sm64coopdx/actors/tornado/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

74 lines
3.2 KiB
C

#include "pc/rom_assets.h"
// Tornado
// 0x05013128
ROM_ASSET_LOAD_TEXTURE(tornado_seg5_texture_05013128, "actors/tornado/tornado.ia16.inc.c", 0x0013b910, 41727, 0x00012848, 4096);
// 0x05014128
static const Lights1 tornado_seg5_lights_05014128 = gdSPDefLights1(
0x3b, 0x34, 0x23,
0xee, 0xd0, 0x8d, 0x28, 0x28, 0x28
);
// 0x05014140
ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014140, 0x00145e90, 48337, 0x00014140, 224);
// 0x05014220
ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014220, 0x00145e90, 48337, 0x00014220, 256);
// 0x05014320
ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014320, 0x00145e90, 48337, 0x00014320, 224);
// 0x05014400
ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014400, 0x00145e90, 48337, 0x00014400, 80);
// 0x05014450 - 0x050145C0
const Gfx tornado_seg5_dl_05014450[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, tornado_seg5_texture_05013128),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&tornado_seg5_lights_05014128.l, 1),
gsSPLight(&tornado_seg5_lights_05014128.a, 2),
gsSPVertex(tornado_seg5_vertex_05014140, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 0, 5, 6, 0x0, 0, 6, 1, 0x0),
gsSP2Triangles( 3, 5, 0, 0x0, 3, 7, 5, 0x0),
gsSP2Triangles( 1, 6, 8, 0x0, 6, 9, 8, 0x0),
gsSP2Triangles( 1, 8, 10, 0x0, 11, 3, 12, 0x0),
gsSP2Triangles(11, 13, 3, 0x0, 13, 7, 3, 0x0),
gsSPVertex(tornado_seg5_vertex_05014220, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 3, 5, 7, 0x0),
gsSP2Triangles( 8, 3, 9, 0x0, 8, 6, 3, 0x0),
gsSP2Triangles( 8, 10, 6, 0x0, 11, 8, 12, 0x0),
gsSP2Triangles( 2, 10, 8, 0x0, 11, 2, 8, 0x0),
gsSP2Triangles( 0, 2, 11, 0x0, 13, 14, 15, 0x0),
gsSPVertex(tornado_seg5_vertex_05014320, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 3, 5, 0, 0x0, 3, 6, 5, 0x0),
gsSP2Triangles( 7, 3, 8, 0x0, 9, 6, 3, 0x0),
gsSP2Triangles( 7, 9, 3, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(10, 13, 11, 0x0),
gsSPVertex(tornado_seg5_vertex_05014400, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 3, 2, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x050145C0 - 0x05014630
const Gfx tornado_seg5_dl_050145C0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(tornado_seg5_dl_05014450),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};