mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-26 05:55:15 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
101 lines
4.2 KiB
C
101 lines
4.2 KiB
C
#include "pc/rom_assets.h"
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// 0x07012DB0 - 0x07012DC8
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static const Lights1 bits_seg7_lights_07012DB0 = gdSPDefLights1(
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0x58, 0x5f, 0x7d,
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0xb1, 0xbf, 0xfa, 0x28, 0x28, 0x28
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);
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// 0x07012DC8 - 0x07012DE0
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static const Lights1 bits_seg7_lights_07012DC8 = gdSPDefLights1(
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0x4c, 0x46, 0x6c,
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0x98, 0x8c, 0xd8, 0x28, 0x28, 0x28
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);
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// 0x07012DE0 - 0x07012DF8
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static const Lights1 bits_seg7_lights_07012DE0 = gdSPDefLights1(
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0x59, 0x32, 0x7f,
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0xb2, 0x65, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07012DF8 - 0x07012E78
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012DF8, 0x0046c3a0, 47442, 0x00012df8, 128);
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// 0x07012E78 - 0x07012F58
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012E78, 0x0046c3a0, 47442, 0x00012e78, 224);
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// 0x07012F58 - 0x07013058
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012F58, 0x0046c3a0, 47442, 0x00012f58, 256);
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// 0x07013058 - 0x070130F8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07013058, 0x0046c3a0, 47442, 0x00013058, 160);
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// 0x070130F8 - 0x070131E8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070130F8, 0x0046c3a0, 47442, 0x000130f8, 240);
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// 0x070131E8 - 0x070132D8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070131E8, 0x0046c3a0, 47442, 0x000131e8, 240);
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// 0x070132D8 - 0x070133B8
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ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070132D8, 0x0046c3a0, 47442, 0x000132d8, 224);
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// 0x070133B8 - 0x070135A0
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static const Gfx bits_seg7_dl_070133B8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bits_seg7_lights_07012DB0.l, 1),
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gsSPLight(&bits_seg7_lights_07012DB0.a, 2),
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gsSPVertex(bits_seg7_vertex_07012DF8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 0, 3, 4, 0x0, 0, 5, 6, 0x0),
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gsSP2Triangles( 0, 7, 1, 0x0, 0, 4, 5, 0x0),
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gsSPLight(&bits_seg7_lights_07012DC8.l, 1),
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gsSPLight(&bits_seg7_lights_07012DC8.a, 2),
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gsSPVertex(bits_seg7_vertex_07012E78, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 3, 5, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0),
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gsSPVertex(bits_seg7_vertex_07012F58, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bits_seg7_vertex_07013058, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSPLight(&bits_seg7_lights_07012DE0.l, 1),
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gsSPLight(&bits_seg7_lights_07012DE0.a, 2),
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gsSPVertex(bits_seg7_vertex_070130F8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 7, 10, 11, 0x0),
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gsSP2Triangles( 7, 11, 12, 0x0, 7, 12, 13, 0x0),
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gsSP1Triangle( 7, 14, 8, 0x0),
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gsSPVertex(bits_seg7_vertex_070131E8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_070132D8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070135A0 - 0x07013610
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const Gfx bits_seg7_dl_070135A0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bits_seg7_dl_070133B8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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