sm64coopdx/actors/transparent_star/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

40 lines
1.5 KiB
C

#include "pc/rom_assets.h"
// Transparent Star
// 0x0302C488
static const Lights1 transparent_star_seg3_lights_0302C488 = gdSPDefLights1(
0x03, 0x05, 0x17,
0x1e, 0x32, 0xe6, 0x28, 0x28, 0x28
);
// 0x0302C4A0
ROM_ASSET_LOAD_VTX(transparent_star_seg3_vertex_0302C4A0, 0x00201410, 96653, 0x0002b6f0, 192);
// 0x0302C560 - 0x0302C620
const Gfx transparent_star_seg3_dl_0302C560[] = {
gsSPLight(&transparent_star_seg3_lights_0302C488.l, 1),
gsSPLight(&transparent_star_seg3_lights_0302C488.a, 2),
gsSPVertex(transparent_star_seg3_vertex_0302C4A0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 3, 0, 0x0, 4, 3, 5, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 7, 2, 4, 0x0),
gsSP2Triangles( 8, 6, 4, 0x0, 9, 4, 10, 0x0),
gsSP2Triangles( 9, 11, 4, 0x0, 4, 5, 10, 0x0),
gsSP2Triangles(11, 8, 4, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 0, 7, 6, 0x0, 0, 6, 8, 0x0),
gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 9, 0x0),
gsSP2Triangles(10, 5, 0, 0x0, 10, 0, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0302C620 - 0x0302C658
const Gfx transparent_star_seg3_dl_0302C620[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsDPSetEnvColor(255, 255, 255, 120),
gsSPDisplayList(transparent_star_seg3_dl_0302C560),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};