mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-10-20 20:22:38 +00:00
255 lines
6.9 KiB
C
255 lines
6.9 KiB
C
// whomp.c.inc
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void func_802C61CC(void) {
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UNUSED s32 sp2C = o->header.gfx.unk38.animFrame;
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s32 sp28 = 0;
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if (o->oForwardVel < 5.0f) {
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sp28 = obj_check_anim_frame(0);
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sp28 |= obj_check_anim_frame(23);
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} else {
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sp28 = obj_check_anim_frame_in_range(0, 3);
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sp28 |= obj_check_anim_frame_in_range(23, 3);
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}
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if (sp28)
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PlaySound2(SOUND_OBJECT_POUNDING1);
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}
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void ActionWhomp0(void) {
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func_8029ED98(0, 1.0f);
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obj_set_pos_to_home();
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if (o->oBehParams2ndByte != 0) {
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gSecondCameraFocus = o;
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obj_scale(2.0f);
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if (o->oSubAction == 0) {
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if (o->oDistanceToMario < 600.0f) {
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o->oSubAction++;
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func_8031FFB4(0, 60, 40);
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} else {
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obj_set_pos_to_home();
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o->oHealth = 3;
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}
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} else if (obj_update_dialog_unk2(2, 1, 162, 114))
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o->oAction = 2;
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} else if (o->oDistanceToMario < 500.0f)
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o->oAction = 1;
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func_802C61CC();
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}
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void ActionWhomp7(void) {
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if (o->oSubAction == 0) {
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o->oForwardVel = 0.0f;
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func_8029ED98(0, 1.0f);
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if (o->oTimer > 31)
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o->oSubAction++;
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else
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o->oMoveAngleYaw += 0x400;
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} else {
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o->oForwardVel = 3.0f;
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if (o->oTimer > 42)
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o->oAction = 1;
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}
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func_802C61CC();
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}
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void ActionWhomp1(void) {
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s16 sp26;
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f32 sp20;
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f32 sp1C;
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sp26 = abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw);
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sp20 = obj_lateral_dist_to_home();
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if (gCurrLevelNum == LEVEL_BITS)
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sp1C = 200.0f;
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else
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sp1C = 700.0f;
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func_8029ED98(0, 1.0f);
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o->oForwardVel = 3.0f;
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if (sp20 > sp1C)
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o->oAction = 7;
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else if (sp26 < 0x2000) {
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if (o->oDistanceToMario < 1500.0f) {
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o->oForwardVel = 9.0f;
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func_8029ED98(0, 3.0f);
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}
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if (o->oDistanceToMario < 300.0f)
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o->oAction = 3;
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}
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func_802C61CC();
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}
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void ActionWhomp2(void) {
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s16 sp1E;
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func_8029ED98(0, 1.0f);
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o->oForwardVel = 3.0f;
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obj_rotate_yaw_toward(o->oAngleToMario, 0x200);
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if (o->oTimer > 30) {
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sp1E = abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw);
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if (sp1E < 0x2000) {
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if (o->oDistanceToMario < 1500.0f) {
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o->oForwardVel = 9.0f;
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func_8029ED98(0, 3.0f);
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}
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if (o->oDistanceToMario < 300.0f)
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o->oAction = 3;
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}
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}
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func_802C61CC();
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if (func_802A6AF8(1000.0f)) {
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o->oAction = 0;
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stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
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}
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}
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void ActionWhomp3(void) {
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o->oForwardVel = 0.0f;
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func_8029ED98(1, 1.0f);
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if (func_8029F788())
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o->oAction = 4;
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}
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void ActionWhomp4(void) {
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if (o->oTimer == 0)
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o->oVelY = 40.0f;
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if (o->oTimer < 8) {
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} else {
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o->oAngleVelPitch += 0x100;
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o->oFaceAnglePitch += o->oAngleVelPitch;
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if (o->oFaceAnglePitch > 0x4000) {
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o->oAngleVelPitch = 0;
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o->oFaceAnglePitch = 0x4000;
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o->oAction = 5;
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}
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}
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}
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void ActionWhomp5(void) {
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if (o->oSubAction == 0 && o->oMoveFlags & 1) {
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PlaySound2(SOUND_OBJECT_BULLYTHWOMP_LOWPRIO);
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ShakeScreen(1);
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o->oVelY = 0.0f;
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o->oSubAction++;
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}
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if (o->oMoveFlags & 2)
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o->oAction = 6;
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}
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void func_802C6954(void) {
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Vec3f pos;
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if (o->oSubAction == 0) {
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if (obj_is_mario_ground_pounding_platform()) {
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o->oHealth--;
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PlaySound2(SOUND_CH9_UNK5A);
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PlaySound2(SOUND_OBJECT_KINGWHOMPDEATH);
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if (o->oHealth == 0)
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o->oAction = 8;
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else {
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func_802B8F7C(pos, &o->oPosX);
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func_802B8F7C(&o->oPosX, &gMarioObject->oPosX);
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func_802AA618(0, 0, 100.0f);
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spawn_triangle_break_particles(20, 138, 3.0f, 4);
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ShakeScreen(1);
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func_802B8F7C(&o->oPosX, pos);
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}
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o->oSubAction++;
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}
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o->oWhompUnkF8 = 0;
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} else {
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if (o->oWhompUnkF8 < 10) {
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if (o->oWhompUnkF8 % 2)
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o->oPosY += 8.0f;
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else
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o->oPosY -= 8.0f;
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} else
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o->oSubAction = 10;
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o->oWhompUnkF8++;
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}
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}
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void func_802C6B28(void) {
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if (o->oSubAction == 0) {
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if (gMarioObject->platform == o) {
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if (obj_is_mario_ground_pounding_platform()) {
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o->oNumLootCoins = 5;
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spawn_object_loot_yellow_coins(o, 5, 20.0f);
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o->oAction = 8;
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} else {
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obj_spawn_loot_coin_at_mario_pos();
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o->oSubAction++;
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}
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}
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} else if (!obj_is_mario_on_platform())
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o->oSubAction = 0;
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}
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void ActionWhomp6(void) {
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if (o->oSubAction != 10) {
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o->oForwardVel = 0.0f;
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o->oAngleVelPitch = 0;
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o->oAngleVelYaw = 0;
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o->oAngleVelRoll = 0;
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if (o->oBehParams2ndByte != 0)
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func_802C6954();
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else
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func_802C6B28();
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if (o->oTimer > 100 || (gMarioState->action == ACT_SQUISHED && o->oTimer > 30))
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o->oSubAction = 10;
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} else {
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if (o->oFaceAnglePitch > 0) {
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o->oAngleVelPitch = -0x200;
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o->oFaceAnglePitch += o->oAngleVelPitch;
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} else {
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o->oAngleVelPitch = 0;
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o->oFaceAnglePitch = 0;
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if (o->oBehParams2ndByte != 0)
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o->oAction = 2;
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else
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o->oAction = 1;
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}
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}
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}
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void ActionWhomp8(void) {
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if (o->oBehParams2ndByte != 0) {
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if (obj_update_dialog_unk2(2, 2, 162, 115)) {
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set_object_angle(o, 0, 0, 0);
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obj_hide();
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obj_become_intangible();
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func_802AA618(0, 0, 200.0f);
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spawn_triangle_break_particles(20, 138, 3.0f, 4);
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ShakeScreen(1);
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o->oPosY += 100.0f;
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CreateStar(180.0f, 3880.0f, 340.0f);
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PlaySound2(SOUND_OBJECT_KINGWHOMPDEATH);
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o->oAction = 9;
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}
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} else {
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func_802AA618(0, 0, 100.0f);
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spawn_triangle_break_particles(20, 138, 3.0f, 4);
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ShakeScreen(1);
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create_sound_spawner(SOUND_OBJECT_THWOMP);
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mark_object_for_deletion(o);
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}
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}
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void ActionWhomp9(void) {
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if (o->oTimer == 60)
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stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
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}
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void (*sWhompActions[])(void) = {
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ActionWhomp0, ActionWhomp1, ActionWhomp2, ActionWhomp3, ActionWhomp4,
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ActionWhomp5, ActionWhomp6, ActionWhomp7, ActionWhomp8, ActionWhomp9
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};
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// MM
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void bhv_whomp_loop(void) {
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obj_update_floor_and_walls();
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obj_call_action_function(sWhompActions);
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obj_move_standard(-20);
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if (o->oAction != 9) {
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if (o->oBehParams2ndByte != 0)
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obj_hide_if_mario_far_away_y(2000.0f);
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else
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obj_hide_if_mario_far_away_y(1000.0f);
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load_object_collision_model();
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}
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}
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