sm64coopdx/include/object_fields.h
2020-10-02 23:35:06 -07:00

1175 lines
55 KiB
C

#ifndef OBJECT_FIELDS_H
#define OBJECT_FIELDS_H
/**
* The array [0x88, 0x1C8) in struct Object consists of fields that can vary by
* object type. These macros provide access to these fields.
*/
#ifdef OBJECT_FIELDS_INDEX_DIRECTLY
#define OBJECT_FIELD_U32(index) index
#define OBJECT_FIELD_S32(index) index
#define OBJECT_FIELD_S16(index, subIndex) index
#define OBJECT_FIELD_F32(index) index
#define OBJECT_FIELD_S16P(index) index
#define OBJECT_FIELD_S32P(index) index
#define OBJECT_FIELD_ANIMS(index) index
#define OBJECT_FIELD_WAYPOINT(index) index
#define OBJECT_FIELD_CHAIN_SEGMENT(index) index
#define OBJECT_FIELD_OBJ(index) index
#define OBJECT_FIELD_SURFACE(index) index
#define OBJECT_FIELD_VPTR(index) index
#define OBJECT_FIELD_CVPTR(index) index
#else
#define OBJECT_FIELD_U32(index) rawData.asU32[index]
#define OBJECT_FIELD_S32(index) rawData.asS32[index]
#define OBJECT_FIELD_S16(index, subIndex) rawData.asS16[index][subIndex]
#define OBJECT_FIELD_F32(index) rawData.asF32[index]
#if !IS_64_BIT
#define OBJECT_FIELD_S16P(index) rawData.asS16P[index]
#define OBJECT_FIELD_S32P(index) rawData.asS32P[index]
#define OBJECT_FIELD_ANIMS(index) rawData.asAnims[index]
#define OBJECT_FIELD_WAYPOINT(index) rawData.asWaypoint[index]
#define OBJECT_FIELD_CHAIN_SEGMENT(index) rawData.asChainSegment[index]
#define OBJECT_FIELD_OBJ(index) rawData.asObject[index]
#define OBJECT_FIELD_SURFACE(index) rawData.asSurface[index]
#define OBJECT_FIELD_VPTR(index) rawData.asVoidPtr[index]
#define OBJECT_FIELD_CVPTR(index) rawData.asConstVoidPtr[index]
#else
#define OBJECT_FIELD_S16P(index) ptrData.asS16P[index]
#define OBJECT_FIELD_S32P(index) ptrData.asS32P[index]
#define OBJECT_FIELD_ANIMS(index) ptrData.asAnims[index]
#define OBJECT_FIELD_WAYPOINT(index) ptrData.asWaypoint[index]
#define OBJECT_FIELD_CHAIN_SEGMENT(index) ptrData.asChainSegment[index]
#define OBJECT_FIELD_OBJ(index) ptrData.asObject[index]
#define OBJECT_FIELD_SURFACE(index) ptrData.asSurface[index]
#define OBJECT_FIELD_VPTR(index) ptrData.asVoidPtr[index]
#define OBJECT_FIELD_CVPTR(index) ptrData.asConstVoidPtr[index]
#endif
#endif
// 0x088 (0x00), the first field, is object-specific and defined below the common fields.
/* Common fields */
#define /*0x08C*/ oFlags OBJECT_FIELD_U32(0x01)
#define /*0x090*/ oDialogResponse OBJECT_FIELD_S16(0x02, 0)
#define /*0x092*/ oDialogState OBJECT_FIELD_S16(0x02, 1)
#define /*0x094*/ oUnk94 OBJECT_FIELD_U32(0x03)
#define /*0x098*/ oSyncID OBJECT_FIELD_U32(0x04)
#define /*0x09C*/ oIntangibleTimer OBJECT_FIELD_S32(0x05)
#define /*0x0A0*/ O_POS_INDEX 0x06
#define /*0x0A0*/ oPosX OBJECT_FIELD_F32(O_POS_INDEX + 0)
#define /*0x0A4*/ oPosY OBJECT_FIELD_F32(O_POS_INDEX + 1)
#define /*0x0A8*/ oPosZ OBJECT_FIELD_F32(O_POS_INDEX + 2)
#define /*0x0AC*/ oVelX OBJECT_FIELD_F32(0x09)
#define /*0x0B0*/ oVelY OBJECT_FIELD_F32(0x0A)
#define /*0x0B4*/ oVelZ OBJECT_FIELD_F32(0x0B)
#define /*0x0B8*/ oForwardVel OBJECT_FIELD_F32(0x0C)
#define /*0x0B8*/ oForwardVelS32 OBJECT_FIELD_S32(0x0C)
#define /*0x0BC*/ oUnkBC OBJECT_FIELD_F32(0x0D)
#define /*0x0C0*/ oUnkC0 OBJECT_FIELD_F32(0x0E)
#define /*0x0C4*/ O_MOVE_ANGLE_INDEX 0x0F
#define /*0x0C4*/ O_MOVE_ANGLE_PITCH_INDEX (O_MOVE_ANGLE_INDEX + 0)
#define /*0x0C4*/ O_MOVE_ANGLE_YAW_INDEX (O_MOVE_ANGLE_INDEX + 1)
#define /*0x0C4*/ O_MOVE_ANGLE_ROLL_INDEX (O_MOVE_ANGLE_INDEX + 2)
#define /*0x0C4*/ oMoveAnglePitch OBJECT_FIELD_S32(O_MOVE_ANGLE_PITCH_INDEX)
#define /*0x0C8*/ oMoveAngleYaw OBJECT_FIELD_S32(O_MOVE_ANGLE_YAW_INDEX)
#define /*0x0CC*/ oMoveAngleRoll OBJECT_FIELD_S32(O_MOVE_ANGLE_ROLL_INDEX)
#define /*0x0D0*/ O_FACE_ANGLE_INDEX 0x12
#define /*0x0D0*/ O_FACE_ANGLE_PITCH_INDEX (O_FACE_ANGLE_INDEX + 0)
#define /*0x0D0*/ O_FACE_ANGLE_YAW_INDEX (O_FACE_ANGLE_INDEX + 1)
#define /*0x0D0*/ O_FACE_ANGLE_ROLL_INDEX (O_FACE_ANGLE_INDEX + 2)
#define /*0x0D0*/ oFaceAnglePitch OBJECT_FIELD_S32(O_FACE_ANGLE_PITCH_INDEX)
#define /*0x0D4*/ oFaceAngleYaw OBJECT_FIELD_S32(O_FACE_ANGLE_YAW_INDEX)
#define /*0x0D8*/ oFaceAngleRoll OBJECT_FIELD_S32(O_FACE_ANGLE_ROLL_INDEX)
#define /*0x0DC*/ oGraphYOffset OBJECT_FIELD_F32(0x15)
#define /*0x0E0*/ oActiveParticleFlags OBJECT_FIELD_U32(0x16)
#define /*0x0E4*/ oGravity OBJECT_FIELD_F32(0x17)
#define /*0x0E8*/ oFloorHeight OBJECT_FIELD_F32(0x18)
#define /*0x0EC*/ oMoveFlags OBJECT_FIELD_U32(0x19)
#define /*0x0F0*/ oAnimState OBJECT_FIELD_S32(0x1A)
// 0x0F4-0x110 (0x1B-0x22) are object specific and defined below the common fields.
#define /*0x114*/ oAngleVelPitch OBJECT_FIELD_S32(0x23)
#define /*0x118*/ oAngleVelYaw OBJECT_FIELD_S32(0x24)
#define /*0x11C*/ oAngleVelRoll OBJECT_FIELD_S32(0x25)
#define /*0x120*/ oAnimations OBJECT_FIELD_ANIMS(0x26)
#define /*0x124*/ oHeldState OBJECT_FIELD_U32(0x27)
#define /*0x128*/ oWallHitboxRadius OBJECT_FIELD_F32(0x28)
#define /*0x12C*/ oDragStrength OBJECT_FIELD_F32(0x29)
#define /*0x130*/ oInteractType OBJECT_FIELD_U32(0x2A)
#define /*0x134*/ oInteractStatus OBJECT_FIELD_S32(0x2B)
#define /*0x138*/ O_PARENT_RELATIVE_POS_INDEX 0x2C
#define /*0x138*/ oParentRelativePosX OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 0)
#define /*0x13C*/ oParentRelativePosY OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 1)
#define /*0x140*/ oParentRelativePosZ OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 2)
#define /*0x144*/ oBehParams2ndByte OBJECT_FIELD_S32(0x2F)
// 0x148 unused, possibly a third param byte.
#define /*0x14C*/ oAction OBJECT_FIELD_S32(0x31)
#define /*0x150*/ oSubAction OBJECT_FIELD_S32(0x32)
#define /*0x154*/ oTimer OBJECT_FIELD_S32(0x33)
#define /*0x158*/ oBounciness OBJECT_FIELD_F32(0x34)
#define /*0x15C*/ oDistanceToMario OBJECT_FIELD_F32(0x35)
#define /*0x160*/ oAngleToMario OBJECT_FIELD_S32(0x36)
#define /*0x164*/ oHomeX OBJECT_FIELD_F32(0x37)
#define /*0x168*/ oHomeY OBJECT_FIELD_F32(0x38)
#define /*0x16C*/ oHomeZ OBJECT_FIELD_F32(0x39)
#define /*0x170*/ oFriction OBJECT_FIELD_F32(0x3A)
#define /*0x174*/ oBuoyancy OBJECT_FIELD_F32(0x3B)
#define /*0x178*/ oSoundStateID OBJECT_FIELD_S32(0x3C)
#define /*0x17C*/ oOpacity OBJECT_FIELD_S32(0x3D)
#define /*0x180*/ oDamageOrCoinValue OBJECT_FIELD_S32(0x3E)
#define /*0x184*/ oHealth OBJECT_FIELD_S32(0x3F)
#define /*0x188*/ oBehParams OBJECT_FIELD_S32(0x40)
#define /*0x18C*/ oPrevAction OBJECT_FIELD_S32(0x41)
#define /*0x190*/ oInteractionSubtype OBJECT_FIELD_U32(0x42)
#define /*0x194*/ oCollisionDistance OBJECT_FIELD_F32(0x43)
#define /*0x198*/ oNumLootCoins OBJECT_FIELD_S32(0x44)
#define /*0x19C*/ oDrawingDistance OBJECT_FIELD_F32(0x45)
#define /*0x1A0*/ oRoom OBJECT_FIELD_S32(0x46)
#define /*0x1A4*/ oSyncDeath OBJECT_FIELD_U32(0x47)
#define /*0x1A8*/ oUnk1A8 OBJECT_FIELD_U32(0x48)
// 0x1AC-0x1B2 (0x48-0x4A) are object specific and defined below the common fields.
#define /*0x1B4*/ oWallAngle OBJECT_FIELD_S32(0x4B)
#define /*0x1B8*/ oFloorType OBJECT_FIELD_S16(0x4C, 0)
#define /*0x1BA*/ oFloorRoom OBJECT_FIELD_S16(0x4C, 1)
#define /*0x1BC*/ oAngleToHome OBJECT_FIELD_S32(0x4D)
#define /*0x1C0*/ oFloor OBJECT_FIELD_SURFACE(0x4E)
#define /*0x1C4*/ oDeathSound OBJECT_FIELD_S32(0x4F)
/* Pathed (see obj_follow_path) */
#define /*0x0FC*/ oPathedStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D)
#define /*0x100*/ oPathedPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E)
#define /*0x104*/ oPathedPrevWaypointFlags OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oPathedTargetPitch OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oPathedTargetYaw OBJECT_FIELD_S32(0x21)
/* Special Object Macro */
#define /*0x108*/ oMacroUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oMacroUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMacroUnk110 OBJECT_FIELD_F32(0x22)
/* Mario */
#define /*0x0F4*/ oMarioParticleFlags OBJECT_FIELD_S32(0x1B)
#define /*0x108*/ oMarioPoleUnk108 OBJECT_FIELD_S32(0x20)
#define /*0x108*/ oMarioReadingSignDYaw OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oMarioPoleYawVel OBJECT_FIELD_S32(0x21)
#define /*0x10C*/ oMarioCannonObjectYaw OBJECT_FIELD_S32(0x21)
#define /*0x10C*/ oMarioTornadoYawVel OBJECT_FIELD_S32(0x21)
#define /*0x10C*/ oMarioReadingSignDPosX OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMarioPolePos OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioCannonInputYaw OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioTornadoPosY OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioReadingSignDPosZ OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioWhirlpoolPosY OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioBurnTimer OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioLongJumpIsSlow OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioSteepJumpYaw OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioWalkingPitch OBJECT_FIELD_S32(0x22)
/* 1-Up Hidden */
#define /*0x0F4*/ o1UpHiddenUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ o1UpForceSpawn OBJECT_FIELD_S32(0x1C)
/* Activated Back and Forth Platform */
#define /*0x0F4*/ oActivatedBackAndForthPlatformMaxOffset OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oActivatedBackAndForthPlatformOffset OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oActivatedBackAndForthPlatformVel OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oActivatedBackAndForthPlatformCountdown OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oActivatedBackAndForthPlatformStartYaw OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oActivatedBackAndForthPlatformVertical OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oActivatedBackAndForthPlatformFlipRotation OBJECT_FIELD_S32(0x21)
/* Amp */
#define /*0x0F4*/ oAmpRadiusOfRotation OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oAmpYPhase OBJECT_FIELD_S32(0x1C)
/* Homing Amp */
#define /*0x0F4*/ oHomingAmpLockedOn OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oHomingAmpAvgY OBJECT_FIELD_F32(0x1D)
/* Arrow Lift */
#define /*0x0F4*/ oArrowLiftDisplacement OBJECT_FIELD_F32(0x1B)
#define /*0x100*/ oArrowLiftUnk100 OBJECT_FIELD_S32(0x1E)
/* Back-and-Forth Platform */
#define /*0x0F4*/ oBackAndForthPlatformUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBackAndForthPlatformUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBackAndForthPlatformUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBackAndForthPlatformUnk100 OBJECT_FIELD_F32(0x1E)
/* Bird */
#define /*0x0F4*/ oBirdSpeed OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBirdTargetPitch OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBirdTargetYaw OBJECT_FIELD_S32(0x1D)
/* Bird Chirp Chirp */
#define /*0x0F4*/ oBirdChirpChirpUnkF4 OBJECT_FIELD_S32(0x1B)
/* End Birds */
#define /*0x104*/ oEndBirdUnk104 OBJECT_FIELD_F32(0x1F)
/* Hidden Blue Coin */
#define /*0x0F8*/ oHiddenBlueCoinSwitch OBJECT_FIELD_OBJ(0x1C)
/* Bob-omb */
#define /*0x0F4*/ oBobombBlinkTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBobombFuseLit OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBobombFuseTimer OBJECT_FIELD_S32(0x1D)
/* Bob-omb Buddy */
#define /*0x0F4*/ oBobombBuddyBlinkTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBobombBuddyHasTalkedToMario OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBobombBuddyRole OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBobombBuddyCannonStatus OBJECT_FIELD_S32(0x1E)
#define /*0x108*/ oBobombBuddyPosXCopy OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oBobombBuddyPosYCopy OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oBobombBuddyPosZCopy OBJECT_FIELD_F32(0x22)
/* Bob-omb Explosion Bubble */
#define /*0x0FC*/ oBobombExpBubGfxScaleFacX OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBobombExpBubGfxScaleFacY OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oBobombExpBubGfxExpRateX OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBobombExpBubGfxExpRateY OBJECT_FIELD_S32(0x20)
/* Bomp (Small) */
#define /*0x100*/ oSmallBompInitX OBJECT_FIELD_F32(0x1E)
/* Boo */
#define /*0x088*/ oBooDeathStatus OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oBooTargetOpacity OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBooBaseScale OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBooOscillationTimer OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBooMoveYawDuringHit OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oBooMoveYawBeforeHit OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oBooParentBigBoo OBJECT_FIELD_OBJ(0x20)
#define /*0x10C*/ oBooNegatedAggressiveness OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oBooInitialMoveYaw OBJECT_FIELD_S32(0x22)
#define /*0x1B0*/ oBooTurningSpeed OBJECT_FIELD_S16(0x4A, 0)
/* Big Boo */
#define /*0x1AC*/ oBigBooNumMinionBoosKilled OBJECT_FIELD_S32(0x49)
/* Bookend */
#define /*0x0F4*/ oBookendUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBookendUnkF8 OBJECT_FIELD_S32(0x1C)
/* Book Switch */
#define /*0x0F4*/ oBookSwitchUnkF4 OBJECT_FIELD_F32(0x1B)
/* Book Switch Manager */
#define /*0x0F4*/ oBookSwitchManagerUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBookSwitchManagerUnkF8 OBJECT_FIELD_S32(0x1C)
/* Haunted Bookshelf */
#define /*0x088*/ oHauntedBookshelfShouldOpen OBJECT_FIELD_S32(0x00)
/* Bouncing FireBall */
#define /*0x0F4*/ oBouncingFireBallUnkF4 OBJECT_FIELD_S32(0x1B)
/* Bowling Ball */
#define /*0x0F4*/ oBowlingBallTargetYaw OBJECT_FIELD_S32(0x1B)
// 0x1D-0x21 reserved for pathing
/* Bowling Ball Spawner (Generic) */
#define /*0x0F4*/ oBBallSpawnerMaxSpawnDist OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBBallSpawnerSpawnOdds OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBBallSpawnerPeriodMinus1 OBJECT_FIELD_S32(0x1D)
/* Bowser */
#define /*0x088*/ oBowserUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oBowserUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBowserUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBowserDistToCentre OBJECT_FIELD_F32(0x1D)
#define /*0x106*/ oBowserUnk106 OBJECT_FIELD_S16(0x1F, 1)
#define /*0x108*/ oBowserUnk108 OBJECT_FIELD_S16(0x20, 0)
#define /*0x10A*/ oBowserHeldAnglePitch OBJECT_FIELD_S16(0x20, 1)
#define /*0x10D*/ oBowserHeldAngleVelYaw OBJECT_FIELD_S16(0x21, 0)
#define /*0x10E*/ oBowserUnk10E OBJECT_FIELD_S16(0x21, 1)
#define /*0x110*/ oBowserUnk110 OBJECT_FIELD_S16(0x22, 0)
#define /*0x112*/ oBowserAngleToCentre OBJECT_FIELD_S16(0x22, 1)
#define /*0x1AC*/ oBowserUnk1AC OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oBowserUnk1AE OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oBowserEyesShut OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oBowserUnk1B2 OBJECT_FIELD_S16(0x4A, 1)
/* Bowser Shockwave */
#define /*0x0F4*/ oBowserShockWaveUnkF4 OBJECT_FIELD_F32(0x1B)
/* Black Smoke Bowser */
#define /*0x0F4*/ oBlackSmokeBowserUnkF4 OBJECT_FIELD_F32(0x1B)
/* Bowser Key Cutscene */
#define /*0x0F4*/ oBowserKeyScale OBJECT_FIELD_F32(0x1B)
/* Bowser Puzzle */
#define /*0x0F4*/ oBowserPuzzleCompletionFlags OBJECT_FIELD_S32(0x1B)
/* Bowser Puzzle Piece */
#define /*0x0FC*/ oBowserPuzzlePieceOffsetX OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBowserPuzzlePieceOffsetY OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oBowserPuzzlePieceOffsetZ OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oBowserPuzzlePieceContinuePerformingAction OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oBowserPuzzlePieceActionList OBJECT_FIELD_VPTR(0x21)
#define /*0x110*/ oBowserPuzzlePieceNextAction OBJECT_FIELD_VPTR(0x22)
/* Bubba */
#define /*0x0F4*/ oBubbaUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBubbaUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBubbaUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBubbaUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oBubbaUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBubbaUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oBubbaUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x1AC*/ oBubbaUnk1AC OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oBubbaUnk1AE OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oBubbaUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oBubbaUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
/* Bullet Bill */
#define /*0x0F8*/ oBulletBillInitialMoveYaw OBJECT_FIELD_S32(0x1C)
/* Bully (all variants) */
#define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20)
/* Butterfly */
#define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B)
/* Triplet Butterfly */
#define /*0x0F4*/ oTripletButterflyScale OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTripletButterflySpeed OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTripletButterflyBaseYaw OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTripletButterflyTargetPitch OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oTripletButterflyTargetYaw OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oTripletButterflyType OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oTripletButterflyModel OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oTripletButterflySelectedButterfly OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oTripletButterflyScalePhase OBJECT_FIELD_S32(0x49)
/* Cannon */
#define /*0x0F4*/ oCannonUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCannonUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x10C*/ oCannonUnk10C OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oCannonIsLocal OBJECT_FIELD_S32(0x22)
/* Cap */
#define /*0x0F4*/ oCapUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCapUnkF8 OBJECT_FIELD_S32(0x1C)
/* Chain Chomp */
#define /*0x0F4*/ oChainChompSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1B)
#define /*0x0F8*/ oChainChompMaxDistFromPivotPerChainPart OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oChainChompMaxDistBetweenChainParts OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oChainChompDistToPivot OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oChainChompUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oChainChompRestrictedByChain OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oChainChompTargetPitch OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oChainChompNumLunges OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oChainChompReleaseStatus OBJECT_FIELD_S32(0x49)
#define /*0x1B0*/ oChainChompHitGate OBJECT_FIELD_S32(0x4A)
/* Checkerboard Platform */
#define /*0x0F8*/ oCheckerBoardPlatformUnkF8 OBJECT_FIELD_S32(0x1C) // oAction like
#define /*0x0FC*/ oCheckerBoardPlatformUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x1AC*/ oCheckerBoardPlatformUnk1AC OBJECT_FIELD_F32(0x49)
/* Cheep Cheep */
#define /*0x0F4*/ oCheepCheepUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oCheepCheepUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oCheepCheepUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x104*/ oCheepCheepUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oCheepCheepUnk108 OBJECT_FIELD_F32(0x20)
/* Chuckya */
#define /*0x088*/ oChuckyaUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oChuckyaUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oChuckyaUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oChuckyaUnk100 OBJECT_FIELD_S32(0x1E)
/* Clam */
#define /*0x0F4*/ oClamUnkF4 OBJECT_FIELD_S32(0x1B)
/* Cloud */
#define /*0x0F4*/ oCloudCenterX OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oCloudCenterY OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oCloudBlowing OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oCloudGrowSpeed OBJECT_FIELD_F32(0x1E)
#define /*0x1AC*/ oCloudFwooshMovementRadius OBJECT_FIELD_S16(0x49, 0)
/* Coin */
#define /*0x0F4*/ oCoinUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCoinUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x110*/ oCoinUnk110 OBJECT_FIELD_F32(0x22)
#ifndef VERSION_JP
#define /*0x1B0*/ oCoinUnk1B0 OBJECT_FIELD_S32(0x4A)
#endif
/* Collision Particle */
#define /*0x0F4*/ oCollisionParticleUnkF4 OBJECT_FIELD_F32(0x1B)
/* Controllable Platform */
#define /*0x0F8*/ oControllablePlatformUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oControllablePlatformUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oControllablePlatformUnk100 OBJECT_FIELD_S32(0x1E)
/* Breakable Box Small (Small Cork Box) */
#define /*0x0F4*/ oBreakableBoxSmallReleased OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oBreakableBoxSmallFramesSinceReleased OBJECT_FIELD_S32(0x1D)
/* Jumping Box (Crazy Box) */
#define /*0x0F4*/ oJumpingBoxUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oJumpingBoxUnkF8 OBJECT_FIELD_S32(0x1C)
/* RR Cruiser Wing */
#define /*0x0F4*/ oRRCruiserWingUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oRRCruiserWingUnkF8 OBJECT_FIELD_S32(0x1C)
/* Donut Platform Spawner */
#define /*0x0F4*/ oDonutPlatformSpawnerSpawnedPlatforms OBJECT_FIELD_S32(0x1B)
/* Door */
#define /*0x088*/ oDoorUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oDoorUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oDoorUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oDoorUnk100 OBJECT_FIELD_S32(0x1E)
/* Dorrie */
#define /*0x0F4*/ oDorrieDistToHome OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oDorrieOffsetY OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oDorrieVelY OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oDorrieForwardDistToMario OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oDorrieYawVel OBJECT_FIELD_S32(0x1F)
#define /*0x10C*/ oDorrieLiftingMario OBJECT_FIELD_S32(0x21)
#define /*0x1AC*/ oDorrieGroundPounded OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oDorrieAngleToHome OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oDorrieNeckAngle OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oDorrieHeadRaiseSpeed OBJECT_FIELD_S16(0x4A, + 1)
/* Elevator */
#define /*0x0F4*/ oElevatorUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oElevatorUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oElevatorUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oElevatorUnk100 OBJECT_FIELD_S32(0x1E)
/* Exclamation Box */
#define /*0x0F4*/ oExclamationBoxUnkF4 OBJECT_FIELD_F32(0x1B) // scale?
#define /*0x0F8*/ oExclamationBoxUnkF8 OBJECT_FIELD_F32(0x1C) // scale?
#define /*0x0FC*/ oExclamationBoxUnkFC OBJECT_FIELD_S32(0x1D) // angle?
#define /*0x100*/ oExclamationBoxForce OBJECT_FIELD_S32(0x49) // angle?
/* Eyerok Boss */
#define /*0x0F8*/ oEyerokBossNumHands OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oEyerokBossUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oEyerokBossActiveHand OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oEyerokBossUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oEyerokBossUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oEyerokBossUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oEyerokBossUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oEyerokBossUnk1AC OBJECT_FIELD_S32(0x49)
/* Eyerok Hand */
#define /*0x0F4*/ oEyerokHandWakeUpTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oEyerokReceivedAttack OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oEyerokHandUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oEyerokHandUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x100*/ oEyerokHandDead OBJECT_FIELD_S32(0x1F)
/* Falling Pillar */
#define /*0x0F4*/ oFallingPillarPitchAcceleration OBJECT_FIELD_F32(0x1B)
/* Fire Spitter */
#define /*0x0F4*/ oFireSpitterScaleVel OBJECT_FIELD_F32(0x1B)
/* Blue Fish */
#define /*0x0F4*/ oBlueFishRandomVel OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBlueFishRandomTime OBJECT_FIELD_S32(0x1C)
#define /*0x100*/ oBlueFishRandomAngle OBJECT_FIELD_F32(0x1E)
/* Fish Group */
#define /*0x0F4*/ oFishWaterLevel OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFishPosY OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oFishRandomOffset OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFishRandomSpeed OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oFishRespawnDistance OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oFishRandomVel OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oFishDepthDistance OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oFishActiveDistance OBJECT_FIELD_F32(0x22)
/* Flame */
#define /*0x0F4*/ oFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFlameUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oFlameUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFlameUnk100 OBJECT_FIELD_OBJ(0x1E)
/* Blue Flame */
#define /*0x0F8*/ oBlueFlameUnkF8 OBJECT_FIELD_F32(0x1C)
/* Small Piranha Flame */
#define /*0x0F4*/ oSmallPiranhaFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSmallPiranhaFlameUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oSmallPiranhaFlameUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oSmallPiranhaFlameUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oSmallPiranhaFlameUnk104 OBJECT_FIELD_F32(0x1F)
/* Moving Flame */
#define /*0x0F4*/ oMovingFlameTimer OBJECT_FIELD_S32(0x1B)
/* Flamethrower Flame */
#define /*0x110*/ oFlameThowerFlameUnk110 OBJECT_FIELD_S32(0x22)
/* Flamethrower */
#define /*0x110*/ oFlameThowerUnk110 OBJECT_FIELD_S32(0x22)
/* Floating Platform */
#define /*0x0F4*/ oFloatingPlatformUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFloatingPlatformUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oFloatingPlatformUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFloatingPlatformUnk100 OBJECT_FIELD_S32(0x1E)
/* Floor Switch Press Animation */
#define /*0x0F4*/ oFloorSwitchPressAnimationUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFloorSwitchPressAnimationUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oFloorSwitchPressAnimationUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFloorSwitchPressAnimationUnk100 OBJECT_FIELD_S32(0x1E)
/* Fly Guy */
#define /*0x0F4*/ oFlyGuyIdleTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFlyGuyOscTimer OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oFlyGuyUnusedJitter OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFlyGuyLungeYDecel OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oFlyGuyLungeTargetPitch OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oFlyGuyTargetRoll OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oFlyGuyScaleVel OBJECT_FIELD_F32(0x21)
/* Grand Star */
#define /*0x108*/ oGrandStarUnk108 OBJECT_FIELD_S32(0x20)
/* Horizontal Grindel */
#define /*0x0F4*/ oHorizontalGrindelTargetYaw OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oHorizontalGrindelDistToHome OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oHorizontalGrindelOnGround OBJECT_FIELD_S32(0x1D)
/* Goomba */
#define /*0x0F4*/ oGoombaSize OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oGoombaScale OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oGoombaWalkTimer OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oGoombaTargetYaw OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oGoombaBlinkTimer OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oGoombaTurningAwayFromWall OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oGoombaRelativeSpeed OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oGoombaJumpCooldown OBJECT_FIELD_U32(0x22)
/* Haunted Chair */
#define /*0x0F4*/ oHauntedChairUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oHauntedChairUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oHauntedChairUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oHauntedChairUnk100 OBJECT_FIELD_S32P(0x1E)
#define /*0x104*/ oHauntedChairUnk104 OBJECT_FIELD_S32(0x1F)
/* Heave-Ho */
#define /*0x088*/ oHeaveHoUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oHeaveHoUnkF4 OBJECT_FIELD_F32(0x1B)
/* Hidden Object */
#define /*0x0F4*/ oHiddenObjectUnkF4 OBJECT_FIELD_OBJ(0x1B)
/* Hoot */
#define /*0x0F4*/ oHootAvailability OBJECT_FIELD_S32(0x1B)
#define /*0x110*/ oHootMarioReleaseTime OBJECT_FIELD_S32(0x22)
/* Horizontal Movement */
#define /*0x0F4*/ oHorizontalMovementUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oHorizontalMovementUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x100*/ oHorizontalMovementUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oHorizontalMovementUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oHorizontalMovementUnk108 OBJECT_FIELD_F32(0x20)
/* Kickable Board */
#define /*0x0F4*/ oKickableBoardF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oKickableBoardF8 OBJECT_FIELD_S32(0x1C)
/* King Bob-omb */
#define /*0x088*/ oKingBobombUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oKingBobombUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oKingBobombUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oKingBobombUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oKingBobombUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oKingBobombUnk108 OBJECT_FIELD_S32(0x20)
/* Klepto */
#define /*0x0F4*/ oKleptoDistanceToTarget OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKleptoUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oKleptoUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oKleptoSpeed OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oKleptoStartPosX OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oKleptoStartPosY OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oKleptoStartPosZ OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oKleptoTimeUntilTargetChange OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oKleptoTargetNumber OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oKleptoUnk1AE OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oKleptoUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oKleptoYawToTarget OBJECT_FIELD_S16(0x4A, + 1)
/* Koopa */
#define /*0x0F4*/ oKoopaAgility OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKoopaMovementType OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oKoopaTargetYaw OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oKoopaUnshelledTimeUntilTurn OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oKoopaTurningAwayFromWall OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oKoopaDistanceToMario OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oKoopaAngleToMario OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oKoopaBlinkTimer OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oKoopaCountdown OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oKoopaTheQuickRaceIndex OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oKoopaTheQuickInitTextboxCooldown OBJECT_FIELD_S16(0x4A, 0)
// 0x1D-0x21 for koopa the quick reserved for pathing
/* Koopa Race Endpoint */
#define /*0x0F4*/ oKoopaRaceEndpointRaceBegun OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oKoopaRaceEndpointKoopaFinished OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oKoopaRaceEndpointRaceStatus OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oKoopaRaceEndpointUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oKoopaRaceEndpointRaceEnded OBJECT_FIELD_S32(0x1F)
/* Koopa Shell Flame */
#define /*0x0F4*/ oKoopaShellFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKoopaShellFlameUnkF8 OBJECT_FIELD_F32(0x1C)
/* Camera Lakitu */
#define /*0x0F4*/ oCameraLakituBlinkTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCameraLakituSpeed OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oCameraLakituCircleRadius OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oCameraLakituFinishedDialog OBJECT_FIELD_S32(0x1E)
#ifndef VERSION_JP
#define /*0x104*/ oCameraLakituUnk104 OBJECT_FIELD_S32(0x1F)
#endif
#define /*0x1AC*/ oCameraLakituPitchVel OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oCameraLakituYawVel OBJECT_FIELD_S16(0x49, + 1)
/* Evil Lakitu */
#define /*0x0F4*/ oEnemyLakituNumSpinies OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oEnemyLakituBlinkTimer OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oEnemyLakituSpinyCooldown OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oEnemyLakituFaceForwardCountdown OBJECT_FIELD_S32(0x1E)
/* Intro Cutscene Lakitu */
#define /*0x0F8*/ oIntroLakituSplineSegmentProgress OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oIntroLakituSplineSegment OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oIntroLakituUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oIntroLakituUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oIntroLakituUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oIntroLakituUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oIntroLakituUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oIntroLakituCloud OBJECT_FIELD_OBJ(0x49)
/* Main Menu Button */
#define /*0x0F4*/ oMenuButtonState OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oMenuButtonTimer OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oMenuButtonOrigPosX OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oMenuButtonOrigPosY OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oMenuButtonOrigPosZ OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oMenuButtonScale OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oMenuButtonActionPhase OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oMenuButtonIsCustom OBJECT_FIELD_S32(0x22)
/* Manta Ray */
#define /*0x0F4*/ oMantaUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oMantaUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x1AC*/ oMantaUnk1AC OBJECT_FIELD_S32(0x49)
/* Merry-Go-Round */
#define /*0x088*/ oMerryGoRoundStopped OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oMerryGoRoundMusicShouldPlay OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oMerryGoRoundMarioIsOutside OBJECT_FIELD_S32(0x1D)
/* Merry-Go-Round Boo Manager */
#define /*0x088*/ oMerryGoRoundBooManagerNumBoosKilled OBJECT_FIELD_S32(0x00)
#define /*0x0FC*/ oMerryGoRoundBooManagerNumBoosSpawned OBJECT_FIELD_S32(0x1D)
/* Mips */
#define /*0x0F4*/ oMipsStarStatus OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oMipsStartWaypointIndex OBJECT_FIELD_S32(0x1C)
// 0x1D-0x21 reserved for pathing
#define /*0x1AC*/ oMipsForwardVelocity OBJECT_FIELD_F32(0x49)
/* Moneybag */
#define /*0x0F4*/ oMoneybagJumpState OBJECT_FIELD_S32(0x1B)
/* Monty Mole */
#define /*0x0F4*/ oMontyMoleCurrentHole OBJECT_FIELD_OBJ(0x1B)
#define /*0x0F8*/ oMontyMoleHeightRelativeToFloor OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oMontyMoleHoleX OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oMontyMoleHoleY OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oMontyMoleHoleZ OBJECT_FIELD_F32(0x1F)
/* Monty Mole Hole */
#define /*0x0F4*/ oMontyMoleHoleCooldown OBJECT_FIELD_S32(0x1B)
/* Mr. Blizzard */
#define /*0x0F4*/ oMrBlizzardScale OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oMrBlizzardHeldObj OBJECT_FIELD_OBJ(0x1C)
#define /*0x0FC*/ oMrBlizzardGraphYVel OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oMrBlizzardTimer OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oMrBlizzardDizziness OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oMrBlizzardChangeInDizziness OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oMrBlizzardGraphYOffset OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMrBlizzardDistFromHome OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oMrBlizzardTargetMoveYaw OBJECT_FIELD_S32(0x49)
/* Mr. I */
#define /*0x0F4*/ oMrIUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oMrIUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oMrIUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oMrIUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oMrIUnk108 OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oMrISize OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMrIUnk110 OBJECT_FIELD_S32(0x22)
/* Object Respawner */
#define /*0x0F4*/ oRespawnerModelToRespawn OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oRespawnerMinSpawnDist OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oRespawnerBehaviorToRespawn OBJECT_FIELD_CVPTR(0x1D)
/* Openable Grill */
#define /*0x088*/ oOpenableGrillUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oOpenableGrillUnkF4 OBJECT_FIELD_OBJ(0x1B)
/* Intro Cutscene Peach */
#define /*0x108*/ oIntroPeachYawFromFocus OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oIntroPeachPitchFromFocus OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oIntroPeachDistToCamera OBJECT_FIELD_F32(0x22)
/* Racing Penguin */
#define /*0x0F4*/ oRacingPenguinInitTextCooldown OBJECT_FIELD_S32(0x1B)
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oRacingPenguinWeightedNewTargetSpeed OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oRacingPenguinFinalTextbox OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oRacingPenguinMarioWon OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oRacingPenguinReachedBottom OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oRacingPenguinMarioCheated OBJECT_FIELD_S16(0x4A, + 1)
/* Small Penguin */
#define /*0x088*/ oSmallPenguinUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x100*/ oSmallPenguinUnk100 OBJECT_FIELD_S32(0x1E) // angle?
#define /*0x104*/ oSmallPenguinUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oSmallPenguinUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x110*/ oSmallPenguinUnk110 OBJECT_FIELD_S32(0x22)
/* SL Walking Penguin */
#define /*0x100*/ oSLWalkingPenguinWindCollisionXPos OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oSLWalkingPenguinWindCollisionZPos OBJECT_FIELD_F32(0x1F)
#define /*0x10C*/ oSLWalkingPenguinCurStep OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oSLWalkingPenguinCurStepTimer OBJECT_FIELD_S32(0x22)
/* Piranha Plant */
#define /*0x0F4*/ oPiranhaPlantSleepMusicState OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oPiranhaPlantScale OBJECT_FIELD_F32(0x1C)
/* Fire Piranha Plant */
#define /*0x0F4*/ oFirePiranhaPlantNeutralScale OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFirePiranhaPlantScale OBJECT_FIELD_F32(0x1C) //Shared with above obj? Coincidence?
#define /*0x0FC*/ oFirePiranhaPlantActive OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFirePiranhaPlantDeathSpinTimer OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oFirePiranhaPlantDeathSpinVel OBJECT_FIELD_F32(0x1F)
/* Pitoune */
#define /*0x0F4*/ oPitouneUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oPitouneUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oPitouneUnkFC OBJECT_FIELD_F32(0x1D)
/* Platform */
#define /*0x0F4*/ oPlatformTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oPlatformUnkF8 OBJECT_FIELD_OBJ(0x1C)
#define /*0x0FC*/ oPlatformUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x10C*/ oPlatformUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oPlatformUnk110 OBJECT_FIELD_F32(0x22)
/* Platform on Tracks */
#define /*0x088*/ oPlatformOnTrackBaseBallIndex OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oPlatformOnTrackDistMovedSinceLastBall OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oPlatformOnTrackSkiLiftRollVel OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oPlatformOnTrackStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D)
#define /*0x100*/ oPlatformOnTrackPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E)
#define /*0x104*/ oPlatformOnTrackPrevWaypointFlags OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oPlatformOnTrackPitch OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oPlatformOnTrackYaw OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oPlatformOnTrackOffsetY OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oPlatformOnTrackIsNotSkiLift OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oPlatformOnTrackIsNotHMC OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oPlatformOnTrackType OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oPlatformOnTrackWasStoodOn OBJECT_FIELD_S16(0x4A, + 1)
/* Platform Spawner */
#define /*0x0F4*/ oPlatformSpawnerUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oPlatformSpawnerUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oPlatformSpawnerUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oPlatformSpawnerUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oPlatformSpawnerUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oPlatformSpawnerUnk108 OBJECT_FIELD_F32(0x20)
/* Pokey */
#define /*0x0F4*/ oPokeyAliveBodyPartFlags OBJECT_FIELD_U32(0x1B)
#define /*0x0F8*/ oPokeyNumAliveBodyParts OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oPokeyBottomBodyPartSize OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oPokeyHeadWasKilled OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oPokeyTargetYaw OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oPokeyChangeTargetTimer OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oPokeyTurningAwayFromWall OBJECT_FIELD_S32(0x21)
/* Pokey Body Part */
#define /*0x0F8*/ oPokeyBodyPartDeathDelayAfterHeadKilled OBJECT_FIELD_S32(0x1C)
#define /*0x110*/ oPokeyBodyPartBlinkTimer OBJECT_FIELD_S32(0x22)
/* DDD Pole */
#define /*0x0F4*/ oDDDPoleVel OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oDDDPoleMaxOffset OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oDDDPoleOffset OBJECT_FIELD_F32(0x1D)
/* Pyramid Top */
#define /*0x0F4*/ oPyramidTopPillarsTouched OBJECT_FIELD_S32(0x1B)
/* Pyramid Top Explosion */
#define /*0x0F4*/ oPyramidTopFragmentsScale OBJECT_FIELD_F32(0x1B)
/* Rolling Log */
#define /*0x0F4*/ oRollingLogUnkF4 OBJECT_FIELD_F32(0x1B)
/* Lll Rotating Hex Flame */
#define /*0x0F4*/ oLllRotatingHexFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oLllRotatingHexFlameUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oLllRotatingHexFlameUnkFC OBJECT_FIELD_F32(0x1D)
/* Scuttlebug */
#define /*0x0F4*/ oScuttlebugUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oScuttlebugUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oScuttlebugUnkFC OBJECT_FIELD_S32(0x1D)
/* Scuttlebug Spawner */
#define /*0x088*/ oScuttlebugSpawnerUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oScuttlebugSpawnerUnkF4 OBJECT_FIELD_S32(0x1B)
/* Seesaw Platform */
#define /*0x0F4*/ oSeesawPlatformPitchVel OBJECT_FIELD_F32(0x1B)
/* Ship Part 3 */
#define /*0x0F4*/ oShipPart3UnkF4 OBJECT_FIELD_S32(0x1B) // angle?
#define /*0x0F8*/ oShipPart3UnkF8 OBJECT_FIELD_S32(0x1C) // angle?
/* Sink When Stepped On */
#define /*0x104*/ oSinkWhenSteppedOnUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oSinkWhenSteppedOnUnk108 OBJECT_FIELD_F32(0x20)
/* Skeeter */
#define /*0x0F4*/ oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSkeeterUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oSkeeterUnkFC OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oSkeeterWaitTime OBJECT_FIELD_S32(0x1E)
#define /*0x1AC*/ oSkeeterUnk1AC OBJECT_FIELD_S16(0x49, 0)
/* Jrb Sliding Box */
#define /*0x0F4*/ oJrbSlidingBoxUnkF4 OBJECT_FIELD_OBJ(0x1B)
#define /*0x0F8*/ oJrbSlidingBoxUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oJrbSlidingBoxUnkFC OBJECT_FIELD_F32(0x1D)
/* WF Sliding Brick Platform */
#define /*0x0F4*/ oWFSlidBrickPtfmMovVel OBJECT_FIELD_F32(0x1B)
/* Smoke */
#define /*0x0F4*/ oSmokeTimer OBJECT_FIELD_S32(0x1B)
/* Snowman's Bottom */
#define /*0x0F4*/ oSnowmansBottomUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSnowmansBottomUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x1AC*/ oSnowmansBottomUnk1AC OBJECT_FIELD_S32(0x49)
// 0x1D-0x21 reserved for pathing
/* Snowman's Head */
#define /*0x0F4*/ oSnowmansHeadUnkF4 OBJECT_FIELD_S32(0x1B)
/* Snowman Wind Blowing */
#define /*0x0F4*/ oSLSnowmanWindOriginalYaw OBJECT_FIELD_S32(0x1B)
/* Snufit */
#define /*0x0F4*/ oSnufitRecoil OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSnufitScale OBJECT_FIELD_F32(0x1C)
#define /*0x100*/ oSnufitCircularPeriod OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oSnufitBodyScalePeriod OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oSnufitBodyBaseScale OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oSnufitBullets OBJECT_FIELD_S32(0x21)
#define /*0x1AC*/ oSnufitXOffset OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oSnufitYOffset OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oSnufitZOffset OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oSnufitBodyScale OBJECT_FIELD_S16(0x4A, + 1)
/* Spindel */
#define /*0x0F4*/ oSpindelUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSpindelUnkF8 OBJECT_FIELD_S32(0x1C)
/* Spinning Heart */
#define /*0x0F4*/ oSpinningHeartTotalSpin OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSpinningHeartPlayedSound OBJECT_FIELD_S32(0x1C)
/* Spiny */
#define /*0x0F4*/ oSpinyTimeUntilTurn OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSpinyTargetYaw OBJECT_FIELD_S32(0x1C)
#define /*0x100*/ oSpinyTurningAwayFromWall OBJECT_FIELD_S32(0x1E)
/* Sound Effect */
#define /*0x0F4*/ oSoundEffectUnkF4 OBJECT_FIELD_S32(0x1B)
/* Star Spawn */
#define /*0x0F4*/ oStarSpawnDisFromHome OBJECT_FIELD_F32(0x1B)
#define /*0x0FC*/ oStarSpawnUnkFC OBJECT_FIELD_F32(0x1D)
/* Hidden Star */
// Secrets/Red Coins
#define /*0x0F4*/ oHiddenStarTriggerCounter OBJECT_FIELD_S32(0x1B)
// Overall very difficult to determine usage, mostly stubbed code.
/* Sparkle Spawn Star */
#define /*0x1B0*/ oSparkleSpawnUnk1B0 OBJECT_FIELD_S32(0x4A)
/* Sealed Door Star */
#define /*0x108*/ oUnlockDoorStarState OBJECT_FIELD_U32(0x20)
#define /*0x10C*/ oUnlockDoorStarTimer OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oUnlockDoorStarYawVel OBJECT_FIELD_S32(0x22)
/* Celebration Star */
#define /*0x0F4*/ oCelebStarUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x108*/ oCelebStarDiameterOfRotation OBJECT_FIELD_S32(0x20)
/* Star Selector */
#define /*0x0F4*/ oStarSelectorType OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oStarSelectorTimer OBJECT_FIELD_S32(0x1C)
#define /*0x108*/ oStarSelectorSize OBJECT_FIELD_F32(0x20)
/* Sushi Shark */
#define /*0x0F4*/ oSushiSharkUnkF4 OBJECT_FIELD_S32(0x1B) // angle?
/* Swing Platform */
#define /*0x0F4*/ oSwingPlatformAngle OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSwingPlatformSpeed OBJECT_FIELD_F32(0x1C)
/* Swoop */
#define /*0x0F4*/ oSwoopBonkCountdown OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSwoopTargetPitch OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oSwoopTargetYaw OBJECT_FIELD_S32(0x1D)
/* Thwomp */
#define /*0x0F4*/ oThwompRandomTimer OBJECT_FIELD_S32(0x1B)
/* Tilting Platform */
#define /*0x0F4*/ oTiltingPyramidNormalX OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTiltingPyramidNormalY OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTiltingPyramidNormalZ OBJECT_FIELD_F32(0x1D)
#define /*0x10C*/ oTiltingPyramidMarioOnPlatform OBJECT_FIELD_S32(0x21)
/* Toad Message */
#define /*0x108*/ oToadMessageDialogId OBJECT_FIELD_U32(0x20)
#define /*0x10C*/ oToadMessageRecentlyTalked OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oToadMessageState OBJECT_FIELD_S32(0x22)
/* Tox Box */
#define /*0x1AC*/ oToxBoxMovementPattern OBJECT_FIELD_VPTR(0x49)
#define /*0x1B0*/ oToxBoxMovementStep OBJECT_FIELD_S32(0x4A)
/* TTC Rotating Solid */
#define /*0x0F4*/ oTTCRotatingSolidNumTurns OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTCRotatingSolidNumSides OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTCRotatingSolidRotationDelay OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oTTCRotatingSolidVelY OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCRotatingSolidSoundTimer OBJECT_FIELD_S32(0x1F)
/* TTC Pendulum */
#define /*0x0F4*/ oTTCPendulumAccelDir OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCPendulumAngle OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTTCPendulumAngleVel OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTTCPendulumAngleAccel OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCPendulumDelay OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oTTCPendulumSoundTimer OBJECT_FIELD_S32(0x20)
/* TTC Treadmill */
#define /*0x0F4*/ oTTCTreadmillBigSurface OBJECT_FIELD_S16P(0x1B)
#define /*0x0F8*/ oTTCTreadmillSmallSurface OBJECT_FIELD_S16P(0x1C)
#define /*0x0FC*/ oTTCTreadmillSpeed OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTTCTreadmillTargetSpeed OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCTreadmillTimeUntilSwitch OBJECT_FIELD_S32(0x1F)
/* TTC Moving Bar */
#define /*0x0F4*/ oTTCMovingBarDelay OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTCMovingBarStoppedTimer OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTCMovingBarOffset OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTTCMovingBarSpeed OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCMovingBarStartOffset OBJECT_FIELD_F32(0x1F)
/* TTC Cog */
#define /*0x0F4*/ oTTCCogDir OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCCogSpeed OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTTCCogTargetVel OBJECT_FIELD_F32(0x1D)
/* TTC Pit Block */
#define /*0x0F4*/ oTTCPitBlockPeakY OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCPitBlockDir OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTCPitBlockWaitTime OBJECT_FIELD_S32(0x1D)
/* TTC Elevator */
#define /*0x0F4*/ oTTCElevatorDir OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCElevatorPeakY OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTTCElevatorMoveTime OBJECT_FIELD_S32(0x1D)
/* TTC 2D Rotator */
#define /*0x0F4*/ oTTC2DRotatorMinTimeUntilNextTurn OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTC2DRotatorTargetYaw OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTC2DRotatorIncrement OBJECT_FIELD_S32(0x1D)
#define /*0x104*/ oTTC2DRotatorRandomDirTimer OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oTTC2DRotatorSpeed OBJECT_FIELD_S32(0x20)
/* TTC Spinner */
#define /*0x0F4*/ oTTCSpinnerDir OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTCChangeDirTimer OBJECT_FIELD_S32(0x1C)
/* Beta Trampoline */
#define /*0x110*/ oBetaTrampolineMarioOnTrampoline OBJECT_FIELD_S32(0x22)
/* Treasure Chest */
#define /*0x0F4*/ oTreasureChestUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTreasureChestUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTreasureChestUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oTreasureChestSound OBJECT_FIELD_S32(0x1E)
/* Tree Snow Or Leaf */
#define /*0x0F4*/ oTreeSnowOrLeafUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTreeSnowOrLeafUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTreeSnowOrLeafUnkFC OBJECT_FIELD_S32(0x1D)
/* Tumbling Bridge */
#define /*0x0F4*/ oTumblingBridgeUnkF4 OBJECT_FIELD_S32(0x1B)
/* Tweester */
#define /*0x0F4*/ oTweesterScaleTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTweesterUnused OBJECT_FIELD_S32(0x1C)
/* Ukiki */
#define /*0x0F4*/ oUkikiTauntCounter OBJECT_FIELD_S16(0x1B, 0)
#define /*0x0F6*/ oUkikiTauntsToBeDone OBJECT_FIELD_S16(0x1B, 1)
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oUkikiChaseFleeRange OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oUkikiTextState OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oUkikiTextboxTimer OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oUkikiCageSpinTimer OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oUkikiHasHat OBJECT_FIELD_S16(0x4A, 1)
/* Ukiki Cage*/
#define /*0x088*/ oUkikiCageNextAction OBJECT_FIELD_S32(0x00)
/* Unagi */
#define /*0x0F4*/ oUnagiUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oUnagiUnkF8 OBJECT_FIELD_F32(0x1C)
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oUnagiUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oUnagiUnk1AC OBJECT_FIELD_F32(0x49)
#define /*0x1B0*/ oUnagiUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oUnagiUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)
/* Water Bomb */
#define /*0x0F8*/ oWaterBombVerticalStretch OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oWaterBombStretchSpeed OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oWaterBombOnGround OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oWaterBombNumBounces OBJECT_FIELD_F32(0x1F)
/* Water Bomb Spawner */
#define /*0x0F4*/ oWaterBombSpawnerBombActive OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterBombSpawnerTimeToSpawn OBJECT_FIELD_S32(0x1C)
/* Water Bomb Cannon */
#define /*0x0F4*/ oWaterCannonUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterCannonUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWaterCannonUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oWaterCannonUnk100 OBJECT_FIELD_S32(0x1E)
/* Cannon Barrel Bubbles */
#define /*0x0F4*/ oCannonBarrelBubblesUnkF4 OBJECT_FIELD_F32(0x1B)
/* Water Level Pillar */
#define /*0x0F8*/ oWaterLevelPillarUnkF8 OBJECT_FIELD_S32(0x1C)
/* Water Level Trigger */
#define /*0x0F4*/ oWaterLevelTriggerUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterLevelTriggerTargetWaterLevel OBJECT_FIELD_S32(0x1C)
/* Water Objects */
#define /*0x0F4*/ oWaterObjUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterObjUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWaterObjUnkFC OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oWaterObjUnk100 OBJECT_FIELD_S32(0x1E)
/* Water Ring (both variants) */
#define /*0x0F4*/ oWaterRingScalePhaseX OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterRingScalePhaseY OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWaterRingScalePhaseZ OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oWaterRingNormalX OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oWaterRingNormalY OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oWaterRingNormalZ OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oWaterRingMarioDistInFront OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oWaterRingIndex OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oWaterRingAvgScale OBJECT_FIELD_F32(0x49)
/* Water Ring Spawner (Jet Stream Ring Spawner and Manta Ray) */
#define /*0x1AC*/ oWaterRingSpawnerRingsCollected OBJECT_FIELD_S32(0x49)
/* Water Ring Manager (Jet Stream Ring Spawner and Manta Ray Ring Manager) */
#define /*0x0F4*/ oWaterRingMgrNextRingIndex OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterRingMgrLastRingCollected OBJECT_FIELD_S32(0x1C)
/* Wave Trail */
#define /*0x0F8*/ oWaveTrailSize OBJECT_FIELD_F32(0x1C)
/* Whirlpool */
#define /*0x0F4*/ oWhirlpoolInitFacePitch OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWhirlpoolInitFaceRoll OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWhirlpoolTimeout OBJECT_FIELD_S32(0x1D)
/* White Puff Explode */
#define /*0x0F4*/ oWhitePuffUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oWhitePuffUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWhitePuffUnkFC OBJECT_FIELD_S32(0x1D)
/* White Wind Particle */
#define /*0x0F4*/ oStrongWindParticlePenguinObj OBJECT_FIELD_OBJ(0x1B)
/* Whomp */
#define /*0x0F8*/ oWhompShakeVal OBJECT_FIELD_S32(0x1C)
/* Wiggler */
#define /*0x0F4*/ oWigglerFallThroughFloorsHeight OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oWigglerSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1C)
#define /*0x0FC*/ oWigglerWalkAnimSpeed OBJECT_FIELD_F32(0x1D)
#define /*0x104*/ oWigglerSquishSpeed OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oWigglerTimeUntilRandomTurn OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oWigglerTargetYaw OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oWigglerWalkAwayFromWallTimer OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oWigglerUnused OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oWigglerTextStatus OBJECT_FIELD_S16(0x49, + 1)
/* Lll Wood Piece */
#define /*0x0F4*/ oLllWoodPieceOscillationTimer OBJECT_FIELD_S32(0x1B)
/* Wooden Post */
#define /*0x0F4*/ oWoodenPostTotalMarioAngle OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWoodenPostPrevAngleToMario OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWoodenPostSpeedY OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oWoodenPostMarioPounding OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oWoodenPostOffsetY OBJECT_FIELD_F32(0x1F)
/* Yoshi */
#define /*0x0F4*/ oYoshiBlinkTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oYoshiChosenHome OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oYoshiTargetYaw OBJECT_FIELD_S32(0x1E)
/* Breakable Wall */
#define /*0x104*/ oBreakableWallForce OBJECT_FIELD_S32(0x1F)
#endif // OBJECT_FIELDS_H