sm64coopdx/levels/rr/areas/1/5/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

162 lines
7.2 KiB
C

#include "pc/rom_assets.h"
// 0x07004B10 - 0x07004C10
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07004B10, 0x00437870, 75979, 0x00004b10, 256);
// 0x07004C10 - 0x07004D10
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07004C10, 0x00437870, 75979, 0x00004c10, 256);
// 0x07004D10 - 0x07004E00
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07004D10, 0x00437870, 75979, 0x00004d10, 240);
// 0x07004E00 - 0x07004EE0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07004E00, 0x00437870, 75979, 0x00004e00, 224);
// 0x07004EE0 - 0x07004FD0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07004EE0, 0x00437870, 75979, 0x00004ee0, 240);
// 0x07004FD0 - 0x070050C0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07004FD0, 0x00437870, 75979, 0x00004fd0, 240);
// 0x070050C0 - 0x070051B0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070050C0, 0x00437870, 75979, 0x000050c0, 240);
// 0x070051B0 - 0x070052B0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070051B0, 0x00437870, 75979, 0x000051b0, 256);
// 0x070052B0 - 0x070053B0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070052B0, 0x00437870, 75979, 0x000052b0, 256);
// 0x070053B0 - 0x070054B0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070053B0, 0x00437870, 75979, 0x000053b0, 256);
// 0x070054B0 - 0x070055B0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070054B0, 0x00437870, 75979, 0x000054b0, 256);
// 0x070055B0 - 0x070056B0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070055B0, 0x00437870, 75979, 0x000055b0, 256);
// 0x070056B0 - 0x070056F0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070056B0, 0x00437870, 75979, 0x000056b0, 64);
// 0x070056F0 - 0x070057F0
ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070056F0, 0x00437870, 75979, 0x000056f0, 256);
// 0x070057F0 - 0x07005A48
static const Gfx rr_seg7_dl_070057F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(rr_seg7_vertex_07004B10, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(rr_seg7_vertex_07004C10, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
gsSPVertex(rr_seg7_vertex_07004D10, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 3, 0, 2, 0x0, 1, 0, 5, 0x0),
gsSP2Triangles( 2, 1, 6, 0x0, 1, 5, 7, 0x0),
gsSP2Triangles( 2, 8, 3, 0x0, 2, 9, 8, 0x0),
gsSP2Triangles( 2, 10, 9, 0x0, 2, 11, 10, 0x0),
gsSP2Triangles( 2, 6, 12, 0x0, 11, 2, 13, 0x0),
gsSP2Triangles(14, 13, 2, 0x0, 14, 7, 5, 0x0),
gsSPVertex(rr_seg7_vertex_07004E00, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 2, 0x0, 6, 7, 1, 0x0),
gsSP2Triangles( 6, 1, 0, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 11, 9, 0x0, 12, 8, 0, 0x0),
gsSP2Triangles(12, 5, 13, 0x0, 12, 0, 2, 0x0),
gsSP1Triangle( 2, 5, 12, 0x0),
gsSPVertex(rr_seg7_vertex_07004EE0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 7, 9, 8, 0x0, 10, 11, 6, 0x0),
gsSP2Triangles(10, 6, 3, 0x0, 5, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(rr_seg7_vertex_07004FD0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(rr_seg7_vertex_070050C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 2, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x07005A48 - 0x07005C18
static const Gfx rr_seg7_dl_07005A48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(rr_seg7_vertex_070051B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(rr_seg7_vertex_070052B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 2, 6, 0, 0x0, 6, 7, 0, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(rr_seg7_vertex_070053B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 6, 0x0, 4, 10, 11, 0x0),
gsSP2Triangles( 4, 12, 10, 0x0, 7, 13, 11, 0x0),
gsSP2Triangles( 7, 14, 13, 0x0, 5, 15, 6, 0x0),
gsSPVertex(rr_seg7_vertex_070054B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 2, 5, 0, 0x0, 5, 3, 0, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 6, 7, 2, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(rr_seg7_vertex_070055B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(rr_seg7_vertex_070056B0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07005C18 - 0x07005C80
static const Gfx rr_seg7_dl_07005C18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(rr_seg7_vertex_070056F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x07005C80 - 0x07005D00
const Gfx rr_seg7_dl_07005C80[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(rr_seg7_dl_070057F0),
gsSPDisplayList(rr_seg7_dl_07005A48),
gsSPDisplayList(rr_seg7_dl_07005C18),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};