mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
93 lines
3.6 KiB
C
93 lines
3.6 KiB
C
#include "pc/rom_assets.h"
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// Walk Smoke
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// 0x0401DE60
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ROM_ASSET_LOAD_VTX(smoke_seg4_vertex_0401DE60, 0x00114750, 78432, 0x0001de60, 64);
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// 0x0401DEA0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401DEA0, "actors/walk_smoke/walk_smoke_0.ia16.inc.c", 0x00114750, 78432, 0x0001dea0, 2048);
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// 0x0401E6A0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401E6A0, "actors/walk_smoke/walk_smoke_1.ia16.inc.c", 0x00114750, 78432, 0x0001e6a0, 2048);
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// 0x0401EEA0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401EEA0, "actors/walk_smoke/walk_smoke_2.ia16.inc.c", 0x00114750, 78432, 0x0001eea0, 2048);
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// 0x0401F6A0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401F6A0, "actors/walk_smoke/walk_smoke_3.ia16.inc.c", 0x00114750, 78432, 0x0001f6a0, 2048);
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// 0x0401FEA0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_0401FEA0, "actors/walk_smoke/walk_smoke_4.ia16.inc.c", 0x00114750, 78432, 0x0001fea0, 2048);
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// 0x040206A0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_040206A0, "actors/walk_smoke/walk_smoke_5.ia16.inc.c", 0x00114750, 78432, 0x000206a0, 2048);
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// 0x04020EA0
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ROM_ASSET_LOAD_TEXTURE(smoke_seg4_texture_04020EA0, "actors/walk_smoke/walk_smoke_6.ia16.inc.c", 0x00114750, 78432, 0x00020ea0, 2048);
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// 0x040216A0 - 0x04021718
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const Gfx smoke_seg4_dl_040216A0[] = {
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x04021718 - 0x04021730
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const Gfx smoke_seg4_dl_04021718[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401DEA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021730 - 0x04021748
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const Gfx smoke_seg4_dl_04021730[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401E6A0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021748 - 0x04021760
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const Gfx smoke_seg4_dl_04021748[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401EEA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021760 - 0x04021778
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const Gfx smoke_seg4_dl_04021760[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401F6A0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021778 - 0x04021790
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const Gfx smoke_seg4_dl_04021778[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401FEA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021790 - 0x040217A8
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const Gfx smoke_seg4_dl_04021790[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_040206A0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x040217A8 - 0x040217C0
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const Gfx smoke_seg4_dl_040217A8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_04020EA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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