sm64coopdx/actors/purple_switch/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

67 lines
3 KiB
C

#include "pc/rom_assets.h"
// Purple Switch
// 0x0800C090
static const Lights1 purple_switch_seg8_lights_0800C090 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0800C0A8
ROM_ASSET_LOAD_TEXTURE(purple_switch_seg8_texture_0800C0A8, "actors/purple_switch/purple_switch_base.rgba16.inc.c", 0x001f2200, 59076, 0x0000c0a8, 128);
// 0x0800C128
ROM_ASSET_LOAD_TEXTURE(purple_switch_seg8_texture_0800C128, "actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c", 0x001f2200, 59076, 0x0000c128, 1024);
// 0x0800C528
ROM_ASSET_LOAD_VTX(purple_switch_seg8_vertex_0800C528, 0x001f2200, 59076, 0x0000c528, 256);
// 0x0800C628
ROM_ASSET_LOAD_VTX(purple_switch_seg8_vertex_0800C628, 0x001f2200, 59076, 0x0000c628, 64);
// 0x0800C668 - 0x0800C6E0
const Gfx purple_switch_seg8_dl_0800C668[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C0A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&purple_switch_seg8_lights_0800C090.l, 1),
gsSPLight(&purple_switch_seg8_lights_0800C090.a, 2),
gsSPVertex(purple_switch_seg8_vertex_0800C528, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x0800C6E0 - 0x0800C718
const Gfx purple_switch_seg8_dl_0800C6E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C128),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPVertex(purple_switch_seg8_vertex_0800C628, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0800C718 - 0x0800C7A8
const Gfx purple_switch_seg8_dl_0800C718[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(purple_switch_seg8_dl_0800C668),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(purple_switch_seg8_dl_0800C6E0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};