sm64coopdx/bin/inside.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

56 lines
2.7 KiB
C

#include "pc/rom_assets.h"
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ROM_ASSET_LOAD_TEXTURE(inside_09000000, "textures/inside/inside_castle_textures.00000.rgba16.inc.c", 0x00365980, 39851, 0x00000000, 4096);
// 0x09001000
ROM_ASSET_LOAD_TEXTURE(inside_09001000, "textures/inside/inside_castle_textures.01000.rgba16.inc.c", 0x00365980, 39851, 0x00001000, 4096);
// 0x09002000
ROM_ASSET_LOAD_TEXTURE(inside_09002000, "textures/inside/inside_castle_textures.02000.rgba16.inc.c", 0x00365980, 39851, 0x00002000, 4096);
// 0x09003000
ROM_ASSET_LOAD_TEXTURE(inside_09003000, "textures/inside/inside_castle_textures.03000.rgba16.inc.c", 0x00365980, 39851, 0x00003000, 2048);
// 0x09003800
ROM_ASSET_LOAD_TEXTURE(inside_09003800, "textures/inside/inside_castle_textures.03800.rgba16.inc.c", 0x00365980, 39851, 0x00003800, 2048);
// 0x09004000
ROM_ASSET_LOAD_TEXTURE(inside_09004000, "textures/inside/inside_castle_textures.04000.rgba16.inc.c", 0x00365980, 39851, 0x00004000, 2048);
// 0x09004800
ROM_ASSET_LOAD_TEXTURE(inside_09004800, "textures/inside/inside_castle_textures.04800.rgba16.inc.c", 0x0034e760, 12786, 0x00000800, 2048);
// 0x09005000
ROM_ASSET_LOAD_TEXTURE(inside_09005000, "textures/inside/inside_castle_textures.05000.rgba16.inc.c", 0x00365980, 39851, 0x00005000, 2048);
// 0x09005800
ROM_ASSET_LOAD_TEXTURE(inside_09005800, "textures/inside/inside_castle_textures.05800.rgba16.inc.c", 0x00365980, 39851, 0x00005800, 2048);
// 0x09006000
ROM_ASSET_LOAD_TEXTURE(inside_09006000, "textures/inside/inside_castle_textures.06000.rgba16.inc.c", 0x00365980, 39851, 0x00006000, 4096);
// 0x09007000
ROM_ASSET_LOAD_TEXTURE(inside_09007000, "textures/inside/inside_castle_textures.07000.rgba16.inc.c", 0x00365980, 39851, 0x00007000, 4096);
// 0x09008000
ROM_ASSET_LOAD_TEXTURE(inside_09008000, "textures/inside/inside_castle_textures.08000.rgba16.inc.c", 0x00365980, 39851, 0x00008000, 2048);
// 0x09008800
ROM_ASSET_LOAD_TEXTURE(inside_09008800, "textures/inside/inside_castle_textures.08800.rgba16.inc.c", 0x00365980, 39851, 0x00008800, 2048);
// 0x09009000
ROM_ASSET_LOAD_TEXTURE(inside_09009000, "textures/inside/inside_castle_textures.09000.rgba16.inc.c", 0x00365980, 39851, 0x00009000, 4096);
// 0x0900A000
ROM_ASSET_LOAD_TEXTURE(inside_0900A000, "textures/inside/inside_castle_textures.0A000.rgba16.inc.c", 0x00365980, 39851, 0x0000a000, 4096);
// 0x0900B000
ROM_ASSET_LOAD_TEXTURE(inside_0900B000, "textures/inside/inside_castle_textures.0B000.rgba16.inc.c", 0x00365980, 39851, 0x0000b000, 2048);
// 0x0900B800
ROM_ASSET_LOAD_TEXTURE(inside_0900B800, "textures/inside/inside_castle_textures.0B800.rgba16.inc.c", 0x00365980, 39851, 0x0000b800, 4096);