenu, func)
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end
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---@param func function
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local function hook_render_in_menu(func, underText)
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if type(func) ~= TYPE_FUNCTION then return end
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if underText then
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table_insert(renderInMenuTable.back, func)
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else
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table_insert(renderInMenuTable.front, func)
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end
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end
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---@return boolean
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local function is_options_open()
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return options
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end
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---@param bool boolean
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local function restrict_palettes(bool)
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if bool == nil then bool = true end
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stopPalettes = bool
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end
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local controller = {
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buttonDown = 0,
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buttonPressed = 0,
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extStickX = 0,
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extStickY = 0,
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rawStickX = 0,
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rawStickY = 0,
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stickMag = 0,
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stickX = 0,
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stickY = 0
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}
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---@param name string
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---@param toggleDefault number|nil Defaults to 0
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---@param toggleMax number|nil Defaults to 1
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---@param toggleNames table|nil Table of Strings {"Off", "On"}
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---@param description table|nil Table of Strings {"This toggle allows your", "character to feel everything."}
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---@param save boolean|nil Defaults to true
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---@return number
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local function add_option(name, toggleDefault, toggleMax, toggleNames, description, save)
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if save == nil then save = true end
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local saveName = string_space_to_underscore(name)
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table_insert(optionTable, {
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name = type(name) == TYPE_STRING and name or "Unknown Toggle",
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toggle = nil, -- Set as nil for Failsafe to Catch
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toggleSaveName = save and saveName or nil,
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toggleDefault = type(toggleDefault) == TYPE_INTEGER and toggleDefault or 0,
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toggleMax = type(toggleMax) == TYPE_INTEGER and toggleMax or 1,
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toggleNames = type(toggleNames) == TYPE_TABLE and toggleNames or {"Off", "On"},
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description = type(description) == TYPE_TABLE and description or {""},
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})
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queueStorageFailsafe = true -- Used variable trigger to not save/load in the external mod
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return #optionTable
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end
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---@param tableNum integer
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---@return table|nil
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local function get_option(tableNum)
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if type(tableNum) ~= TYPE_INTEGER then return nil end
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return optionTable[tableNum]
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end
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---@param tableNum integer
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---@return number|nil
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local function get_options_status(tableNum)
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if type(tableNum) ~= TYPE_INTEGER then return nil end
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return optionTable[tableNum].toggle
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end
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---@param tableNum integer
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---@param toggle integer
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local function set_options_status(tableNum, toggle)
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local currOption = optionTable[tableNum]
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if currOption == nil or type(toggle) ~= TYPE_INTEGER or toggle > currOption.toggleMax or toggle < 1 then return end
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optionTable[tableNum].toggle = toggle
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optionTable[tableNum].optionBeingSet = true
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end
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_G.charSelectExists = true
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_G.charSelect = {
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-- Character Functions --
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character_add = character_add,
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character_edit = character_edit,
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character_add_voice = character_add_voice,
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character_add_caps = character_add_caps,
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character_add_celebration_star = character_add_celebration_star,
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character_add_health_meter = character_add_health_meter,
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character_add_palette_preset = character_add_palette_preset,
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character_get_current_table = character_get_current_table,
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character_get_current_number = character_get_current_number,
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character_get_current_model_number = character_get_current_number, -- Outdated function name, Not recommended for use
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character_set_current_number = character_set_current_number,
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character_get_number_from_string = character_get_number_from_string,
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character_get_voice = character_get_voice,
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character_get_life_icon = life_icon_from_local_index, -- Function located in n-hud.lua
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character_get_star_icon = star_icon_from_local_index, -- Function located in n-hud.lua
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-- Hud Element Functions --
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hud_hide_element = hud_hide_element,
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hud_show_element = hud_show_element,
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hud_get_element = hud_get_element,
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-- Menu Functions --
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header_set_texture = header_set_texture, -- Function located in main.lua
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version_get = version_get,
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is_menu_open = is_menu_open,
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set_menu_open = set_menu_open,
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is_options_open = is_options_open,
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get_menu_color = get_menu_color,
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add_option = add_option,
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get_option = get_option,
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get_options_status = get_options_status,
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set_options_status = set_options_status,
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restrict_palettes = restrict_palettes,
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-- Tables --
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optionTableRef = optionTableRef,
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controller = controller,
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-- Custom Hooks --
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hook_allow_menu_open = hook_allow_menu_open,
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hook_render_in_menu = hook_render_in_menu,
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} |