mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-23 04:25:11 +00:00
90 lines
2.7 KiB
Lua
90 lines
2.7 KiB
Lua
|
|
function bhv_race_shell_set_hitbox(obj)
|
|
local hitbox = get_temp_object_hitbox()
|
|
hitbox.interactType = INTERACT_KOOPA_SHELL
|
|
hitbox.downOffset = 0
|
|
hitbox.damageOrCoinValue = 4
|
|
hitbox.health = 1
|
|
hitbox.numLootCoins = 1
|
|
hitbox.radius = 50
|
|
hitbox.height = 50
|
|
hitbox.hurtboxRadius = 50
|
|
hitbox.hurtboxHeight = 50
|
|
obj_set_hitbox(obj, hitbox)
|
|
end
|
|
|
|
function bhv_race_shell_water_drop(obj)
|
|
spawn_non_sync_object(id_bhvObjectWaveTrail, E_MODEL_WAVE_TRAIL, obj.oPosX, obj.oPosY, obj.oPosZ, nil)
|
|
if gMarioStates[0].forwardVel > 10.0 then
|
|
local drop = spawn_non_sync_object(id_bhvWaterDroplet, E_MODEL_WHITE_PARTICLE_SMALL, obj.oPosX, obj.oPosY, obj.oPosZ, nil)
|
|
if drop ~= nil then
|
|
obj_scale(drop, 1.5)
|
|
drop.oVelY = math.random() * 30.0
|
|
obj_translate_xz_random(drop, 110.0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function bhv_race_shell_flame_spawn(obj)
|
|
for i = 0, 1 do
|
|
spawn_non_sync_object(id_bhvKoopaShellFlame, E_MODEL_RED_FLAME, obj.oPosX, obj.oPosY, obj.oPosZ, nil)
|
|
end
|
|
end
|
|
|
|
function bhv_race_shell_spawn_sparkles(obj, offset)
|
|
spawn_non_sync_object(id_bhvSparkleSpawn, E_MODEL_NONE, obj.oPosX, obj.oPosY + offset, obj.oPosZ, nil)
|
|
end
|
|
|
|
function bhv_race_shell_init(obj)
|
|
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
|
|
|
|
-- set_obj_physics
|
|
obj.oWallHitboxRadius = 30
|
|
obj.oGravity = -400 / 100.0
|
|
obj.oBounciness = -50 / 100.0
|
|
obj.oDragStrength = 1000 / 100.0
|
|
obj.oFriction = 1000 / 100.0
|
|
obj.oBuoyancy = 200 / 100.0
|
|
end
|
|
|
|
function bhv_race_shell_loop(obj)
|
|
local np = gNetworkPlayers[obj.heldByPlayerIndex]
|
|
local m = gMarioStates[obj.heldByPlayerIndex]
|
|
local player = m.marioObj
|
|
|
|
local riding = is_riding(m)
|
|
|
|
if active_player(m) and riding then
|
|
cur_obj_unhide()
|
|
else
|
|
cur_obj_hide()
|
|
return
|
|
end
|
|
|
|
--bhv_race_shell_set_hitbox(obj)
|
|
cur_obj_scale(1.0)
|
|
|
|
obj_copy_pos(obj, player)
|
|
obj.oFaceAngleYaw = player.oFaceAngleYaw
|
|
|
|
local surface = cur_obj_update_floor_height_and_get_floor()
|
|
local waterLevel = find_water_level(obj.oPosX, obj.oPosZ)
|
|
|
|
if math.abs(waterLevel - obj.oPosY) < 10.0 then
|
|
bhv_race_shell_water_drop(obj)
|
|
|
|
elseif 5.0 > math.abs(obj.oPosY - obj.oFloorHeight) then
|
|
if surface ~= nil and surface.type == 1 then
|
|
bhv_race_shell_flame_spawn(obj)
|
|
elseif m.forwardVel > 70 then
|
|
bhv_race_shell_spawn_sparkles(obj, 10.0)
|
|
end
|
|
elseif m.forwardVel > 70 then
|
|
bhv_race_shell_spawn_sparkles(obj, 10.0)
|
|
end
|
|
|
|
obj.oFaceAngleYaw = player.oMoveAngleYaw
|
|
|
|
end
|
|
|
|
id_bhvRaceShell = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_race_shell_init, bhv_race_shell_loop)
|