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12 lines
659 B
C
12 lines
659 B
C
void add_tree_leaf_particles(struct MarioState *m);
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void play_climbing_sounds(struct MarioState *m, s32 b);
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s32 set_pole_position(struct MarioState *m, f32 offsetY);
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s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);
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s32 update_hang_moving(struct MarioState *m);
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void update_hang_stationary(struct MarioState *m);
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s32 let_go_of_ledge(struct MarioState *m);
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void climb_up_ledge(struct MarioState *m);
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void update_ledge_climb_camera(struct MarioState *m);
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void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);
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s32 check_common_automatic_cancels(struct MarioState *m);
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s32 mario_execute_automatic_action(struct MarioState *m);
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