mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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91 lines
2.8 KiB
Markdown
91 lines
2.8 KiB
Markdown
# sm64pc
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
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## Features
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* Native rendering. You can now play SM64 without the need of an emulator.
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* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
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* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
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* True analog camera control is now available on our [testing branch](https://github.com/sm64pc/sm64pc/tree/testing).
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## Building
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### On Linux
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#### 1. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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#### 2. Install build dependencies
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The build system has the following package requirements:
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* python3 >= 3.6
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* libsdl2-dev
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* [audiofile](https://audiofile.68k.org/)
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* libglew-dev
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* git
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__Debian / Ubuntu - targeting 32 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
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```
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__Debian / Ubuntu - targeting 64 bits__
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```
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
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```
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__Arch Linux__
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```
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sudo pacman -S base-devel python audiofile sdl2 glew
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```
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__Void Linux - targeting 64 bits__
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```
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sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel
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```
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__Void Linux - targeting 32 bits__
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```
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sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit
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```
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#### 3. Build the executable.
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Run `make` to build (defaults to `VERSION=us`)
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```
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make VERSION=jp -j6 # build (J) version with 6 jobs
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make VERSION=us WINDOWS_BUILD=1 # builds a (U) Windows executable
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```
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### On Windows
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A full guide is to be written. You can use [mxe](https://mxe.cc/) and MinGW.
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### For the web
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The game can be compiled for web browsers that support WebGL using [Emscripten](https://github.com/emscripten-core). To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`.
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## Optional enhancements
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On the `./enhancements` folder, you'll find several .patch files, which can be applied in the following manner:
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```
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git apply fps.patch --ignore-whitespace --reject
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```
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If any rejections occur, you can search for them with `find | grep .rej`.
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Try to solve rejections through [wiggle](https://github.com/neilbrown/wiggle).
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```
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wiggle rejection.rej --replace
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```
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### Current issues
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* Support for the EU version is still experimental.
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* There seems to be savedata-related problems on some 64-bits builds.
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* Camera controls are also bugged for some.
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