mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-30 16:03:03 +00:00
2b2dceb333
* Add a menu where mods can put their options at * Document mod menu hook functions * Add HOOK_ON_LANGUAGE_CHANGED * Add new Cheats mod * Make player menu disable singleplayer pause * fix some git merge conflicts that weren't resolved (#55) and added -latomic to build flags to fix compile warnings while compiling miniaudio * Remove legacy 'deluxe' field from built-in mods * Lots of improvements to memory safety * Abbreviated hex color parsing Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com> --------- Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com> Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
366 lines
10 KiB
Lua
366 lines
10 KiB
Lua
-- name: Cheats
|
||
-- incompatible: cheats
|
||
-- description: Cheats\nA mod that adds a bunch of cheats to the mod menu, accessible through the pause menu.
|
||
-- pausable: true
|
||
|
||
-- localize functions to improve performance
|
||
local math_floor,smlua_text_utils_get_language,table_insert,approach_s32,set_mario_action,get_network_area_timer = math.floor,smlua_text_utils_get_language,table.insert,approach_s32,set_mario_action,get_network_area_timer
|
||
|
||
--- @class Cheat
|
||
--- @field public codename string
|
||
--- @field public names table
|
||
--- @field public hook LuaHookedEventType
|
||
--- @field public func function
|
||
--- @field public allowHazardSurfaces boolean
|
||
|
||
--- @type Cheat[]
|
||
local sCheats = {}
|
||
|
||
--- @param m MarioState
|
||
--- Checks if `m` is active
|
||
local function active_player(m)
|
||
local np = gNetworkPlayers[m.playerIndex]
|
||
if m.playerIndex == 0 then
|
||
return true
|
||
end
|
||
if not np.connected then
|
||
return false
|
||
end
|
||
if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
|
||
return false
|
||
end
|
||
if np.currActNum ~= gNetworkPlayers[0].currActNum then
|
||
return false
|
||
end
|
||
if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
|
||
return false
|
||
end
|
||
if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
|
||
return false
|
||
end
|
||
return true
|
||
end
|
||
|
||
--- @param num integer
|
||
--- Limits an integer in the s16 range
|
||
local function s16(num)
|
||
num = math_floor(num) & 0xFFFF
|
||
if num >= 32768 then return num - 65536 end
|
||
return num
|
||
end
|
||
|
||
local function lang_string(strings)
|
||
local table = strings[smlua_text_utils_get_language()]
|
||
if table == nil then return strings["English"] end
|
||
return table
|
||
end
|
||
|
||
--- @param codename string
|
||
--- @param names table
|
||
--- @param hook LuaHookedEventType
|
||
--- @param func function
|
||
--- @param allowHazardSurfaces boolean
|
||
--- Registers a cheat
|
||
---
|
||
--- Supported hooks:
|
||
--- - `HOOK_MARIO_UPDATE`
|
||
--- - `HOOK_BEFORE_MARIO_UPDATE`
|
||
--- - `HOOK_BEFORE_PHYS_STEP`
|
||
local function register_cheat(codename, names, hook, func, allowHazardSurfaces)
|
||
table_insert(sCheats, {
|
||
codename = codename,
|
||
names = names,
|
||
hook = hook,
|
||
func = func,
|
||
allowHazardSurfaces = allowHazardSurfaces
|
||
})
|
||
|
||
for i = 0, MAX_PLAYERS - 1 do
|
||
gPlayerSyncTable[i][codename] = false
|
||
end
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function moon_jump_update(m)
|
||
if m.controller.buttonDown & L_TRIG ~= 0 then
|
||
m.faceAngle.y = m.intendedYaw - approach_s32(s16(m.intendedYaw - m.faceAngle.y), 0, 0x800, 0x800)
|
||
m.vel.y = 40
|
||
|
||
if m.action == ACT_FORWARD_GROUND_KB or
|
||
m.action == ACT_BACKWARD_GROUND_KB or
|
||
m.action == ACT_SOFT_FORWARD_GROUND_KB or
|
||
m.action == ACT_HARD_BACKWARD_GROUND_KB or
|
||
m.action == ACT_FORWARD_AIR_KB or
|
||
m.action == ACT_BACKWARD_AIR_KB or
|
||
m.action == ACT_HARD_FORWARD_AIR_KB or
|
||
m.action == ACT_HARD_BACKWARD_AIR_KB or
|
||
m.action == ACT_AIR_HIT_WALL then
|
||
set_mario_action(m, ACT_FREEFALL, 0)
|
||
end
|
||
end
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function god_mode_update(m)
|
||
m.health = 0x880
|
||
m.healCounter = 0
|
||
m.hurtCounter = 0
|
||
m.peakHeight = m.pos.y
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function infinite_lives_update(m)
|
||
m.numLives = 100
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function super_speed_update(m)
|
||
if m.action ~= ACT_BUBBLED and m.action ~= ACT_WATER_JUMP and m.action ~= ACT_HOLD_WATER_JUMP then
|
||
m.vel.x = m.vel.x * 4
|
||
m.vel.z = m.vel.z * 4
|
||
end
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function responsive_controls_update(m)
|
||
if m.action == ACT_WALKING or
|
||
m.action == ACT_HOLD_WALKING or
|
||
m.action == ACT_HOLD_HEAVY_WALKING or
|
||
m.action == ACT_FINISH_TURNING_AROUND or
|
||
m.action == ACT_CRAWLING then
|
||
m.faceAngle.y = m.intendedYaw
|
||
end
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function rapid_fire_update(m)
|
||
if (m.controller.buttonDown & A_BUTTON) ~= 0 and get_network_area_timer() % 2 == 0 then
|
||
m.controller.buttonPressed = m.controller.buttonPressed | A_BUTTON
|
||
end
|
||
end
|
||
|
||
local function blj_anywhere_update(m)
|
||
if m.action == ACT_LONG_JUMP and
|
||
m.controller.buttonDown & Z_TRIG ~= 0 and
|
||
m.forwardVel < -15 then
|
||
m.vel.y = -30
|
||
end
|
||
end
|
||
|
||
local function always_triple_jump_update(m, action)
|
||
if m.forwardVel < 20 and m.action == ACT_DOUBLE_JUMP_LAND and action == ACT_JUMP then
|
||
return ACT_TRIPLE_JUMP
|
||
end
|
||
end
|
||
|
||
register_cheat(
|
||
"moonJump",
|
||
{
|
||
["Czech"] = "Nekonečný Skok",
|
||
["Dutch"] = "Maan Sprong",
|
||
["English"] = "Moon Jump",
|
||
["French"] = "Saut Antigravité",
|
||
["German"] = "Mond-Sprung",
|
||
["Italian"] = "Salto della Luna",
|
||
["Polish"] = "Skok Ksiezycowy",
|
||
["Portuguese"] = "Pulo da Lua",
|
||
["Russian"] = "Супер прыжок",
|
||
["Spanish"] = "Salto Lunar"
|
||
},
|
||
HOOK_MARIO_UPDATE,
|
||
moon_jump_update,
|
||
true
|
||
)
|
||
|
||
register_cheat(
|
||
"godMode",
|
||
{
|
||
["Czech"] = "Nenech Se Zranit",
|
||
["Dutch"] = "God Modus",
|
||
["English"] = "God Mode",
|
||
["French"] = "Mode Invincible",
|
||
["German"] = "Gott Modus",
|
||
["Italian"] = "Modalità Dio",
|
||
["Polish"] = "Tryb Boga",
|
||
["Portuguese"] = "Modo Deus",
|
||
["Russian"] = "Режим бога",
|
||
["Spanish"] = "Modo Dios",
|
||
},
|
||
HOOK_MARIO_UPDATE,
|
||
god_mode_update,
|
||
false
|
||
)
|
||
|
||
register_cheat(
|
||
"infiniteLives",
|
||
{
|
||
["Czech"] = "Nekonečné Životy",
|
||
["Dutch"] = "Oneindige Levens",
|
||
["English"] = "Infinite Lives",
|
||
["French"] = "Vies Infinies",
|
||
["German"] = "Unbegrenzte Leben",
|
||
["Italian"] = "Vite Infinite",
|
||
["Polish"] = "Nieskonczone Zycia",
|
||
["Portuguese"] = "Vidas Infinitas",
|
||
["Russian"] = "Бесконечные жизни",
|
||
["Spanish"] = "Vidas Infinitas",
|
||
},
|
||
HOOK_MARIO_UPDATE,
|
||
infinite_lives_update,
|
||
true
|
||
)
|
||
|
||
register_cheat(
|
||
"superSpeed",
|
||
{
|
||
["Czech"] = "Super Rychlost",
|
||
["Dutch"] = "Super Snelheid",
|
||
["English"] = "Super Speed",
|
||
["French"] = "Super Vitesse",
|
||
["German"] = "Supergeschwindigkeit",
|
||
["Italian"] = "Super Velocità",
|
||
["Polish"] = "Super Szybkosc",
|
||
["Portuguese"] = "Super Velocidade",
|
||
["Russian"] = "Супер cкорость",
|
||
["Spanish"] = "Super Velocidad",
|
||
},
|
||
HOOK_BEFORE_PHYS_STEP,
|
||
super_speed_update,
|
||
true
|
||
)
|
||
|
||
register_cheat(
|
||
"responsiveControls",
|
||
{
|
||
["Czech"] = "Citlivé Ovládání",
|
||
["Dutch"] = "Snel Reagerende Controles",
|
||
["English"] = "Responsive Controls",
|
||
["French"] = "Contrôles Réactifs",
|
||
["German"] = "Reaktionsschnelle Steuerung",
|
||
["Italian"] = "Controlli Reattivi",
|
||
["Polish"] = "Responsywne Sterowanie",
|
||
["Portuguese"] = "Controle Responsivos",
|
||
["Russian"] = "Отзывчивое управление",
|
||
["Spanish"] = "Controles Responsivos",
|
||
},
|
||
HOOK_MARIO_UPDATE,
|
||
responsive_controls_update,
|
||
true
|
||
)
|
||
|
||
register_cheat(
|
||
"rapidFire",
|
||
{
|
||
["Czech"] = "Rychle Mačkat Tlačítko",
|
||
["Dutch"] = "Snel Vuur",
|
||
["English"] = "Rapid Fire",
|
||
["French"] = "Tir Rapide",
|
||
["German"] = "Schnellfeuer",
|
||
["Italian"] = "Fuoco Rapido",
|
||
["Polish"] = "Szybkostrzelnosc",
|
||
["Portuguese"] = "Fogo Rápido",
|
||
["Russian"] = "Быстрый огонь",
|
||
["Spanish"] = "Pulsación Rápida",
|
||
},
|
||
HOOK_BEFORE_MARIO_UPDATE,
|
||
rapid_fire_update,
|
||
true
|
||
)
|
||
|
||
register_cheat(
|
||
"bljAnywhere",
|
||
{
|
||
["Czech"] = "BLJ Všude",
|
||
["Dutch"] = "BLJ Overal",
|
||
["English"] = "BLJ Anywhere",
|
||
["French"] = "BLJ N'importe Où",
|
||
["German"] = "Überall Rückwertsweitspringen",
|
||
["Italian"] = "BLJ Ovunque",
|
||
["Polish"] = "BLJ Gdziekolwiek",
|
||
["Portuguese"] = "BLJ Em Qualquer Lugar",
|
||
["Russian"] = "BLJ в любом месте",
|
||
["Spanish"] = "BLJ Donde Sea",
|
||
},
|
||
HOOK_BEFORE_MARIO_UPDATE,
|
||
blj_anywhere_update,
|
||
true
|
||
)
|
||
|
||
register_cheat(
|
||
"alwaysTripleJump",
|
||
{
|
||
["Czech"] = "Vždy Trojitý Skok",
|
||
["Dutch"] = "Altijd Drievoudige Sprong",
|
||
["English"] = "Always Triple Jump",
|
||
["French"] = "Triple Sauts Infinis",
|
||
["German"] = "Immer Dreisprung",
|
||
["Italian"] = "Sempre Salto Triplo",
|
||
["Polish"] = "Potrojny Skok Zawsze",
|
||
["Portuguese"] = "Sempre Fazer Triple Jump",
|
||
["Russian"] = "Всегда тройной прыжок",
|
||
["Spanish"] = "Siempre Hacer Salto Triple",
|
||
},
|
||
HOOK_BEFORE_SET_MARIO_ACTION,
|
||
always_triple_jump_update,
|
||
true
|
||
)
|
||
|
||
--- @param hookType LuaHookedEventType
|
||
local function generate_mario_hook_function(hookType)
|
||
--- @param m MarioState
|
||
return function(m)
|
||
if not active_player(m) then return end
|
||
|
||
for _, cheat in ipairs(sCheats) do
|
||
if cheat.hook == hookType and gPlayerSyncTable[m.playerIndex][cheat.codename] then
|
||
cheat.func(m)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local function before_set_mario_action(m, action)
|
||
if not active_player(m) then return end
|
||
|
||
for _, cheat in ipairs(sCheats) do
|
||
if cheat.hook == HOOK_BEFORE_SET_MARIO_ACTION and gPlayerSyncTable[m.playerIndex][cheat.codename] then
|
||
return cheat.func(m, action)
|
||
end
|
||
end
|
||
end
|
||
|
||
--- @param m MarioState
|
||
local function allow_hazard_surface(m)
|
||
for _, cheat in ipairs(sCheats) do
|
||
if gPlayerSyncTable[m.playerIndex][cheat.codename] and not cheat.allowHazardSurfaces then return false end
|
||
end
|
||
return true
|
||
end
|
||
|
||
local function on_language_changed()
|
||
for i, cheat in ipairs(sCheats) do
|
||
update_mod_menu_element_name(i - 1, lang_string(cheat.names))
|
||
end
|
||
end
|
||
|
||
|
||
--- @param index integer
|
||
--- @param value boolean
|
||
local function update_cheat(index, value)
|
||
for i, cheat in ipairs(sCheats) do
|
||
if i - 1 == index then
|
||
gPlayerSyncTable[0][cheat.codename] = value
|
||
end
|
||
end
|
||
end
|
||
|
||
hook_event(HOOK_MARIO_UPDATE, generate_mario_hook_function(HOOK_MARIO_UPDATE))
|
||
hook_event(HOOK_BEFORE_MARIO_UPDATE, generate_mario_hook_function(HOOK_BEFORE_MARIO_UPDATE))
|
||
hook_event(HOOK_BEFORE_PHYS_STEP, generate_mario_hook_function(HOOK_BEFORE_PHYS_STEP))
|
||
hook_event(HOOK_BEFORE_SET_MARIO_ACTION, before_set_mario_action)
|
||
hook_event(HOOK_ALLOW_HAZARD_SURFACE, allow_hazard_surface)
|
||
hook_event(HOOK_ON_LANGUAGE_CHANGED, on_language_changed)
|
||
|
||
for _, cheat in ipairs(sCheats) do
|
||
hook_mod_menu_checkbox(lang_string(cheat.names), false, update_cheat)
|
||
end
|