sm64coopdx/text/define_courses.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

35 lines
847 B
C

#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
static u8 GLUE2(COURSE_TABLE, _ ## id)[name] = { 0xFF };
#define SECRET_STAR(id, name) \
static u8 GLUE2(COURSE_TABLE, _ ## id)[name] = { 0xFF };
#define CASTLE_SECRET_STARS(str) \
static u8 GLUE2(COURSE_TABLE, _castle_secret_stars)[str] = { 0xFF };
#define EXTRA_TEXT(id, str)
#include "courses.h"
#undef COURSE_ACTS
#undef SECRET_STAR
#undef CASTLE_SECRET_STARS
#define COURSE_ACTS(id, name, a,b,c,d,e,f) GLUE2(COURSE_TABLE, _ ## id),
#define SECRET_STAR(id, name) GLUE2(COURSE_TABLE, _ ## id),
#define CASTLE_SECRET_STARS(str) GLUE2(COURSE_TABLE, _castle_secret_stars),
const u8* COURSE_TABLE[] = {
#include "courses.h"
NULL
};
const u8* GLUE2(COURSE_TABLE, _original)[] = {
#include "courses.h"
NULL
};
#undef COURSE_ACTS
#undef SECRET_STAR
#undef CASTLE_SECRET_STARS