mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-03 17:27:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
103 lines
4.8 KiB
C
103 lines
4.8 KiB
C
#include "pc/rom_assets.h"
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// 0x0700B240 - 0x0700B340
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B240, 0x0044abc0, 39442, 0x0000b240, 256);
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// 0x0700B340 - 0x0700B430
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B340, 0x0044abc0, 39442, 0x0000b340, 240);
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// 0x0700B430 - 0x0700B520
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B430, 0x0044abc0, 39442, 0x0000b430, 240);
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// 0x0700B520 - 0x0700B610
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B520, 0x0044abc0, 39442, 0x0000b520, 240);
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// 0x0700B610 - 0x0700B6F0
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B610, 0x0044abc0, 39442, 0x0000b610, 224);
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// 0x0700B6F0 - 0x0700B7A0
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B6F0, 0x0044abc0, 39442, 0x0000b6f0, 176);
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// 0x0700B7A0 - 0x0700B7E0
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B7A0, 0x0044abc0, 39442, 0x0000b7a0, 64);
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// 0x0700B7E0 - 0x0700B820
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ROM_ASSET_LOAD_VTX(castle_grounds_seg7_vertex_0700B7E0, 0x0044abc0, 39442, 0x0000b7e0, 64);
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// 0x0700B820 - 0x0700B9B0
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static const Gfx castle_grounds_seg7_dl_0700B820[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_0900A800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(castle_grounds_seg7_vertex_0700B240, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(castle_grounds_seg7_vertex_0700B340, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(castle_grounds_seg7_vertex_0700B430, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles( 0, 2, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(castle_grounds_seg7_vertex_0700B520, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(castle_grounds_seg7_vertex_0700B610, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSPVertex(castle_grounds_seg7_vertex_0700B6F0, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP1Triangle( 8, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700B9B0 - 0x0700B9E8
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static const Gfx castle_grounds_seg7_dl_0700B9B0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_07001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(castle_grounds_seg7_vertex_0700B7A0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700B9E8 - 0x0700BA20
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static const Gfx castle_grounds_seg7_dl_0700B9E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_07002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(castle_grounds_seg7_vertex_0700B7E0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BA20 - 0x0700BAB8
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const Gfx castle_grounds_seg7_dl_0700BA20[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(castle_grounds_seg7_dl_0700B820),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(castle_grounds_seg7_dl_0700B9B0),
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gsSPDisplayList(castle_grounds_seg7_dl_0700B9E8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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