mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
118 lines
5.2 KiB
C
118 lines
5.2 KiB
C
#include "pc/rom_assets.h"
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// 0x07000800 - 0x07000900
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ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000800, 0x004cdbd0, 3611, 0x00000800, 256);
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// 0x07000900 - 0x07000A00
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ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000900, 0x004cdbd0, 3611, 0x00000900, 256);
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// 0x07000A00 - 0x07000AA0
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ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000A00, 0x004cdbd0, 3611, 0x00000a00, 160);
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// 0x07000AA0 - 0x07000BA0
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ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000AA0, 0x004cdbd0, 3611, 0x00000aa0, 256);
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// 0x07000BA0 - 0x07000C30
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ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000BA0, 0x004cdbd0, 3611, 0x00000ba0, 144);
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// 0x07000C30 - 0x07000D30
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ROM_ASSET_LOAD_VTX(bowser_2_seg7_vertex_07000C30, 0x004cdbd0, 3611, 0x00000c30, 256);
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// 0x07000D30 - 0x07000E28
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const Gfx bowser_2_seg7_dl_07000D30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09009800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_2_seg7_vertex_07000800, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 4, 3, 0x0, 3, 5, 7, 0x0),
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gsSP2Triangles( 6, 8, 4, 0x0, 7, 5, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 2, 11, 12, 0x0),
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gsSP2Triangles( 2, 1, 11, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bowser_2_seg7_vertex_07000900, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 3, 4, 1, 0x0, 5, 4, 3, 0x0),
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gsSP2Triangles( 5, 6, 4, 0x0, 7, 6, 5, 0x0),
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gsSP2Triangles( 7, 8, 6, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles(10, 12, 13, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(bowser_2_seg7_vertex_07000A00, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 6, 8, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07000E28 - 0x07000ED0
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static const Gfx bowser_2_seg7_dl_07000E28[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09003000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_2_seg7_vertex_07000AA0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 3, 0x0, 3, 7, 4, 0x0),
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gsSP2Triangles( 6, 8, 7, 0x0, 5, 4, 9, 0x0),
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gsSP2Triangles( 5, 9, 10, 0x0, 11, 8, 6, 0x0),
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gsSP2Triangles(11, 12, 8, 0x0, 11, 13, 14, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 10, 9, 15, 0x0),
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gsSP2Triangles( 2, 1, 14, 0x0, 0, 15, 1, 0x0),
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gsSP2Triangles( 2, 14, 13, 0x0, 10, 15, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07000ED0 - 0x07000F38
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static const Gfx bowser_2_seg7_dl_07000ED0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09005800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_2_seg7_vertex_07000BA0, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 3, 4, 2, 0x0, 5, 0, 2, 0x0),
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gsSP2Triangles( 6, 7, 2, 0x0, 4, 6, 2, 0x0),
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gsSP2Triangles( 8, 5, 2, 0x0, 7, 8, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07000F38 - 0x07000FE0
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static const Gfx bowser_2_seg7_dl_07000F38[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_2_seg7_vertex_07000C30, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
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gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 0, 8, 3, 0x0),
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gsSP2Triangles( 0, 11, 8, 0x0, 12, 13, 2, 0x0),
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gsSP2Triangles(14, 13, 12, 0x0, 12, 2, 1, 0x0),
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gsSP2Triangles( 0, 2, 11, 0x0, 10, 9, 15, 0x0),
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gsSP2Triangles(14, 15, 13, 0x0, 10, 15, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07000FE0 - 0x070010B0
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const Gfx bowser_2_seg7_dl_07000FE0[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(200, 50, 0, 255),
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gsSPFogPosition(960, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_2_seg7_dl_07000D30),
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gsSPDisplayList(bowser_2_seg7_dl_07000E28),
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gsSPDisplayList(bowser_2_seg7_dl_07000ED0),
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gsSPDisplayList(bowser_2_seg7_dl_07000F38),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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