sm64coopdx/levels/ddd/sub_door/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

24 lines
806 B
C

#include "pc/rom_assets.h"
// 0x07008FD0 - 0x07009010
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07008FD0, 0x0048d930, 33063, 0x00008fd0, 64);
// 0x07009010 - 0x07009030
static const Gfx ddd_seg7_dl_07009010[] = {
gsSPVertex(ddd_seg7_vertex_07008FD0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07009030 - 0x07009080
const Gfx ddd_seg7_dl_07009030[] = {
gsDPPipeSync(),
gsDPSetEnvColor(255, 255, 255, 80),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPDisplayList(ddd_seg7_dl_07009010),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};