sm64coopdx/levels/castle_inside/areas/2/3/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

221 lines
9.6 KiB
C

#include "pc/rom_assets.h"
// 0x070430F8 - 0x07043110
static const Lights1 inside_castle_seg7_lights_070430F8 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07043110 - 0x07043128
static const Lights1 inside_castle_seg7_lights_07043110 = gdSPDefLights1(
0x40, 0x3a, 0x1e,
0xac, 0x9d, 0x52, 0x28, 0x28, 0x28
);
// 0x07043128 - 0x070431A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043128, 0x00396340, 232834, 0x00043128, 128);
// 0x070431A8 - 0x07043298
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070431A8, 0x00396340, 232834, 0x000431a8, 240);
// 0x07043298 - 0x07043398
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043298, 0x00396340, 232834, 0x00043298, 256);
// 0x07043398 - 0x07043498
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043398, 0x00396340, 232834, 0x00043398, 256);
// 0x07043498 - 0x07043568
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043498, 0x00396340, 232834, 0x00043498, 208);
// 0x07043568 - 0x070435C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043568, 0x00396340, 232834, 0x00043568, 96);
// 0x070435C8 - 0x07043608
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070435C8, 0x00396340, 232834, 0x000435c8, 64);
// 0x07043608 - 0x07043648
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043608, 0x00396340, 232834, 0x00043608, 64);
// 0x07043648 - 0x07043688
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043648, 0x00396340, 232834, 0x00043648, 64);
// 0x07043688 - 0x070436C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043688, 0x00396340, 232834, 0x00043688, 64);
// 0x070436C8 - 0x07043708
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070436C8, 0x00396340, 232834, 0x000436c8, 64);
// 0x07043708 - 0x07043748
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043708, 0x00396340, 232834, 0x00043708, 64);
// 0x07043748 - 0x07043788
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043748, 0x00396340, 232834, 0x00043748, 64);
// 0x07043788 - 0x070437C8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043788, 0x00396340, 232834, 0x00043788, 64);
// 0x070437C8 - 0x07043820
static const Gfx inside_castle_seg7_dl_070437C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070430F8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070430F8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07043128, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07043820 - 0x07043930
static const Gfx inside_castle_seg7_dl_07043820[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07043110.l, 1),
gsSPLight(&inside_castle_seg7_lights_07043110.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070431A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07043298, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07043398, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07043498, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP1Triangle(10, 11, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x07043930 - 0x07043988
static const Gfx inside_castle_seg7_dl_07043930[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070430F8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070430F8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07043568, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 4, 5, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07043988 - 0x070439C0
static const Gfx inside_castle_seg7_dl_07043988[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07010800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070435C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x070439C0 - 0x070439F8
static const Gfx inside_castle_seg7_dl_070439C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07011800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07043608, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x070439F8 - 0x07043A30
static const Gfx inside_castle_seg7_dl_070439F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700E800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07043648, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x07043A30 - 0x07043A68
static const Gfx inside_castle_seg7_dl_07043A30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700F800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07043688, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x07043A68 - 0x07043AA0
static const Gfx inside_castle_seg7_dl_07043A68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070436C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07043AA0 - 0x07043AD8
static const Gfx inside_castle_seg7_dl_07043AA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07043708, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07043AD8 - 0x07043B10
static const Gfx inside_castle_seg7_dl_07043AD8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07043748, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07043B10 - 0x07043B48
static const Gfx inside_castle_seg7_dl_07043B10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07043788, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07043B48 - 0x07043C38
const Gfx inside_castle_seg7_dl_07043B48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_070437C8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07043820),
gsSPDisplayList(inside_castle_seg7_dl_07043930),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07043988),
gsSPDisplayList(inside_castle_seg7_dl_070439C0),
gsSPDisplayList(inside_castle_seg7_dl_070439F8),
gsSPDisplayList(inside_castle_seg7_dl_07043A30),
gsSPDisplayList(inside_castle_seg7_dl_07043A68),
gsSPDisplayList(inside_castle_seg7_dl_07043AA0),
gsSPDisplayList(inside_castle_seg7_dl_07043AD8),
gsSPDisplayList(inside_castle_seg7_dl_07043B10),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};