mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
159 lines
6.4 KiB
C
159 lines
6.4 KiB
C
#include "pc/rom_assets.h"
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// 0x07019B68 - 0x07019B80
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static const Lights1 rr_seg7_lights_07019B68 = gdSPDefLights1(
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0x32, 0x32, 0x32,
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0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28
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);
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// 0x07019B80 - 0x07019B98
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static const Lights1 rr_seg7_lights_07019B80 = gdSPDefLights1(
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0x23, 0x2b, 0x14,
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0x8e, 0xac, 0x52, 0x28, 0x28, 0x28
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);
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// 0x07019B98 - 0x07019BB0
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static const Lights1 rr_seg7_lights_07019B98 = gdSPDefLights1(
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0x1f, 0x2b, 0x14,
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0x7f, 0xac, 0x52, 0x28, 0x28, 0x28
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);
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// 0x07019BB0 - 0x07019BC8
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static const Lights1 rr_seg7_lights_07019BB0 = gdSPDefLights1(
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0x2f, 0x2a, 0x0f,
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0xbf, 0xaa, 0x3f, 0x28, 0x28, 0x28
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);
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// 0x07019BC8 - 0x07019BE0
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static const Lights1 rr_seg7_lights_07019BC8 = gdSPDefLights1(
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0x14, 0x23, 0x2b,
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0x52, 0x8e, 0xac, 0x28, 0x28, 0x28
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);
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// 0x07019BE0 - 0x07019CD0
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019BE0, 0x00437870, 75979, 0x00019a18, 240);
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// 0x07019CD0 - 0x07019DD0
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019CD0, 0x00437870, 75979, 0x00019b08, 256);
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// 0x07019DD0 - 0x07019E80
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019DD0, 0x00437870, 75979, 0x00019c08, 176);
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// 0x07019E80 - 0x07019EC0
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019E80, 0x00437870, 75979, 0x00019cb8, 64);
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// 0x07019EC0 - 0x07019F40
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019EC0, 0x00437870, 75979, 0x00019cf8, 128);
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// 0x07019F40 - 0x0701A040
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07019F40, 0x00437870, 75979, 0x00019d78, 256);
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// 0x0701A040 - 0x0701A140
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A040, 0x00437870, 75979, 0x00019e78, 256);
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// 0x0701A140 - 0x0701A230
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A140, 0x00437870, 75979, 0x00019f78, 240);
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// 0x0701A230 - 0x0701A2C0
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A230, 0x00437870, 75979, 0x0001a068, 144);
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// 0x0701A2C0 - 0x0701A3A8
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static const Gfx rr_seg7_dl_0701A2C0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&rr_seg7_lights_07019B68.l, 1),
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gsSPLight(&rr_seg7_lights_07019B68.a, 2),
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gsSPVertex(rr_seg7_vertex_07019BE0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(rr_seg7_vertex_07019CD0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 4, 13, 5, 0x0),
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gsSP2Triangles(10, 14, 11, 0x0, 10, 15, 14, 0x0),
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gsSPVertex(rr_seg7_vertex_07019DD0, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP1Triangle( 8, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701A3A8 - 0x0701A3E0
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static const Gfx rr_seg7_dl_0701A3A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(rr_seg7_vertex_07019E80, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701A3E0 - 0x0701A4E8
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static const Gfx rr_seg7_dl_0701A3E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&rr_seg7_lights_07019B80.l, 1),
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gsSPLight(&rr_seg7_lights_07019B80.a, 2),
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gsSPVertex(rr_seg7_vertex_07019EC0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPLight(&rr_seg7_lights_07019B98.l, 1),
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gsSPLight(&rr_seg7_lights_07019B98.a, 2),
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gsSPVertex(rr_seg7_vertex_07019F40, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
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gsSPLight(&rr_seg7_lights_07019BB0.l, 1),
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gsSPLight(&rr_seg7_lights_07019BB0.a, 2),
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gsSPVertex(rr_seg7_vertex_0701A040, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701A4E8 - 0x0701A568
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static const Gfx rr_seg7_dl_0701A4E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&rr_seg7_lights_07019BC8.l, 1),
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gsSPLight(&rr_seg7_lights_07019BC8.a, 2),
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gsSPVertex(rr_seg7_vertex_0701A140, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(rr_seg7_vertex_0701A230, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701A568 - 0x0701A608
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const Gfx rr_seg7_dl_0701A568[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(rr_seg7_dl_0701A2C0),
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gsSPDisplayList(rr_seg7_dl_0701A3A8),
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gsSPDisplayList(rr_seg7_dl_0701A3E0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(rr_seg7_dl_0701A4E8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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