mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
381 lines
16 KiB
C
381 lines
16 KiB
C
#include "pc/rom_assets.h"
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// Possible Removed Actor File
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// It's possible that bubba and bub used to be 2 "actors" in
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// one actor file.
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// Bin ID? What is this?
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UNUSED static const u64 bubba_unused_1 = 0;
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// Bubba
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// 0x05000008
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ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05000008, "actors/bubba/bubba_sunglasses.rgba16.inc.c", 0x00180bb0, 29674, 0x00000008, 1024);
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// unused eye texture, assumed leftover from when actor file was copied from bub
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// 0x05000408
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ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05000408, "actors/bubba/bubba_eyes_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x00000408, 4096);
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// 0x05001408
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ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05001408, "actors/bubba/bubba_eye_border.rgba16.inc.c", 0x00180bb0, 29674, 0x00001408, 2048);
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// 0x05001C08
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ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05001C08, "actors/bubba/bubba_fins.rgba16.inc.c", 0x00180bb0, 29674, 0x00001c08, 2048);
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// 0x05002408
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ROM_ASSET_LOAD_TEXTURE(bubba_seg5_texture_05002408, "actors/bubba/bubba_scales.rgba16.inc.c", 0x00180bb0, 29674, 0x00002408, 8192);
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// 0x05004408
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static const Lights1 bubba_seg5_lights_05004408 = gdSPDefLights1(
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0x48, 0x31, 0x2a,
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0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
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);
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// 0x05004420
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static const Lights1 bubba_seg5_lights_05004420 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05004438
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static const Lights1 bubba_seg5_lights_05004438 = gdSPDefLights1(
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0x10, 0x07, 0x08,
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0x36, 0x1a, 0x1c, 0x28, 0x28, 0x28
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);
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// 0x05004450
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004450, 0x00180bb0, 29674, 0x00004450, 112);
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// 0x050044C0
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050044C0, 0x00180bb0, 29674, 0x000044c0, 240);
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// 0x050045B0
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050045B0, 0x00180bb0, 29674, 0x000045b0, 112);
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// 0x05004620
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004620, 0x00180bb0, 29674, 0x00004620, 96);
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// 0x05004680
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004680, 0x00180bb0, 29674, 0x00004680, 256);
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// 0x05004780
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004780, 0x00180bb0, 29674, 0x00004780, 240);
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// 0x05004870
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004870, 0x00180bb0, 29674, 0x00004870, 208);
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// 0x05004940
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004940, 0x00180bb0, 29674, 0x00004940, 144);
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// 0x050049D0
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050049D0, 0x00180bb0, 29674, 0x000049d0, 112);
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// 0x05004A40 - 0x05004AA8
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const Gfx bubba_seg5_dl_05004A40[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004408.l, 1),
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gsSPLight(&bubba_seg5_lights_05004408.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004450, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 4, 1, 3, 0x0, 5, 1, 4, 0x0),
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gsSP2Triangles( 1, 6, 2, 0x0, 5, 6, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05004AA8 - 0x05004BE8
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const Gfx bubba_seg5_dl_05004AA8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004420.l, 1),
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gsSPLight(&bubba_seg5_lights_05004420.a, 2),
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gsSPVertex(bubba_seg5_vertex_050044C0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 0, 2, 3, 0x0, 5, 0, 4, 0x0),
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gsSP2Triangles( 5, 6, 0, 0x0, 0, 6, 1, 0x0),
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gsSP2Triangles( 6, 4, 1, 0x0, 1, 4, 3, 0x0),
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gsSP2Triangles( 1, 3, 2, 0x0, 5, 4, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 10, 8, 7, 0x0),
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gsSP2Triangles( 9, 11, 7, 0x0, 10, 7, 11, 0x0),
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gsSP2Triangles( 9, 8, 12, 0x0, 12, 8, 10, 0x0),
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gsSP2Triangles(13, 9, 14, 0x0, 9, 12, 14, 0x0),
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gsSP2Triangles(13, 11, 9, 0x0, 12, 10, 14, 0x0),
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gsSP2Triangles(13, 14, 10, 0x0, 10, 11, 13, 0x0),
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gsSPVertex(bubba_seg5_vertex_050045B0, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 3, 4, 0, 0x0, 0, 5, 1, 0x0),
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gsSP2Triangles( 0, 6, 5, 0x0, 4, 6, 0, 0x0),
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gsSP2Triangles( 6, 2, 5, 0x0, 2, 1, 5, 0x0),
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gsSP2Triangles( 6, 3, 2, 0x0, 3, 6, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05004BE8 - 0x05004C40
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const Gfx bubba_seg5_dl_05004BE8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bubba_seg5_vertex_05004620, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
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gsSP2Triangles( 1, 4, 3, 0x0, 1, 0, 4, 0x0),
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gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05004C40 - 0x05004D48
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const Gfx bubba_seg5_dl_05004C40[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bubba_seg5_vertex_05004680, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 5, 4, 7, 0x0),
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gsSP2Triangles( 5, 8, 6, 0x0, 9, 8, 5, 0x0),
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gsSP2Triangles( 9, 5, 7, 0x0, 2, 4, 3, 0x0),
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gsSP2Triangles(10, 4, 11, 0x0, 7, 4, 10, 0x0),
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gsSP2Triangles(11, 4, 2, 0x0, 9, 7, 12, 0x0),
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gsSP2Triangles( 2, 3, 6, 0x0, 0, 2, 6, 0x0),
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gsSP2Triangles( 2, 1, 11, 0x0, 1, 13, 14, 0x0),
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gsSP1Triangle( 0, 6, 15, 0x0),
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gsSPVertex(bubba_seg5_vertex_05004780, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
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gsSP2Triangles( 2, 3, 0, 0x0, 5, 2, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(11, 4, 10, 0x0, 10, 4, 3, 0x0),
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gsSP2Triangles(12, 13, 8, 0x0, 5, 6, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05004D48 - 0x05004E80
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const Gfx bubba_seg5_dl_05004D48[] = {
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gsSPLight(&bubba_seg5_lights_05004408.l, 1),
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gsSPLight(&bubba_seg5_lights_05004408.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004870, 13, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 2, 4, 5, 0x0, 4, 6, 5, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 8, 7, 3, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 7, 11, 0, 0x0),
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gsSP2Triangles(10, 11, 7, 0x0, 3, 7, 0, 0x0),
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gsSP2Triangles( 0, 11, 1, 0x0, 6, 10, 9, 0x0),
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gsSP2Triangles(12, 10, 6, 0x0, 12, 11, 10, 0x0),
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gsSPLight(&bubba_seg5_lights_05004438.l, 1),
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gsSPLight(&bubba_seg5_lights_05004438.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004940, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 7, 0x0, 5, 6, 3, 0x0),
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gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 5, 0x0),
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gsSP2Triangles( 8, 2, 1, 0x0, 8, 1, 0, 0x0),
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gsSP1Triangle( 4, 8, 0, 0x0),
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gsSPLight(&bubba_seg5_lights_05004420.l, 1),
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gsSPLight(&bubba_seg5_lights_05004420.a, 2),
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gsSPVertex(bubba_seg5_vertex_050049D0, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 3, 0x0),
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gsSP2Triangles( 2, 6, 0, 0x0, 6, 4, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05004E80 - 0x05004F30
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const Gfx bubba_seg5_dl_05004E80[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bubba_seg5_dl_05004A40),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bubba_seg5_dl_05004AA8),
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gsSPDisplayList(bubba_seg5_dl_05004BE8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bubba_seg5_dl_05004C40),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(bubba_seg5_dl_05004D48),
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gsSPEndDisplayList(),
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};
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// 0x05004F30
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static const Lights1 bubba_seg5_lights_05004F30 = gdSPDefLights1(
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0x48, 0x31, 0x2a,
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0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
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);
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// 0x05004F48
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static const Lights1 bubba_seg5_lights_05004F50 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05004F60
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static const Lights1 bubba_seg5_lights_05004F60 = gdSPDefLights1(
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0x0a, 0x07, 0x08,
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0x22, 0x1a, 0x1c, 0x28, 0x28, 0x28
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);
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// 0x05004F78
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004F78, 0x00180bb0, 29674, 0x00004f78, 112);
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// 0x05004FE8
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05004FE8, 0x00180bb0, 29674, 0x00004fe8, 240);
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// 0x050050D8
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050050D8, 0x00180bb0, 29674, 0x000050d8, 112);
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// 0x05005148
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005148, 0x00180bb0, 29674, 0x00005148, 96);
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// 0x050051A8
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050051A8, 0x00180bb0, 29674, 0x000051a8, 256);
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// 0x050052A8
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050052A8, 0x00180bb0, 29674, 0x000052a8, 192);
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// 0x05005368
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005368, 0x00180bb0, 29674, 0x00005368, 208);
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// 0x05005438
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_05005438, 0x00180bb0, 29674, 0x00005438, 144);
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// 0x050054C8
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ROM_ASSET_LOAD_VTX(bubba_seg5_vertex_050054C8, 0x00180bb0, 29674, 0x000054c8, 112);
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// 0x05005538 - 0x050055A0
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const Gfx bubba_seg5_dl_05005538[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
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gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004F78, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 4, 0, 5, 0x0, 5, 0, 2, 0x0),
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gsSP2Triangles( 6, 0, 3, 0x0, 1, 0, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x050055A0 - 0x050056E0
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const Gfx bubba_seg5_dl_050055A0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
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gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
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gsSPVertex(bubba_seg5_vertex_05004FE8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 5, 3, 0x0, 6, 5, 0, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles( 5, 2, 1, 0x0, 5, 1, 3, 0x0),
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gsSP2Triangles( 1, 4, 3, 0x0, 2, 5, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 10, 11, 9, 0x0),
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gsSP2Triangles( 9, 8, 12, 0x0, 7, 9, 11, 0x0),
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gsSP2Triangles( 9, 13, 10, 0x0, 9, 12, 13, 0x0),
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gsSP2Triangles(12, 8, 14, 0x0, 14, 13, 12, 0x0),
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gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 11, 0x0),
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gsSP2Triangles(14, 8, 7, 0x0, 14, 7, 11, 0x0),
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gsSPVertex(bubba_seg5_vertex_050050D8, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 4, 2, 1, 0x0, 4, 3, 2, 0x0),
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gsSP2Triangles( 5, 0, 3, 0x0, 5, 3, 6, 0x0),
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gsSP2Triangles( 6, 3, 4, 0x0, 0, 4, 1, 0x0),
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gsSP2Triangles( 0, 6, 4, 0x0, 5, 6, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x050056E0 - 0x05005738
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const Gfx bubba_seg5_dl_050056E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001C08),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bubba_seg5_vertex_05005148, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
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gsSP2Triangles( 0, 2, 4, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05005738 - 0x05005840
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const Gfx bubba_seg5_dl_05005738[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05002408),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bubba_seg5_vertex_050051A8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
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gsSP2Triangles( 4, 3, 5, 0x0, 0, 4, 6, 0x0),
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gsSP2Triangles( 0, 2, 4, 0x0, 7, 3, 8, 0x0),
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gsSP2Triangles( 5, 3, 9, 0x0, 8, 3, 2, 0x0),
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gsSP2Triangles( 9, 3, 7, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles( 7, 11, 9, 0x0, 12, 1, 0, 0x0),
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gsSP2Triangles(12, 0, 6, 0x0, 13, 14, 1, 0x0),
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gsSP2Triangles( 2, 1, 14, 0x0, 1, 15, 13, 0x0),
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gsSP1Triangle(14, 8, 2, 0x0),
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gsSPVertex(bubba_seg5_vertex_050052A8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 1, 0, 3, 0x0, 4, 5, 6, 0x0),
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gsSP2Triangles( 3, 4, 6, 0x0, 7, 3, 8, 0x0),
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gsSP2Triangles( 3, 6, 8, 0x0, 7, 9, 10, 0x0),
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gsSP2Triangles( 8, 9, 7, 0x0, 10, 9, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05005840 - 0x05005978
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const Gfx bubba_seg5_dl_05005840[] = {
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gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
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gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
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gsSPVertex(bubba_seg5_vertex_05005368, 13, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0),
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gsSP2Triangles( 5, 7, 2, 0x0, 8, 3, 4, 0x0),
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gsSP2Triangles( 9, 6, 10, 0x0, 5, 6, 9, 0x0),
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gsSP2Triangles(11, 6, 1, 0x0, 9, 10, 8, 0x0),
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gsSP2Triangles(12, 5, 9, 0x0, 7, 5, 12, 0x0),
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gsSP2Triangles( 9, 8, 12, 0x0, 0, 11, 1, 0x0),
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gsSPLight(&bubba_seg5_lights_05004F60.l, 1),
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gsSPLight(&bubba_seg5_lights_05004F60.a, 2),
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gsSPVertex(bubba_seg5_vertex_05005438, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 4, 6, 0x0, 6, 4, 3, 0x0),
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gsSP2Triangles( 3, 7, 6, 0x0, 3, 8, 7, 0x0),
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gsSP2Triangles( 7, 8, 0, 0x0, 8, 1, 0, 0x0),
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gsSP1Triangle( 8, 2, 1, 0x0),
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gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
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gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
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gsSPVertex(bubba_seg5_vertex_050054C8, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 0, 0x0),
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gsSP2Triangles( 3, 5, 0, 0x0, 0, 6, 4, 0x0),
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gsSPEndDisplayList(),
|
|
};
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// 0x05005978 - 0x05005A28
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const Gfx bubba_seg5_dl_05005978[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bubba_seg5_dl_05005538),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bubba_seg5_dl_050055A0),
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gsSPDisplayList(bubba_seg5_dl_050056E0),
|
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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|
gsSPDisplayList(bubba_seg5_dl_05005738),
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|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPDisplayList(bubba_seg5_dl_05005840),
|
|
gsSPEndDisplayList(),
|
|
};
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