sm64coopdx/actors/moneybag/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

214 lines
8.4 KiB
C

#include "pc/rom_assets.h"
// Moneybag
// 0x060039B0
ROM_ASSET_LOAD_TEXTURE(moneybag_seg6_texture_060039B0, "actors/moneybag/moneybag_mouth.rgba16.inc.c", 0x001e51f0, 11160, 0x000039b0, 4096);
// 0x060049B0
ROM_ASSET_LOAD_TEXTURE(moneybag_seg6_texture_060049B0, "actors/moneybag/moneybag_eyes.rgba16.inc.c", 0x001e51f0, 11160, 0x000049b0, 2048);
// 0x060051B0
static const Lights1 moneybag_seg6_lights_060051B0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060051C8
static const Lights1 moneybag_seg6_lights_060051C8 = gdSPDefLights1(
0x00, 0x3f, 0x23,
0x00, 0x7f, 0x47, 0x28, 0x28, 0x28
);
// 0x060051E0
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_060051E0, 0x001e51f0, 11160, 0x000051e0, 160);
// 0x06005280
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005280, 0x001e51f0, 11160, 0x00005280, 128);
// 0x06005300 - 0x06005358
const Gfx moneybag_seg6_dl_06005300[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060039B0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&moneybag_seg6_lights_060051B0.l, 1),
gsSPLight(&moneybag_seg6_lights_060051B0.a, 2),
gsSPVertex(moneybag_seg6_vertex_060051E0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 0, 0x0, 8, 4, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x06005358 - 0x060053B8
const Gfx moneybag_seg6_dl_06005358[] = {
gsSPLight(&moneybag_seg6_lights_060051C8.l, 1),
gsSPLight(&moneybag_seg6_lights_060051C8.a, 2),
gsSPVertex(moneybag_seg6_vertex_06005280, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 3, 0, 4, 0x0, 3, 5, 1, 0x0),
gsSP2Triangles( 6, 2, 1, 0x0, 1, 5, 6, 0x0),
gsSP2Triangles( 5, 3, 7, 0x0, 4, 7, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x060053B8 - 0x06005428
const Gfx moneybag_seg6_dl_060053B8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(moneybag_seg6_dl_06005300),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPDisplayList(moneybag_seg6_dl_06005358),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x06005428
static const Lights1 moneybag_seg6_lights_06005428 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06005440
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005440, 0x001e51f0, 11160, 0x00005440, 224);
// 0x06005520
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005520, 0x001e51f0, 11160, 0x00005520, 112);
// 0x06005590 - 0x06005618
const Gfx moneybag_seg6_dl_06005590[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060039B0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&moneybag_seg6_lights_06005428.l, 1),
gsSPLight(&moneybag_seg6_lights_06005428.a, 2),
gsSPVertex(moneybag_seg6_vertex_06005440, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
gsSP2Triangles( 5, 11, 12, 0x0, 0, 13, 1, 0x0),
gsSPVertex(moneybag_seg6_vertex_06005520, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 4, 5, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x06005618 - 0x06005688
const Gfx moneybag_seg6_dl_06005618[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(moneybag_seg6_dl_06005590),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x06005688 - 0x060056A8
const Gfx moneybag_seg6_dl_06005688[] = {
gsSPDisplayList(moneybag_seg6_dl_060053B8),
gsSPDisplayList(moneybag_seg6_dl_06005618),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x060056A8
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_060056A8, 0x001e51f0, 11160, 0x000056a8, 96);
// 0x06005708 - 0x06005750
const Gfx moneybag_seg6_dl_06005708[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060049B0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(moneybag_seg6_vertex_060056A8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 5, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x06005750 - 0x060057C0
const Gfx moneybag_seg6_dl_06005750[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(moneybag_seg6_dl_06005708),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// Unreferenced light group
UNUSED static const Lights1 moneybag_lights_unused1 = gdSPDefLights1(
0x0c, 0x20, 0x06,
0x30, 0x83, 0x1a, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 moneybag_lights_unused2 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x060057F0
static const Lights1 moneybag_seg6_lights_060057F0 = gdSPDefLights1(
0x3f, 0x3f, 0x00,
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 moneybag_lights_unused3 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x06005820
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_06005820, 0x001e51f0, 11160, 0x00005820, 176);
// 0x060058D0
ROM_ASSET_LOAD_VTX(moneybag_seg6_vertex_060058D0, 0x001e51f0, 11160, 0x000058d0, 176);
// 0x06005980 - 0x060059F0
const Gfx moneybag_seg6_dl_06005980[] = {
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&moneybag_seg6_lights_060057F0.l, 1),
gsSPLight(&moneybag_seg6_lights_060057F0.a, 2),
gsSPVertex(moneybag_seg6_vertex_06005820, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 10, 1, 0, 0x0),
gsSP2Triangles( 0, 4, 10, 0x0, 2, 3, 0, 0x0),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x060059F0 - 0x06005A60
const Gfx moneybag_seg6_dl_060059F0[] = {
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&moneybag_seg6_lights_060057F0.l, 1),
gsSPLight(&moneybag_seg6_lights_060057F0.a, 2),
gsSPVertex(moneybag_seg6_vertex_060058D0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0),
gsSP2Triangles( 9, 8, 7, 0x0, 2, 1, 10, 0x0),
gsSP2Triangles(10, 3, 2, 0x0, 2, 4, 0, 0x0),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};