mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-03 01:07:27 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
221 lines
9.6 KiB
C
221 lines
9.6 KiB
C
#include "pc/rom_assets.h"
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// 0x070430F8 - 0x07043110
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static const Lights1 inside_castle_seg7_lights_070430F8 = gdSPDefLights1(
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0x5f, 0x5f, 0x5f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07043110 - 0x07043128
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static const Lights1 inside_castle_seg7_lights_07043110 = gdSPDefLights1(
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0x40, 0x3a, 0x1e,
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0xac, 0x9d, 0x52, 0x28, 0x28, 0x28
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);
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// 0x07043128 - 0x070431A8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043128, 0x00396340, 232834, 0x00043128, 128);
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// 0x070431A8 - 0x07043298
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070431A8, 0x00396340, 232834, 0x000431a8, 240);
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// 0x07043298 - 0x07043398
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043298, 0x00396340, 232834, 0x00043298, 256);
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// 0x07043398 - 0x07043498
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043398, 0x00396340, 232834, 0x00043398, 256);
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// 0x07043498 - 0x07043568
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043498, 0x00396340, 232834, 0x00043498, 208);
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// 0x07043568 - 0x070435C8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043568, 0x00396340, 232834, 0x00043568, 96);
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// 0x070435C8 - 0x07043608
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070435C8, 0x00396340, 232834, 0x000435c8, 64);
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// 0x07043608 - 0x07043648
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043608, 0x00396340, 232834, 0x00043608, 64);
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// 0x07043648 - 0x07043688
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043648, 0x00396340, 232834, 0x00043648, 64);
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// 0x07043688 - 0x070436C8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043688, 0x00396340, 232834, 0x00043688, 64);
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// 0x070436C8 - 0x07043708
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070436C8, 0x00396340, 232834, 0x000436c8, 64);
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// 0x07043708 - 0x07043748
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043708, 0x00396340, 232834, 0x00043708, 64);
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// 0x07043748 - 0x07043788
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043748, 0x00396340, 232834, 0x00043748, 64);
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// 0x07043788 - 0x070437C8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07043788, 0x00396340, 232834, 0x00043788, 64);
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// 0x070437C8 - 0x07043820
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static const Gfx inside_castle_seg7_dl_070437C8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_070430F8.l, 1),
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gsSPLight(&inside_castle_seg7_lights_070430F8.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_07043128, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043820 - 0x07043930
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static const Gfx inside_castle_seg7_dl_07043820[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_07043110.l, 1),
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gsSPLight(&inside_castle_seg7_lights_07043110.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_070431A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_07043298, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_07043398, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_07043498, 13, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP1Triangle(10, 11, 12, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043930 - 0x07043988
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static const Gfx inside_castle_seg7_dl_07043930[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_070430F8.l, 1),
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gsSPLight(&inside_castle_seg7_lights_070430F8.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_07043568, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 3, 0, 0x0, 4, 5, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043988 - 0x070439C0
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static const Gfx inside_castle_seg7_dl_07043988[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07010800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_070435C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070439C0 - 0x070439F8
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static const Gfx inside_castle_seg7_dl_070439C0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07011800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07043608, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070439F8 - 0x07043A30
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static const Gfx inside_castle_seg7_dl_070439F8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700E800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07043648, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043A30 - 0x07043A68
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static const Gfx inside_castle_seg7_dl_07043A30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700F800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07043688, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043A68 - 0x07043AA0
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static const Gfx inside_castle_seg7_dl_07043A68[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_070436C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043AA0 - 0x07043AD8
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static const Gfx inside_castle_seg7_dl_07043AA0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07043708, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043AD8 - 0x07043B10
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static const Gfx inside_castle_seg7_dl_07043AD8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700A800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07043748, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043B10 - 0x07043B48
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static const Gfx inside_castle_seg7_dl_07043B10[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700B800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_07043788, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07043B48 - 0x07043C38
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const Gfx inside_castle_seg7_dl_07043B48[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_070437C8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_07043820),
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gsSPDisplayList(inside_castle_seg7_dl_07043930),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_07043988),
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gsSPDisplayList(inside_castle_seg7_dl_070439C0),
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gsSPDisplayList(inside_castle_seg7_dl_070439F8),
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gsSPDisplayList(inside_castle_seg7_dl_07043A30),
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gsSPDisplayList(inside_castle_seg7_dl_07043A68),
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gsSPDisplayList(inside_castle_seg7_dl_07043AA0),
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gsSPDisplayList(inside_castle_seg7_dl_07043AD8),
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gsSPDisplayList(inside_castle_seg7_dl_07043B10),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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