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44 lines
1 KiB
C
44 lines
1 KiB
C
#ifndef SURFACE_LOAD_H
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#define SURFACE_LOAD_H
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#include <PR/ultratypes.h>
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#include "types.h"
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// NUM_CELLS needs to be a power of 2 so that the bitwise
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// in surface_collision.c functions can work properly
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#define NUM_CELLS 16
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struct SurfaceNode
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{
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struct SurfaceNode *next;
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struct Surface *surface;
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};
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enum
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{
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SPATIAL_PARTITION_FLOORS,
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SPATIAL_PARTITION_CEILS,
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SPATIAL_PARTITION_WALLS
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};
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typedef struct SurfaceNode SpatialPartitionCell[3];
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// Needed for bs bss reordering memes.
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extern s32 unused8038BE90;
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extern SpatialPartitionCell gStaticSurfacePartition[NUM_CELLS][NUM_CELLS];
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extern SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
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extern struct SurfaceNode *sSurfaceNodePool;
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extern struct Surface *sSurfacePool;
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extern s16 sSurfacePoolSize;
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void alloc_surface_pools(void);
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u32 get_area_terrain_size(s16 *data);
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void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);
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void clear_dynamic_surfaces(void);
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void load_object_collision_model(void);
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#endif // SURFACE_LOAD_H
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