mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
de60a0ae44
Added two options, one which lets user choose which gamepad to use, and one which allows game to be played with gamepad while in the background. These two features together allow for "splitscreen" (sort of) multiplayer by starting up instances and joining them together and selecting different gamepads for each one. Gamepad choices are 0-7. If a number is chosen that does not correspond to a gamepad, the previous gamepad (last number you were on this session that had a working gamepad) is used.
105 lines
1.4 KiB
Text
105 lines
1.4 KiB
Text
# Object files
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*.o
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.exp
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# Patch and wiggle related residdue
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*.rej
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*.porig
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Stackdumps
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*.stackdump
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# Backup files
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*.bak
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# datadump
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/tools/ddump/*
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# Text editor remnants
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*.swp
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.vscode/*
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.idea/*
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*.code-workspace
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# General project-specific ignores
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doxygen/doxygen/*
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build/*
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*.dump
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*.mio0
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*.z64
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*.map
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*.sav
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.assets-local.txt
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sm64_save_file.bin
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sm64config.txt
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# Assets. Generally ignored, but ones with "custom" in the name are fine.
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/levels/**/*.png
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/actors/**/*.png
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/textures/**/*.png
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/assets/**/*.bin
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/sound/**/*.m64
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/sound/**/*.aiff
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/autogen/__pycache__
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!/levels/**/*custom*.png
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!/levels/**/*custom*/**/*.png
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!/actors/**/*custom*.png
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!/actors/**/*custom*/**/*.png
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!/textures/**/*custom*.png
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!/textures/**/*custom*/**/*.png
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!/sound/**/*custom*.m64
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!/sound/**/*custom*/**/*.m64
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!/sound/**/*custom*.aiff
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!/sound/**/*custom*/**/*.aiff
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!/assets/**/*custom*.bin
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!/assets/**/*custom*/**/*.bin
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!/lib/discordsdk/*.*
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!/lib/discordsdk/x86/*.*
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!/lib/bass/**
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!/lib/bass/x86/**
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!/lib/lua/**/*.*
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# visual studio
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build-windows-visual-studio/.vs
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# misc
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todo.txt
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todo-old.txt
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# custom sounds
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sound/samples/sfx_custom_luigi*/*.aiff
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sound/samples/sfx_custom_wario*/*.aiff
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