sm64coopdx/autogen/lua_definitions
Agent X 9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
..
constants.lua Re-ran autogen 2022-08-07 15:26:32 -07:00
functions.lua Expose save star flag (#139) 2022-08-07 20:53:42 -07:00
manual.lua Fix issues Extended Moveset mod (+ extras) (#146) 2022-08-07 15:25:00 -07:00
structs.lua gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147) 2022-08-11 01:23:54 -07:00