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https://github.com/coop-deluxe/sm64coopdx.git
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663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
30 lines
887 B
C
30 lines
887 B
C
#include "pc/rom_assets.h"
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#include "include/types.h"
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// 0x0700C7C8 - 0x0700C8F0
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ROM_ASSET_LOAD_ANIM(castle_grounds_seg7_animvalue_flags, 0x0044abc0, 39442, 0x0000c7c8, 296);
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// 0x0700C8F0 - 0x0700C944
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ROM_ASSET_LOAD_ANIM(castle_grounds_seg7_animindex_flags, 0x0044abc0, 39442, 0x0000c8f0, 84);
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// 0x0700C944 - 0x0700C95C
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static const struct Animation castle_grounds_seg7_anim_flags = {
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0,
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0,
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0,
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0,
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0x1D,
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ANIMINDEX_NUMPARTS(castle_grounds_seg7_animindex_flags),
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castle_grounds_seg7_animvalue_flags,
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castle_grounds_seg7_animindex_flags,
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0,
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ANIM_FIELD_LENGTH(castle_grounds_seg7_animvalue_flags),
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ANIM_FIELD_LENGTH(castle_grounds_seg7_animindex_flags),
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};
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// 0x0700C95C - 0x0700C960
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const struct AnimationTable castle_grounds_seg7_anims_flags = {
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.anims = {
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&castle_grounds_seg7_anim_flags, // 0x0700C944
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},
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.count = 1
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};
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