mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
69 lines
3 KiB
C
69 lines
3 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x0700CC78 - 0x0700CD58
|
|
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CC78, 0x00454e00, 29021, 0x0000cc78, 224);
|
|
|
|
// 0x0700CD58 - 0x0700CE48
|
|
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CD58, 0x00454e00, 29021, 0x0000cd58, 240);
|
|
|
|
// 0x0700CE48 - 0x0700CF48
|
|
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CE48, 0x00454e00, 29021, 0x0000ce48, 256);
|
|
|
|
// 0x0700CF48 - 0x0700D018
|
|
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CF48, 0x00454e00, 29021, 0x0000cf48, 208);
|
|
|
|
// 0x0700D018 - 0x0700D058
|
|
ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700D018, 0x00454e00, 29021, 0x0000bf68, 64);
|
|
|
|
// 0x0700D058 - 0x0700D158
|
|
static const Gfx bitdw_seg7_dl_0700D058[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(bitdw_seg7_vertex_0700CC78, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSPVertex(bitdw_seg7_vertex_0700CD58, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
|
|
gsSP1Triangle(12, 13, 14, 0x0),
|
|
gsSPVertex(bitdw_seg7_vertex_0700CE48, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(bitdw_seg7_vertex_0700CF48, 13, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP1Triangle(10, 11, 12, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0700D158 - 0x0700D190
|
|
static const Gfx bitdw_seg7_dl_0700D158[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(bitdw_seg7_vertex_0700D018, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0700D190 - 0x0700D208
|
|
const Gfx bitdw_seg7_dl_0700D190[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(bitdw_seg7_dl_0700D058),
|
|
gsSPDisplayList(bitdw_seg7_dl_0700D158),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|