mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
80 lines
2 KiB
C
80 lines
2 KiB
C
// == dialog ==
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// (defines en_dialog_table etc.)
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, _len) \
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static u8 dialog_text_ ## id[_len] = { 0xFF };
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#include "dialogs.h"
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) dialog_text_ ## id,
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const u8* seg2_dialog_original[] = {
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#include "dialogs.h"
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NULL
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};
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, unused, linesPerBox, leftOffset, width, _) \
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static struct DialogEntry dialog_entry_ ## id = { \
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unused, linesPerBox, leftOffset, width, dialog_text_ ## id \
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};
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#include "dialogs.h"
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) &dialog_entry_ ## id,
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const struct DialogEntry *const seg2_dialog_table[] = {
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#include "dialogs.h"
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NULL
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};
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// == courses ==
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// (defines en_course_name_table etc.)
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// The game duplicates this in levels/menu/leveldata.c in EU, so we split
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// it out into a separate include file.
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#define COURSE_TABLE seg2_course_name_table
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#include "define_courses.inc.c"
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// == acts ==
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// (defines en_act_name_table etc.)
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
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static u8 act_name_ ## id ## _1[a] = { 0xFF }; \
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static u8 act_name_ ## id ## _2[b] = { 0xFF }; \
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static u8 act_name_ ## id ## _3[c] = { 0xFF }; \
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static u8 act_name_ ## id ## _4[d] = { 0xFF }; \
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static u8 act_name_ ## id ## _5[e] = { 0xFF }; \
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static u8 act_name_ ## id ## _6[f] = { 0xFF };
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#define SECRET_STAR(id, name)
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#define CASTLE_SECRET_STARS(str)
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#undef EXTRA_TEXT
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#define EXTRA_TEXT(id, str) \
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static u8 extra_text_ ## id[str] = { 0xFF };
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#include "courses.h"
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#undef COURSE_ACTS
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#undef EXTRA_TEXT
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
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act_name_ ## id ## _1, act_name_ ## id ## _2, act_name_ ## id ## _3, \
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act_name_ ## id ## _4, act_name_ ## id ## _5, act_name_ ## id ## _6,
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#define EXTRA_TEXT(id, str) extra_text_ ## id,
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const u8* seg2_act_name_table[] = {
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#include "courses.h"
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NULL
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};
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const u8* seg2_act_name_table_original[] = {
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#include "courses.h"
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NULL
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};
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#include "dialog_assets.inc.c"
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#include "courses_assets.inc.c"
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