sm64coopdx/src/menu
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
..
debug_level_select.h merge refresh 10 2020-06-20 02:49:59 +03:00
file_select.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
file_select.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
ingame_text.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ingame_text.h extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
intro_geo.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
intro_geo.h Bug fixes for mostly the title screen (#308) 2023-03-18 17:14:01 -04:00
level_select_menu.c Bug fixes for mostly the title screen (#308) 2023-03-18 17:14:01 -04:00
level_select_menu.h merge refresh 10 2020-06-20 02:49:59 +03:00
star_select.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
star_select.h merge refresh 10 2020-06-20 02:49:59 +03:00