mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 16:27:27 +00:00
273 lines
No EOL
7.7 KiB
Lua
273 lines
No EOL
7.7 KiB
Lua
|
|
POWERUP_NONE = 0
|
|
POWERUP_MUSHROOM = 1
|
|
POWERUP_GREEN_SHELL = 2
|
|
POWERUP_RED_SHELL = 3
|
|
POWERUP_BANANA = 4
|
|
POWERUP_MAX = 5
|
|
|
|
define_custom_obj_fields({
|
|
oPowerupType = 'u32',
|
|
oPowerupIndex = 'u32',
|
|
})
|
|
|
|
function bhv_powerup_init(obj)
|
|
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
|
|
obj.oOpacity = 255
|
|
|
|
local m = gMarioStates[obj.heldByPlayerIndex]
|
|
local mTheta = m.faceAngle.y
|
|
local mMag = 0
|
|
if obj.oPowerupType == POWERUP_BANANA then
|
|
mMag = 100 * (obj.oPowerupIndex + 1)
|
|
end
|
|
obj.oPosX = m.pos.x - sins(mTheta) * mMag
|
|
obj.oPosY = m.pos.y
|
|
obj.oPosZ = m.pos.z - coss(mTheta) * mMag
|
|
|
|
end
|
|
|
|
function bhv_powerup_stale(obj)
|
|
if obj.oPowerupType == POWERUP_MUSHROOM then
|
|
obj.oAction = 1
|
|
obj.oTimer = 0
|
|
else
|
|
obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
|
|
end
|
|
end
|
|
|
|
function bhv_powerup_spin(obj)
|
|
local m = gMarioStates[obj.heldByPlayerIndex]
|
|
local theta = get_network_area_timer() / 8.0
|
|
theta = theta + (math.pi * 2) * obj.oPowerupIndex / 3.0
|
|
local mag = 120
|
|
if obj.oAction == 1 then
|
|
local scalar = (1 - (obj.oTimer / 5))
|
|
scalar = scalar * scalar
|
|
mag = mag * scalar
|
|
end
|
|
|
|
local vec = {
|
|
x = m.pos.x + math.sin(theta) * mag,
|
|
y = m.pos.y + mag,
|
|
z = m.pos.z + math.cos(theta) * mag
|
|
}
|
|
|
|
vec.y = find_floor_height(vec.x, vec.y, vec.z) + 50
|
|
if vec.y < m.pos.y + 50 then vec.y = m.pos.y + 50 end
|
|
|
|
return vec
|
|
end
|
|
|
|
function bhv_powerup_trail(obj)
|
|
local prevObj = gMarioStates[obj.heldByPlayerIndex].marioObj
|
|
local s = gPlayerSyncTable[obj.heldByPlayerIndex]
|
|
|
|
for i = 0, 2 do
|
|
if i >= obj.oPowerupIndex then
|
|
break
|
|
end
|
|
if s.powerup[i] == POWERUP_BANANA then
|
|
prevObj = gPowerups[obj.heldByPlayerIndex][i]
|
|
end
|
|
end
|
|
|
|
local theta = math.atan2(prevObj.oPosX - obj.oPosX, prevObj.oPosZ - obj.oPosZ)
|
|
if theta ~= theta then theta = 0 end
|
|
local mag = 150
|
|
|
|
local newPos = {
|
|
x = prevObj.oPosX - math.sin(theta) * mag,
|
|
y = prevObj.oPosY,
|
|
z = prevObj.oPosZ - math.cos(theta) * mag
|
|
}
|
|
|
|
local vec = {
|
|
x = (newPos.x + obj.oPosX) / 2,
|
|
y = (newPos.y + obj.oPosY * 7) / 8,
|
|
z = (newPos.z + obj.oPosZ) / 2
|
|
}
|
|
|
|
local floor = find_floor_height(vec.x, vec.y, vec.z) + 25
|
|
if vec.y < floor then vec.y = floor end
|
|
|
|
return vec
|
|
end
|
|
|
|
function bhv_powerup_loop(obj)
|
|
local m = gMarioStates[obj.heldByPlayerIndex]
|
|
local s = gPlayerSyncTable[obj.heldByPlayerIndex]
|
|
local p = gPowerups[obj.heldByPlayerIndex][obj.oPowerupIndex]
|
|
if obj.oAction == 0 then
|
|
if s.powerup[obj.oPowerupIndex] ~= obj.oPowerupType or p ~= obj then
|
|
bhv_powerup_stale(obj)
|
|
end
|
|
end
|
|
|
|
local vec = nil
|
|
if obj.oPowerupType == POWERUP_BANANA then
|
|
vec = bhv_powerup_trail(obj)
|
|
else
|
|
vec = bhv_powerup_spin(obj)
|
|
end
|
|
|
|
|
|
local theta = get_network_area_timer() / 8.0
|
|
theta = theta + (math.pi * 2) * obj.oPowerupIndex / 3.0
|
|
|
|
obj_set_vec3f(obj, vec)
|
|
obj.oFaceAngleYaw = theta * 0x6000
|
|
obj.oFaceAngleRoll = 0
|
|
obj.oFaceAnglePitch = 0
|
|
|
|
if obj.oAction == 1 and obj.oTimer > 5 then
|
|
obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
|
|
end
|
|
|
|
end
|
|
|
|
id_bhvPowerup = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_powerup_init, bhv_powerup_loop)
|
|
|
|
-----------------
|
|
|
|
function use_powerup(m, powerup)
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
local theta = m.faceAngle.y
|
|
if powerup == POWERUP_BANANA then
|
|
theta = theta + 0x8000
|
|
end
|
|
local spawnPosition = {
|
|
x = m.pos.x + sins(theta) * 120,
|
|
y = m.pos.y,
|
|
z = m.pos.z + coss(theta) * 120,
|
|
}
|
|
|
|
if powerup == POWERUP_MUSHROOM then
|
|
m.forwardVel = 300
|
|
play_character_sound(m, CHAR_SOUND_YAHOO)
|
|
elseif powerup == POWERUP_GREEN_SHELL then
|
|
spawn_sync_object(
|
|
id_bhvWeaponShell,
|
|
E_MODEL_KOOPA_SHELL,
|
|
spawnPosition.x, spawnPosition.y, spawnPosition.z,
|
|
function (obj)
|
|
if UNST22 then
|
|
obj.oFlyGuyIdleTimer = 0
|
|
obj.oFlyGuyOscTimer = gNetworkPlayers[0].globalIndex
|
|
obj.oFlyGuyUnusedJitter = 0
|
|
else
|
|
obj.oWeaponShellType = 0
|
|
obj.oWeaponShellGlobalOwner = gNetworkPlayers[0].globalIndex
|
|
obj.oWeaponShellDeactivate = 0
|
|
end
|
|
obj.oMoveAngleYaw = m.faceAngle.y
|
|
obj.oForwardVel = 85
|
|
obj.oInteractStatus = 0
|
|
end
|
|
)
|
|
elseif powerup == POWERUP_RED_SHELL then
|
|
spawn_sync_object(
|
|
id_bhvWeaponShell,
|
|
E_MODEL_RED_SHELL,
|
|
spawnPosition.x, spawnPosition.y, spawnPosition.z,
|
|
function (obj)
|
|
if UNST22 then
|
|
obj.oFlyGuyIdleTimer = 1
|
|
obj.oFlyGuyOscTimer = gNetworkPlayers[0].globalIndex
|
|
obj.oFlyGuyUnusedJitter = 0
|
|
else
|
|
obj.oWeaponShellType = 1
|
|
obj.oWeaponShellGlobalOwner = gNetworkPlayers[0].globalIndex
|
|
obj.oWeaponShellDeactivate = 0
|
|
end
|
|
obj.oMoveAngleYaw = m.faceAngle.y
|
|
obj.oForwardVel = 85
|
|
obj.oInteractStatus = 0
|
|
end
|
|
)
|
|
elseif powerup == POWERUP_BANANA then
|
|
spawn_sync_object(
|
|
id_bhvWeaponBanana,
|
|
E_MODEL_BANANA,
|
|
spawnPosition.x, spawnPosition.y, spawnPosition.z,
|
|
function (obj)
|
|
obj.oMoveAngleYaw = m.faceAngle.y
|
|
obj.oWeaponBananaGlobalOwner = gNetworkPlayers[0].globalIndex
|
|
end
|
|
)
|
|
end
|
|
end
|
|
|
|
function spawn_powerup(m, powerup, index)
|
|
if not is_in_local_area(m) then
|
|
return nil
|
|
end
|
|
|
|
if powerup == POWERUP_MUSHROOM then
|
|
return spawn_non_sync_object(
|
|
id_bhvPowerup,
|
|
E_MODEL_1UP,
|
|
0, 0, 0,
|
|
function(obj)
|
|
obj.heldByPlayerIndex = m.playerIndex
|
|
obj.oPowerupType = powerup
|
|
obj.oPowerupIndex = index
|
|
obj_set_billboard(obj)
|
|
obj_scale(obj, 1)
|
|
end
|
|
)
|
|
elseif powerup == POWERUP_GREEN_SHELL then
|
|
return spawn_non_sync_object(
|
|
id_bhvPowerup,
|
|
E_MODEL_KOOPA_SHELL,
|
|
0, 0, 0,
|
|
function(obj)
|
|
obj.heldByPlayerIndex = m.playerIndex
|
|
obj.oPowerupType = powerup
|
|
obj.oPowerupIndex = index
|
|
obj_scale(obj, 0.75)
|
|
end
|
|
)
|
|
elseif powerup == POWERUP_RED_SHELL then
|
|
return spawn_non_sync_object(
|
|
id_bhvPowerup,
|
|
E_MODEL_RED_SHELL,
|
|
0, 0, 0,
|
|
function(obj)
|
|
obj.heldByPlayerIndex = m.playerIndex
|
|
obj.oPowerupType = powerup
|
|
obj.oPowerupIndex = index
|
|
obj_scale(obj, 0.75)
|
|
end
|
|
)
|
|
elseif powerup == POWERUP_BANANA then
|
|
return spawn_non_sync_object(
|
|
id_bhvPowerup,
|
|
E_MODEL_BANANA,
|
|
0, 0, 0,
|
|
function(obj)
|
|
obj.heldByPlayerIndex = m.playerIndex
|
|
obj.oPowerupType = powerup
|
|
obj.oPowerupIndex = index
|
|
obj_scale(obj, 0.75)
|
|
end
|
|
)
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function select_powerup()
|
|
local m = gMarioStates[0]
|
|
local s = gPlayerSyncTable[0]
|
|
local pick = math.random(1, POWERUP_MAX-1)
|
|
local luck = math.random() < 0.33
|
|
if luck then
|
|
s.powerup[0] = pick
|
|
s.powerup[1] = pick
|
|
s.powerup[2] = pick
|
|
else
|
|
s.powerup[0] = pick
|
|
s.powerup[1] = POWERUP_NONE
|
|
s.powerup[2] = POWERUP_NONE
|
|
end
|
|
end |