mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
87 lines
3.5 KiB
Text
87 lines
3.5 KiB
Text
Refresh #3
|
|
1.) Small bits of sound sample labelling
|
|
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
|
|
3.) Document synthesis.c and abi.h
|
|
4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
|
|
5.) Fix and change most values used by f3d commands
|
|
6.) Convert actors to C
|
|
7.) Make extract_assets.py fail on bad baserom
|
|
8.) Fix some (pragma-ignored) warnings
|
|
9.) Convert trig tables and data/ buffers into C
|
|
10.) Document intro behaviors and some of camera.c
|
|
11.) Match dma_sample_data
|
|
12.) Convert levels, bin, text, goddard_tex_dl to C
|
|
13.) Remove .bss size hardcoding
|
|
14.) Add mips64 fallback and alt dump option to diff.sh
|
|
15.) Convert behavior_data to C
|
|
16.) Get rid of the enum in behavior_data.
|
|
17.) Change more values used by f3d commands
|
|
18.) Document game/skybox.c
|
|
19.) Actors levels fixup
|
|
20.) Convert Mario animations to C (kind of)
|
|
22.) generate skybox data from 248x248 images
|
|
23.) 64-bit fixes
|
|
24.) Move demo data to C
|
|
25.) Change uintptr_t to GeoLayout for actors
|
|
26.) Move libc includes to include/libc/
|
|
|
|
Refresh #2a (hotfix)
|
|
Changes from Refresh #2:
|
|
|
|
1.) Fixed text Makefile dependencies"
|
|
|
|
Refresh #2
|
|
Changes from Refresh #1:
|
|
|
|
1.) Label src/game/behaviors/boo.inc.c
|
|
2.) Verify half of audio_defines.h
|
|
3.) Label ingame_menu.c and some dialog stuff
|
|
4.) Improve handle_dialog_text_and_pages EU non-matching
|
|
5.) Fix texture format for water splash/sparkle
|
|
6.) Merge ucode.bin and ucode_unk.bin
|
|
7.) 64-bit fixes
|
|
8.) [AUDIO] Match func_80316928
|
|
9.) Documented bug in Tuxie's mother's code
|
|
10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
|
|
11.) Name channel scripts in sequence 0
|
|
12.) Nicer error message when sha1sum doesn't match
|
|
13.) Refactor object fields
|
|
14.) Document file_select.c
|
|
15.) Document star_select.c
|
|
16.) Add uncompressed string support to textconv
|
|
17.) Document main_menu geo and leveldata
|
|
18.) Document hud.c and rename char textures
|
|
19.) Correct gSPTextureRectangle values
|
|
20.) Linker script wildcard
|
|
- Fixes "undefined reference to x in discarded section y" linker errors.
|
|
- Also means that you no longer have to add linker script entries for source files.
|
|
21.) Reference qemu-irix package and add project structure
|
|
- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
|
|
(https://github.com/n64decomp/qemu-irix).
|
|
- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
|
|
|
|
Refresh #1
|
|
Changes from initial release:
|
|
|
|
1.) More README cleanups and documentation
|
|
2.) Fix .gitignore in tools/
|
|
3.) More README cleanups and corrections
|
|
4.) oUnk190 -> oInteractionSubtype
|
|
5.) Normalize line endings
|
|
6.) Replace bank_sets.s by sequences.json + build magic
|
|
7.) Fix tabledesign in .gitignore
|
|
8.) Cleaned and documented arrays in audio/
|
|
9.) Change minimum Python 3 requirement in README.md to 3.6
|
|
10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
|
|
11.) Documentation comment style fixed
|
|
12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
|
|
13.) Decompile EU versions of HUD and obj behaviors
|
|
14.) Label ukiki.inc.c and ukiki_cage.inc.c
|
|
15.) Add missing OS header includes
|
|
16.) Fix alignment issue in model_ids.h
|
|
17.) A bunch of behavior changes:
|
|
a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
|
|
b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
|
|
c.) bhvHauntedRoomCheck -> bhvCoffinManager
|
|
18.) Update README.md notes on WSL and add links
|
|
19.) Added tidy.sh and also bracing around single-line ifs and loops
|