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https://github.com/coop-deluxe/sm64coopdx.git
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46 lines
1.3 KiB
ArmAsm
46 lines
1.3 KiB
ArmAsm
.include "macros.inc"
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.include "geo_commands.inc"
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.section .geo, "a"
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actorgeo mist
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actorgeo explosion
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actorgeo butterfly
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actorgeo coin
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actorgeo warp_pipe
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actorgeo door
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actorgeo bowser_key
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actorgeo flame
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actorgeo blue_fish
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actorgeo leaves
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actorgeo mario_cap
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# Hmm. this geo is where power_meter normally is. Perhaps the
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# power meter used to be a number very early in development, like
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# a placeholder?
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glabel number_geo # 0x16000E14
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geo_node_start
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geo_open_node
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geo_switch_case 10, geo_switch_anim_state
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geo_open_node
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geo_display_list LAYER_ALPHA, dl_billboard_num_0
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geo_display_list LAYER_ALPHA, dl_billboard_num_1
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geo_display_list LAYER_ALPHA, dl_billboard_num_2
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geo_display_list LAYER_ALPHA, dl_billboard_num_3
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geo_display_list LAYER_ALPHA, dl_billboard_num_4
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geo_display_list LAYER_ALPHA, dl_billboard_num_5
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geo_display_list LAYER_ALPHA, dl_billboard_num_6
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geo_display_list LAYER_ALPHA, dl_billboard_num_7
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geo_display_list LAYER_ALPHA, dl_billboard_num_8
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geo_display_list LAYER_ALPHA, dl_billboard_num_9
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geo_close_node
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geo_close_node
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geo_end
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actorgeo mushroom_1up
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actorgeo star
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actorgeo dirt
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actorgeo transparent_star
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actorgeo white_particle
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actorgeo wooden_signpost
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actorgeo tree
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