mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
385 lines
11 KiB
Lua
385 lines
11 KiB
Lua
-- name: Cheats
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-- incompatible: cheats
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-- description: Cheats\nA mod that adds a bunch of cheats to the mod menu, accessible through the pause menu.
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-- pausable: true
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-- localize functions to improve performance
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local math_floor,smlua_text_utils_get_language,table_insert,approach_s32,set_mario_action,get_network_area_timer = math.floor,smlua_text_utils_get_language,table.insert,approach_s32,set_mario_action,get_network_area_timer
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--- @class Cheat
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--- @field public codename string
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--- @field public names table
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--- @field public hook LuaHookedEventType
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--- @field public func function
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--- @field public allowHazardSurfaces boolean
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local CHEATS_VERSION = "v1.0"
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--- @type Cheat[]
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local sCheats = {}
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--- @param m MarioState
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--- Checks if `m` is active
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local function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return true
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end
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if not np.connected then
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return false
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return false
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return false
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return false
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return false
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end
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return true
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end
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--- @param num integer
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--- Limits an integer in the s16 range
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local function s16(num)
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num = math_floor(num) & 0xFFFF
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if num >= 32768 then return num - 65536 end
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return num
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end
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local function lang_string(strings)
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local table = strings[smlua_text_utils_get_language()]
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if table == nil then return strings["English"] end
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return table
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end
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--- @param codename string
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--- @param names table<string, string>
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--- @param hook LuaHookedEventType
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--- @param func function
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--- @param allowHazardSurfaces boolean
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--- Registers a cheat
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---
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--- Supported hooks:
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--- - `HOOK_MARIO_UPDATE`
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--- - `HOOK_BEFORE_MARIO_UPDATE`
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--- - `HOOK_BEFORE_PHYS_STEP`
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local function register_cheat(codename, names, hook, func, allowHazardSurfaces)
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table_insert(sCheats, {
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codename = codename,
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names = names,
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hook = hook,
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func = func,
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allowHazardSurfaces = allowHazardSurfaces
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})
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for i = 0, MAX_PLAYERS - 1 do
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gPlayerSyncTable[i][codename] = false
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end
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end
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--- @param m MarioState
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local function moon_jump_update(m)
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if m.controller.buttonDown & L_TRIG ~= 0 then
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m.faceAngle.y = m.intendedYaw - approach_s32(s16(m.intendedYaw - m.faceAngle.y), 0, 0x800, 0x800)
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m.vel.y = 40
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if m.action == ACT_FORWARD_GROUND_KB or
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m.action == ACT_BACKWARD_GROUND_KB or
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m.action == ACT_SOFT_FORWARD_GROUND_KB or
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m.action == ACT_HARD_BACKWARD_GROUND_KB or
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m.action == ACT_FORWARD_AIR_KB or
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m.action == ACT_BACKWARD_AIR_KB or
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m.action == ACT_HARD_FORWARD_AIR_KB or
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m.action == ACT_HARD_BACKWARD_AIR_KB or
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m.action == ACT_AIR_HIT_WALL then
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set_mario_action(m, ACT_FREEFALL, 0)
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end
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end
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end
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--- @param m MarioState
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local function god_mode_update(m)
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m.health = 0x880
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m.healCounter = 0
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m.hurtCounter = 0
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m.peakHeight = m.pos.y
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end
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--- @param m MarioState
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local function infinite_lives_update(m)
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m.numLives = 100
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end
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--- @param m MarioState
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local function super_speed_update(m)
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if m.action ~= ACT_BUBBLED and m.action ~= ACT_WATER_JUMP and m.action ~= ACT_HOLD_WATER_JUMP then
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m.vel.x = m.vel.x * 4
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m.vel.z = m.vel.z * 4
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end
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end
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--- @param m MarioState
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local function responsive_controls_update(m)
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if m.action == ACT_WALKING or
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m.action == ACT_HOLD_WALKING or
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m.action == ACT_HOLD_HEAVY_WALKING or
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m.action == ACT_FINISH_TURNING_AROUND or
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m.action == ACT_CRAWLING then
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m.faceAngle.y = m.intendedYaw
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end
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end
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--- @param m MarioState
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local function rapid_fire_update(m)
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if (m.controller.buttonDown & A_BUTTON) ~= 0 and get_global_timer() % 2 == 0 then
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m.controller.buttonPressed = m.controller.buttonPressed | A_BUTTON
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end
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end
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local function blj_anywhere_update(m)
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if m.action == ACT_LONG_JUMP and
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m.controller.buttonDown & Z_TRIG ~= 0 and
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m.forwardVel < -15 then
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m.vel.y = -30
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end
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end
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local function always_triple_jump_update(m, action)
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if m.forwardVel < 20 and m.action == ACT_DOUBLE_JUMP_LAND and action == ACT_JUMP then
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return ACT_TRIPLE_JUMP
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end
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end
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register_cheat(
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"moonJump",
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{
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["Czech"] = "Nekonečný Skok",
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["Dutch"] = "Maan Sprong",
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["English"] = "Moon Jump",
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["French"] = "Saut Antigravité",
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["German"] = "Mond-Sprung",
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["Italian"] = "Salto della Luna",
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["Polish"] = "Skok Ksiezycowy",
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["Portuguese"] = "Pulo da Lua",
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["Russian"] = "Супер прыжок",
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["Spanish"] = "Salto Lunar"
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},
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HOOK_MARIO_UPDATE,
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moon_jump_update,
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true
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)
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register_cheat(
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"godMode",
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{
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["Czech"] = "Nenech Se Zranit",
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["Dutch"] = "God Modus",
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["English"] = "God Mode",
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["French"] = "Mode Invincible",
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["German"] = "Gott Modus",
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["Italian"] = "Modalità Dio",
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["Polish"] = "Tryb Boga",
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["Portuguese"] = "Modo Deus",
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["Russian"] = "Режим бога",
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["Spanish"] = "Modo Dios",
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},
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HOOK_MARIO_UPDATE,
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god_mode_update,
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false
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)
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register_cheat(
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"infiniteLives",
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{
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["Czech"] = "Nekonečné Životy",
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["Dutch"] = "Oneindige Levens",
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["English"] = "Infinite Lives",
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["French"] = "Vies Infinies",
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["German"] = "Unbegrenzte Leben",
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["Italian"] = "Vite Infinite",
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["Polish"] = "Nieskonczone Zycia",
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["Portuguese"] = "Vidas Infinitas",
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["Russian"] = "Бесконечные жизни",
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["Spanish"] = "Vidas Infinitas",
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},
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HOOK_MARIO_UPDATE,
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infinite_lives_update,
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true
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)
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register_cheat(
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"superSpeed",
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{
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["Czech"] = "Super Rychlost",
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["Dutch"] = "Super Snelheid",
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["English"] = "Super Speed",
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["French"] = "Super Vitesse",
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["German"] = "Supergeschwindigkeit",
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["Italian"] = "Super Velocità",
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["Polish"] = "Super Szybkosc",
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["Portuguese"] = "Super Velocidade",
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["Russian"] = "Супер cкорость",
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["Spanish"] = "Super Velocidad",
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},
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HOOK_BEFORE_PHYS_STEP,
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super_speed_update,
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true
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)
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register_cheat(
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"responsiveControls",
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{
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["Czech"] = "Citlivé Ovládání",
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["Dutch"] = "Snel Reagerende Controles",
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["English"] = "Responsive Controls",
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["French"] = "Contrôles Réactifs",
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["German"] = "Reaktionsschnelle Steuerung",
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["Italian"] = "Controlli Reattivi",
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["Polish"] = "Responsywne Sterowanie",
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["Portuguese"] = "Controle Responsivos",
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["Russian"] = "Отзывчивое управление",
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["Spanish"] = "Controles Responsivos",
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},
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HOOK_MARIO_UPDATE,
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responsive_controls_update,
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true
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)
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register_cheat(
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"rapidFire",
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{
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["Czech"] = "Rychle Mačkat Tlačítko",
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["Dutch"] = "Snel Vuur",
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["English"] = "Rapid Fire",
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["French"] = "Tir Rapide",
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["German"] = "Schnellfeuer",
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["Italian"] = "Fuoco Rapido",
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["Polish"] = "Szybkostrzelnosc",
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["Portuguese"] = "Fogo Rápido",
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["Russian"] = "Быстрый огонь",
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["Spanish"] = "Pulsación Rápida",
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},
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HOOK_BEFORE_MARIO_UPDATE,
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rapid_fire_update,
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true
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)
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register_cheat(
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"bljAnywhere",
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{
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["Czech"] = "BLJ Všude",
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["Dutch"] = "BLJ Overal",
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["English"] = "BLJ Anywhere",
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["French"] = "BLJ N'importe Où",
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["German"] = "Überall Rückwertsweitspringen",
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["Italian"] = "BLJ Ovunque",
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["Polish"] = "BLJ Gdziekolwiek",
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["Portuguese"] = "BLJ Em Qualquer Lugar",
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["Russian"] = "BLJ в любом месте",
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["Spanish"] = "BLJ Donde Sea",
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},
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HOOK_BEFORE_MARIO_UPDATE,
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blj_anywhere_update,
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true
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)
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register_cheat(
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"alwaysTripleJump",
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{
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["Czech"] = "Vždy Trojitý Skok",
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["Dutch"] = "Altijd Drievoudige Sprong",
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["English"] = "Always Triple Jump",
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["French"] = "Triple Sauts Infinis",
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["German"] = "Immer Dreisprung",
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["Italian"] = "Sempre Salto Triplo",
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["Polish"] = "Potrojny Skok Zawsze",
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["Portuguese"] = "Sempre Fazer Triple Jump",
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["Russian"] = "Всегда тройной прыжок",
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["Spanish"] = "Siempre Hacer Salto Triple",
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},
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HOOK_BEFORE_SET_MARIO_ACTION,
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always_triple_jump_update,
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true
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)
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--- @param hookType LuaHookedEventType
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local function generate_mario_hook_function(hookType)
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--- @param m MarioState
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return function(m)
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if not active_player(m) then return end
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for _, cheat in ipairs(sCheats) do
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if cheat.hook == hookType and gPlayerSyncTable[m.playerIndex][cheat.codename] then
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cheat.func(m)
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end
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end
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end
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end
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local function before_set_mario_action(m, action)
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if not active_player(m) then return end
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for _, cheat in ipairs(sCheats) do
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if cheat.hook == HOOK_BEFORE_SET_MARIO_ACTION and gPlayerSyncTable[m.playerIndex][cheat.codename] then
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return cheat.func(m, action)
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end
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end
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end
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--- @param m MarioState
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local function allow_hazard_surface(m)
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for _, cheat in ipairs(sCheats) do
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if gPlayerSyncTable[m.playerIndex][cheat.codename] and not cheat.allowHazardSurfaces then return false end
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end
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return true
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end
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local function on_language_changed()
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for i, cheat in ipairs(sCheats) do
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update_mod_menu_element_name(i - 1, lang_string(cheat.names))
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end
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end
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--- @param index integer
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--- @param value boolean
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local function update_cheat(index, value)
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for i, cheat in ipairs(sCheats) do
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if i - 1 == index then
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gPlayerSyncTable[0][cheat.codename] = value
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end
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end
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end
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local sReadonlyMetatable = {
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__index = function(table, key)
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return rawget(table, key)
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end,
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__newindex = function()
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error("attempt to update a read-only table", 2)
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end
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}
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_G.cheatsApi = {
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version = CHEATS_VERSION,
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register_cheat = register_cheat
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}
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setmetatable(_G.cheatsApi, sReadonlyMetatable)
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hook_event(HOOK_MARIO_UPDATE, generate_mario_hook_function(HOOK_MARIO_UPDATE))
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hook_event(HOOK_BEFORE_MARIO_UPDATE, generate_mario_hook_function(HOOK_BEFORE_MARIO_UPDATE))
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hook_event(HOOK_BEFORE_PHYS_STEP, generate_mario_hook_function(HOOK_BEFORE_PHYS_STEP))
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hook_event(HOOK_BEFORE_SET_MARIO_ACTION, before_set_mario_action)
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hook_event(HOOK_ALLOW_HAZARD_SURFACE, allow_hazard_surface)
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hook_event(HOOK_ON_LANGUAGE_CHANGED, on_language_changed)
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for _, cheat in ipairs(sCheats) do
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hook_mod_menu_checkbox(lang_string(cheat.names), false, update_cheat)
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end
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